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106,906 Commits over 3,836 Days - 1.16cph!

2 Years Ago
Return current performance info (report isnt updated when menu is open) and fix json
2 Years Ago
Merge Main -> Trainyard Update
2 Years Ago
Marketplace tarpaulin meta file fix
2 Years Ago
- Trains now support shunting forward and back one wagon at the coaling tower controls. Still some work to do on it. - Added button press/release/failure sounds.
2 Years Ago
Added network version & protocol to serverinfo, status command can return json
2 Years Ago
PerformanceReport gathers all performance numbers, sends json blob & can include requestId to coorelate responses & can optionally return json
2 Years Ago
Fix compile error on client from effect_exploit_fix
2 Years Ago
Add --json option to most text table commands: stats, playerlistpos, listvendingmachines, players, teaminfo, subscriptions, pool, print_prefabs, print_assets, packetlog, rpclog, playerlistpos, scalars, weather.report, print_approved_skins, monuments, combatlog
2 Years Ago
Added tarpaulin to the marketplace terminal
2 Years Ago
Default forceUnloadBundles to true to match current release behavior
2 Years Ago
Include target entity id in content report
2 Years Ago
Use old behavior for FileSystem_Warmup.GetAssetList unless running asset warmup in the background
2 Years Ago
Revert some of the changes made to the non-async asset warmup implementation
2 Years Ago
Asset warmup will no longer use async asset loading when global.warmupConcurrency <= 1 global.warmupConcurrency and global.preloadConcurrenct default to 1 so async asset loading is not used anywhere by default global.asyncWarmup defaults to false, and will now enable running asset warmup in the background when set to true
2 Years Ago
Merge from cui_texture_cache
2 Years Ago
^Merge from effect_exploit_fix
2 Years Ago
Hooked up ocean scale to weather.
2 Years Ago
Possible fix for f96afe8f192318743adbf8e0d929e925 (WagonC) GUID error
2 Years Ago
Revert change to asset warmup's exclusion filter
2 Years Ago
Reorganize combatlog code, ensure FiredProjectile is pooled correctly
2 Years Ago
South tunnel dressing
2 Years Ago
Subtract 72472
2 Years Ago
2 Years Ago
Small furnace missing controls
2 Years Ago
Hardcode entity names in panels & remove auto updating panel name
2 Years Ago
Merge from nexus
2 Years Ago
Show the player position on the nexus map and make it support focusing on the player
2 Years Ago
Slit effects into 2 volumes. Blending grading and bloom strength based on depth, blur, wiggle and line and masked out based water level mask.
2 Years Ago
No terrain blend variant of the snow pile material.
2 Years Ago
Backup in case this is dumb
2 Years Ago
Adjusted effect settings
2 Years Ago
Set secondary colliders for stairs in the cargo ships / this should fix the issue of bullets not passing through the gaps in the stairs
2 Years Ago
Scene backup/south tunnel
2 Years Ago
Fixes and tidy up. Added keywords for some quality settings.
2 Years Ago
ConsoleSystem camphysicalfocallength default fix
2 Years Ago
Disable the shunt buttons and show a different interaction UI if the train is moving (only allow shunting when the train is not moving).
2 Years Ago
Consolidated locomotive light LODs into the main LODGroup
2 Years Ago
Set up the Locomotive lights to match Petur's spec: - Main white headlights (controlled with the headlight key) - Small white lights on the side of the train that's heading towards you - Small red lights on the side of the train that's heading away - Small green lights if the train is stationary
2 Years Ago
Move clearugcentity to global namespace Add global.getugcinfo convar for retrieving all info (editing history, crcs, content type) from entities
2 Years Ago
GameUI/MenuUI changes that Unity wants to do
2 Years Ago
Merge from nexus
2 Years Ago
Merge from main
2 Years Ago
Parse map metadata from the nexus Automatically show details for the zone in view on the nexus map
2 Years Ago
Add server.clearugcentity convar, when provided an entity id it will delete any user generated content from that entity (can be used via rcon and will work for any entity that's compatible with the admin browser) Offensive content report dialog now finds the UGC content closest to the centre of the screen (so it can be uploaded with the report)
2 Years Ago
Adjusted vacuum height on the loot wagon
2 Years Ago
Fixed vacuum disappearing while animating by enabling "Update when offscreen"
2 Years Ago
Train unloading vacuum now stretches to different depths depending on the wagon type
2 Years Ago
Finalized north tunnel
2 Years Ago
Store desyncTimeRaw as desync in combatlog & convert FiredProjectile to pooled class
2 Years Ago
Unloadable wagon bits and pieces