reporust_rebootcancel

127,003 Commits over 4,109 Days - 1.29cph!

1 Year Ago
WIP making cargo dock at both harbors
1 Year Ago
Adjust tax UI display Round up when calculating tax rates (eg. 125 cost, 10% tax = 13 extra scrap)
1 Year Ago
updating motorbike temp model/prefab
1 Year Ago
Fixed artifacts on torch flame.
1 Year Ago
Add a tax rate system to the tech tree, adds an additional scrap cost to each purchase on the tech tree Tax rate is assigned by workbench level, defaults are: Tier 1 = 0% tax Tier 2 = 10% tax Tier 3 = 20% tax Tax rates are configurable via server.workbench1TaxRate, etc (clamped between 0 and 100%) Tax rates are displayed on the purchase button on the tech tree This tax is exclusive to the workbench, research table costs are unchanged Moved ScrapForResearch from ResearchTable.cs to Workbench.cs as it was only used for work benches
1 Year Ago
Temporary code to automatically pause the editor when a long stall is detected. Should hopefully preserve the profiler at the point we need to see it
1 Year Ago
Remove PingEstimator editor spam
1 Year Ago
Reuse old p17 empty state logic for sks viewmodel Use events to turn on the shell in the magazine based Build manifest so the gun works after loading/saving
1 Year Ago
Changed MLRS default brokenDownMinutes from 10 minutes to 20 minutes
1 Year Ago
C4 & satchel will mark the BuildingBlock it lands on as "damaged" when it sticks to it (but deal no damage until it blows up) - prevents players from upgrading building block in the 10 seconds before C4 blows up
1 Year Ago
Allow xmas ice high walls to be demolished too
1 Year Ago
Fix ContextMenu opening (with no options) when high walls are past their demolish timer of 10 minutes
1 Year Ago
Fix funky TOD behavior on nexus enabled servers, hopefully
1 Year Ago
Allow high walls & external gates to be demolished - move demolish code from BuildingBlock -> StabilityEntity - add `canBeDemolished` field - add `demolish_seconds` convar (default 10m) to control demolish time
1 Year Ago
merge from roulette_random
1 Year Ago
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1 Year Ago
FX meta spam
1 Year Ago
Merge cleanup.
1 Year Ago
Various fixes / post-merge unfuckery.
1 Year Ago
merge from auto_map_upload
1 Year Ago
Compile fix
1 Year Ago
Add ability to put items into backpack by dragging the item onto the equipped backpack (rather than opening backpack)
1 Year Ago
merge from static_workbench_slot_fix
1 Year Ago
merge from ai_zone_leak
1 Year Ago
merge from full_serverside_fall_damage_clean_diff
1 Year Ago
merge from auto_map_upload
1 Year Ago
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1 Year Ago
viewmodel prefab - set shell root object on vm script
1 Year Ago
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1 Year Ago
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1 Year Ago
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1 Year Ago
player update. exported/set up ak47 anim set
1 Year Ago
Removed DoorController redundant slot code
1 Year Ago
DoorController prefab: new sockets, updated lights
1 Year Ago
Converted DoorController to use Socket_Specific instead of the legacy code lock socket system Added support for bone parenting on Socket_Specific
1 Year Ago
Travelling vendor can now be spawned via console command Seeks out first road to move to Acceleration added
1 Year Ago
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1 Year Ago
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1 Year Ago
Reposed Burlap Trousers, Burlap Shirt and Burlap Shoes to match updated player rig
1 Year Ago
Setup junkpile AIZs as virtual and assign in spawners.
1 Year Ago
merge from io_entity_snapping/fixes/2
1 Year Ago
merge from fix_ping_estimate_log_spam
1 Year Ago
merge from fix_storage_adapter_blocking_looting
1 Year Ago
merge from fix_external_wall_snapping
1 Year Ago
merge from fix_last_valid_position_sleeping_bag
1 Year Ago
Fixed industrial splitter snapping offset
1 Year Ago
merge from roulette_random
1 Year Ago
reapplying 96139 roulette_random
1 Year Ago
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