111,294 Commits over 3,928 Days - 1.18cph!
recalculating nrender bounds properly after vertices and indices assignment
giving mesh the same name as its entity
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Fix NRE's when connecting to some cameras in the missile silo
ForceOption error handling refactor
cleanup on carving function
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merge from reenabled_kayak_flow_speed
merge from qol_io_arrows -> main
Fix telephone and CCTV camera port arrows not working
Fixed impact effects not firing properly when a shield is hit by a server side projectile (auto turrets, scientists)
Much improved system to sync shield position/rotation to server, send shield pos/rot in model state
Subtitle and pack info description
Media asset changes + updated item store page with gesture pack ID
Fixed being able to equip weapons on non valid weapons by changing item in the currently equipped slot via the inventory screen
Fixed being able equip a shield by itself by scrolling through the belt bar
Name and icon assigned to cinematic gestures (better display if used on gesture wheel)
merge from main -> qol_io_arrows
Merge from fix_community_ui_nre -> main
Fix NRE from CommunityEntity if disconnecting from server with inventory open
Fixed material changes which altered emission of some cinematic point lights
Fixed RPS UI appearing in demos
Updated T1 SMG cine materials + set textures to 4K
Fixed a case where players couldn't interact with RPS games if they don't own the pack
Fixed gesture pack id
Disabled force unlock on new gestures, now requires pack to be owned to be used or placed in a gesture wheel
Fixed release interaction showing up for all clients and not only for the pulling player
Fixed battering ram going crazy when hit by an HV
Set repair target items for ballista and catapult
Set the battering ram door position sync to fixed update
Battering ram protobuf