115,998 Commits over 3,959 Days - 1.22cph!
Fixed "Rust/Standard" shader emissive-only offset when using UV1
Added particle-driven emission scale feature to "Particles/Pixel Lit Advanced" shader
Added "Apply Color to Alpha" toggle to "Particles/Pixel Lit Advanced" shader
Merge from global_networked_bases -> aux2
Re-enable burst on culling jobs
Changed particle accum triplanar sampling from world to local space
Cherrypick launcher blockout
homing missile blockout
folder setup
▉▅▍▌▌ ▋▇█▊▅▋ ▅▋█▇▇█▋▇▇ ▉▉▍▆▉▄▍▋▇
█▋▄ █▋▇█▉▍▌█▆▋▋▆▌▅▊▌▅█ ▍▌▄▌█▍ ▅▊ ▆▌▋▉▅▆█▊▊▄ ▅▍ ▌█▍▌▅▌ ▋▊█▇▇
▅▊▌▉▍▍▊▆▇▆▌ ▊▍▊▊▊▉▌▅ █▊▊ ▅▉█▌▆▊▊▆ ▉▆▌ ▉▊▍▆▋▉▊▄ ▌▌▊▄▋▄▆▉▅▆▌▆▌
▄▌▆ ▊█ ▍▌ ▍▉▌ ▍█ ▄▍▊ ▋▄▅▆▍█ ▇▋ ▌█▇▅ ▅▄▊ ▇▋▄▊▍▇▊▆
Merge AttackHelicopter -> Aux2
Allow admins to auto-hover as well (Paddy request)
Merge AttackHelicopter -> Aux2
Added heli auto-hover support in builds, developer only. Hold sprint and press Fire1 while mounted in heli (either seat).
▌█▊▌▌ ▍▆▍▉ ▌▄▅▉▌▄▋▊_▅▄▌▇▇█/▄▊▆▆▅▌▅_█▊▌█▅▄ ▄▌ ▆▇▆▆▊▆▄▆_▊▊▆▆▌▋
▇▆▍▊▇ ▄▌██▉▇▇ ▌▆ ▇▄ ▆▉▄█▆▅▆▋▉ ▉▇▉▉▇ ▄███▌
Set up the new attack heli turret model
▆▄▅▌▉▉ ▄█▍▄▇ ▆▄▆▉▉▉▄ ▍▍▋▅▉▇▅▄▍ ▄█▅▉ ▇▌▇ █▌▍███
█▍▋ ▋█▌▍▉▋ ▉▆ ▉▍▍▊▅█▋▊ ▉▉▍ ▄▌█▄▇▋▋
▋▋█▊▅ ▊▊▍ ▌▊▊██▊▌▍▅█ ▍▉▉▌█▍▄▇▄
Merge from global_networked_bases -> aux2
Fix RendererArray having initial capacity of 32k instead of 512 (typo) causing other arrays not to be resized alongside it
Fix DrawCallArray not resizing immediately after adding draw call
Fix IndirectArgs not scaling to 5x the size of the draw calls (for 5 uint each draw call)
Print info if a RendererLOD has null "States"
Merge from main/media_improvements
▄▄▅▊▄ ▌▉█▋ ▇▄█▆▄▉▇_▇▌▊▄█▊ (▌▌▆▉▇▌ ▊▄▌▋ ▌▄ ▍█▊▊▊▌, ▋▅▄ ▉ ▅▄▉█▋ ▆▅▄▊▍)
Merge from global_networked_bases -> aux2
Disable burst for all culling jobs
Added support for a mountable to equip an item of clothing on the player while mounted (see wearWhileMounted on BaseMountable)
Parachute lines now get updated all the time, not just after the deploy animation
Fixed abyss suit spinning wheels not being disabled when a parachute is equipped
Merge from hackweek-chat-emoji
▆▌█▇▄▅ ▊▍ (▇▆ ▍▌▊▆ ▌█▋▄▇▌ ▍▍▄▄▅ ▉▍ ▄▊▆▌▌█ ▌▅▍)
Possibly improved emoji's briefly showing a frame from another emoji while typing in an input field
Blit a black texture over the video RT when pulling it from the pool
Renamed beancan emoji to coffeecan
Fix clan chat emoji's not working
▊▌▉▌▍▄▉ ██▋, ▋▇▌▊▍ ▅▋▋▅ ▄▄ ▆▌▉ █▄▌▋▋▉▆ ▍▊▊ ▊▊▋▇▊▉ ▍▅ ▋▉▊ ▅█▅▄ ▌▄▍▉▆▄▇▍ ▄█ ▍▅▋ ▊▌█▋▋▆▍
Added instanced rendering inside the SceneView (only runs inside editor)
Added large panel collider for workcart_aboveground, removed extra railing colliders (panel will cover them well enough on its own)
Merge cell_pooling -> global_networked_bases
Return List<CellId> to pool when a partition removes the last cell in it's list