reporust_rebootcancel

153,778 Commits over 4,536 Days - 1.41cph!

40 Days Ago
Merge from main
40 Days Ago
Renamed Halloween Garland to Halloween String Lights and reran Mani
40 Days Ago
merge from storepage_aug26
40 Days Ago
Bar game branding power of two
40 Days Ago
Bar games store page media
40 Days Ago
Only allow breaking connections from powerlines if you have building auth over the entity at the other end of the connection
40 Days Ago
merge from storepage_aug26 (stone sculpture page done)
40 Days Ago
Video fix
40 Days Ago
Updating uzi rig with new model and adding world model rig
40 Days Ago
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40 Days Ago
Gave sculptures bullet penetration again, but on the right branch
40 Days Ago
merge from main
40 Days Ago
Stone sculpture media video
40 Days Ago
given bullet penetration to sculptures, takes 20% off the damage
40 Days Ago
bar games pack square images, still waiting on thumbnail
40 Days Ago
Merge from main
40 Days Ago
Merge from terrain_hole_mask_res_fix
40 Days Ago
Fix terrain hole mask with resolution scaling changes
40 Days Ago
merge from PlayerMaintainedMonuments
40 Days Ago
Fix splash-2 sound definition error S2P Dome
40 Days Ago
Avoiding assigning camera.depthTextureMode when not needed to reduce camera serialisation bump
Rin
40 Days Ago
Merge from pooltable_dismount_kill_fix
40 Days Ago
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40 Days Ago
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40 Days Ago
Added some instructions to pool
40 Days Ago
FInal new darts ui fixes
40 Days Ago
Move "loading saves" from GameSetup -> EditorPref - fixes having to re-save the scene or juggle the file in PlasticSCM every time someone else has saves enabled/disabled or has set a custom save file to load - stores in EditorPrefs per-scene - follows existing behavior: defaults to false unless enabled in the scene - adds toolbar button similar to the "Skip Domain Reload" button
40 Days Ago
Update default nexus endpoint
40 Days Ago
add dolly preview window in the dolly editor
40 Days Ago
Finally fixed the deployable netting sounding like chainlink fence when struck
40 Days Ago
workbench upgrade world models each workbench upgrade item has its own world model now instead of a burlap sack in some cases, i've created simplified versions of an upgrade so they visually make sense as a dropped item
40 Days Ago
Can connect wires to the new powerline IO even without building privilege
40 Days Ago
Add vertical scrolling to the timeline
40 Days Ago
set up events to hide flare when thrown in 3p
40 Days Ago
Disable being able to swap heavy fuses from the power plant fuseboxes. Get zapped for trying
40 Days Ago
elite, bradley and large wooden crate + variants now all have gibs. greatly improved the gibs on the basic crate and the visuals.
41 Days Ago
Merge: from mt_snapshot_saving - Bugfix for exception when saving ApartmentRooms in Jobs 4 mode Tests: rented a room in Jobs 4 mode, verified with debugger that code was hit and no exception produced
41 Days Ago
Bugfix: use transform handles when saving ApartmentRoom.GetDailyUpkeepCost in Jobs 4 mode Bypasses transform access which avoids tripping up on unity MT checks Tests: rented a room in Jobs 4 mode, had a breakpoint in the code - no exceptions
41 Days Ago
merge from main
41 Days Ago
merge from fix_reload_anim
41 Days Ago
scaled masterkey in source, now proper size and rotation. zero'd out the .worldmodel prefab.
41 Days Ago
merge from sculpt_admingui_fix
41 Days Ago
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41 Days Ago
Merge: from main
41 Days Ago
Basic spline setup for new stations
41 Days Ago
Apply roll when switching from dolly view to editor
41 Days Ago
Fix dof not showing up hi-res screenshots.
41 Days Ago
Fix sandbox clone NRE
41 Days Ago
merge from unixtimestamp_boundary_fix
41 Days Ago
update from main