reporust_rebootcancel

106,906 Commits over 3,836 Days - 1.16cph!

2 Years Ago
Trainyard lighting / increased view distance on exterior lights to prevent them from fading out too quickly
2 Years Ago
Remove the layout component (again) from GameUI.Hud.Vitals Merge commit 71034 didn't apply the removal in 70970 properly
2 Years Ago
Adding cave_procedural_entrance_c variation
2 Years Ago
Adding cave_entrance_c model - purpose is to offer an entrance that aims into the hillside for proc gen caves to come Adding cave_procedural_entrance_b variation
2 Years Ago
Narrowed the coaling tower's unloading bounds
2 Years Ago
Fuel wagon is now a lot more picky about where it's lined up to unload (has to be over one of the tanks). To facilitate lining up, the fuel wagons will soon have an automatic snap to position
2 Years Ago
Moved CurThrottleSetting back to TrainEngine
2 Years Ago
Prematurely end shunting if a player in any connected train engine applies throttle
2 Years Ago
Added input.toggleads convar for toggling ADS This will only apply when holding a gun or a melee weapon that can be thrown, right click interactions on other held entities (eg. torch) should be unaffected ADS will be toggled off when switching between weapons or when a reload takes place
2 Years Ago
End shunting properly if the makeup of the completetrain changes (e.g. the end carriage couples with another one during a shunt) + other fixes
2 Years Ago
New shunting system, should be more reliable
2 Years Ago
Swapped a few more chairs at launch site to non-mountable versions.
2 Years Ago
Rebuild manifest again to fix Aux2 challenge [impossible]
2 Years Ago
Fixed loot index not being set when loading unloadable wagons from save
2 Years Ago
Add global.usersinrangeofplayer - identical to userinrange but uses a provided player (eg. userinrangeofplayer Jim 50)
2 Years Ago
Different Aux2 testing content
2 Years Ago
Fixed NRE when loading coupled trains from a save if the train was destroyed immediately during load
2 Years Ago
Merge from contact_reporting (contacts screen layout update)
2 Years Ago
Update localization, fix button sizing
2 Years Ago
Reapplied fix for Site-A tunnel entrance sometimes murdering people
2 Years Ago
Finalized tunnels sans reverb/dimming volumes.
2 Years Ago
Added some temporary logging to troubleshoot the NRE that only occurs on Aux2
2 Years Ago
Splatting & lighting around second tunnel
2 Years Ago
S2P Trainyard
2 Years Ago
baseline
2 Years Ago
Updated manifest Updated TrainWagonC prefab Updated traincars.population (showed an invalid path?)
2 Years Ago
Updated some settings
2 Years Ago
Launch site scene2prefab
2 Years Ago
Terrain sculpts for one tweaked tunnel entrance
2 Years Ago
Merge from async_loading_2 (disabled by default)
2 Years Ago
Lighting checkpoint
2 Years Ago
Added trainyard lighting prefab to the monument scene Trainyard scene2prefab
2 Years Ago
Merge from furnace_ui_rework
2 Years Ago
Fix Awake() error when trying to create oven loot panel & fix pooling inconsistancy
2 Years Ago
Trainyard lighting progress / updated the trainyard_lighting prefab
2 Years Ago
Added ability to override the ocean scale via convar
2 Years Ago
enabling crunch compression on the tarpaulin textures changing tarp material to use standard + wind
2 Years Ago
Adjusted marketpalce_cloth material
2 Years Ago
An insignificant edit to TrainWagonC. Trying to wake the build server up to the latest changes
2 Years Ago
manifest update
2 Years Ago
Switched LOD system on prefab cubes to unity's LOD as it works in screen space instead of distance, this means large blocks will cull from further away Disabled batching (not compatible with Unity LOD) - all of these materials have GPU instancing enabled so they should still be reasonably efficient
2 Years Ago
Added clientperf_detailed to return up to last 1000 client frametimes, switched clientperf to StringRaw()
2 Years Ago
All tiled cube prefabs now use a RendererBatch and will get culled at 150m
2 Years Ago
End shunting prematurely if a collision happens
2 Years Ago
Merge from main
2 Years Ago
Add --json support to listtoolcupboards
2 Years Ago
Merge from listtoolcupboards
2 Years Ago
Show one signal light if there's a train car but it's not an unloadable one
2 Years Ago
- Coaling tower now detects train cars that aren't unloadable, and allows shunting them too. - Simplified the amount of possible interaction states in the coaling tower UI.
2 Years Ago
Average fps more accurate for first 60 seconds (not perf 6 fps) Log last 1000 frame times (rolling buffer)