reporust_rebootcancel

106,714 Commits over 3,836 Days - 1.16cph!

1 Year Ago
Refactor, creating CardPlayerDataBlackjack as a separate subclass of CardPlayerData, with a separate ProtoBuf message as well. Allows for more Blackjack-specific per-player content. This is mainly to support Split well, but helps Insurance as well. Originally I tried to do this in a bit of a nicer way with generics, casting PlayerData in CardGameController to the player data type of the subclass. But generics and MonoBehaviours really don't mix well. In the end there's just a bit of casting instead.
1 Year Ago
If a player is assigned a sleeping by a friend while they are on the death screen, the death screen will now update instead of requiring them to respawn and die again
1 Year Ago
Merge from beltbar_improvements
1 Year Ago
Updated with icon from Paddy
1 Year Ago
Exposed limit fps in menu option
1 Year Ago
Merge from beltbar_improvements (icon on belt icons when flashlight/laser attachments are on, better contrast on belt bar item counts)
1 Year Ago
Don't use corner icon for light indicator, added a new 1px high line on the bottom of the icon instead
1 Year Ago
Merge Main -> Caboose
1 Year Ago
Merge from main
1 Year Ago
added windows + double sided material variation updated prefab
1 Year Ago
Fix world model held cards not correctly syncing with hand position while caboose is moving Added BaseMountable.PostLateUpdatePlayer, this gets called after all IK and animation updates are complete
1 Year Ago
▊▌▊▊▄ ▄█▆▌ █▋█▍▉▅▊▊▊▅▌
1 Year Ago
Added BlackjackMachine.static for modders to place one on its own.
1 Year Ago
Added back the missing window plane
1 Year Ago
merge from Caboose
1 Year Ago
Various fixes
1 Year Ago
Fixed being able to pick up the XOR switch on the caboose
1 Year Ago
Fixed errors when hitting the blackjack table with a hammer when the caboose is damaged. Adjusted blackjack table and card table bounds.
1 Year Ago
Trigger fixeroos
1 Year Ago
Shifted stuff around in the lighting hierarchy for proper togglability with the culling volume.
1 Year Ago
Fixed wrong-layered Vehicle World colliders for the top of the caboose
1 Year Ago
Caboose dressing prefab with exterior lighting and culling volume Neon material tweak
1 Year Ago
Scene backup. Caboose string light mesh changes to facilitate the modified shape
1 Year Ago
Fixed compile error again ( GetHeldItem() is client only)
1 Year Ago
▉▍▌ ▍▌█▇ ▋██▍▇
1 Year Ago
Fix compile error from CS 75929 (attachment_item_move merge)
1 Year Ago
Fix ping showing as int.maxvalue
1 Year Ago
merge from attachment_item_move
1 Year Ago
▌▌▍█▋▇▆▆▊ ▍▋ - ▌▉▌▇▇ ▇▉▆ ▋▆▊██▄▇▆ █▋ ▉▊▉▅▇▌
1 Year Ago
updated icon
1 Year Ago
▋▋▅▉▍▌█▆▅ █▋ - ▋▋▌▉▌ ▊▄▅▅▊▊ ▋▄▊▌▌▍▊▇
1 Year Ago
Merge from main -> attachment_item_move
1 Year Ago
Merge from main
1 Year Ago
Fixing issues with custom ocean level
1 Year Ago
▉▋▅██▅▍ ▅▌▋█
1 Year Ago
▄██▆▍ ▆█▊▋▇▊ ▅▆▄▌▄
1 Year Ago
merge from turret_flashlight_fix
1 Year Ago
Simplify IPetEntity and refactored related code.
1 Year Ago
▇█▉▋▋▅▇▅▍ ▌▉ - ▊█ █▍▊▄▍
1 Year Ago
Fixed Caboose emissive material and lighting animation regression. Changes to some textures to faciliate string lights being in an off state without looking derp.
1 Year Ago
merge from main
1 Year Ago
Bunch of refactoring and simplifying for ownership/petbrain related stuff.
1 Year Ago
merge from main
1 Year Ago
Pet inventory can now hold non-harness items. Drop all items if harness removed. Only allow owner to access inventory.
1 Year Ago
▉▊█▍▍ ▋▉▊▆ ▄▍▉_█▊▌_▉
1 Year Ago
▄▇▋▋█▍▄ ▅▅▊▆▋▋▅▅▌▅▆▆▋_█▌▇_▍▉▆▇▅
1 Year Ago
▉▄▄▉▄ ▄▊▊▄ ▆█▍▄
1 Year Ago
Disable portals
1 Year Ago
▍▉▉█▋▊ ▇▅██ ▌▄▊▄▍▅▊▉ - ▄█▊▇▇▌▍▇ ▅█▅▋ ▅█▆▇▅▊▇▆, ▄▅▄▊▅ ▇▌▊▆▉█▆
1 Year Ago
Added missing window quad