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106,898 Commits over 3,836 Days - 1.16cph!

2 Years Ago
Minor fix
2 Years Ago
Rather than snap the fuel wagon etc into place, I've decided to sort of increase "friction" when it's lined up correctly, so that the train wants to slow down. Let's see how this goes. First basic version here.
2 Years Ago
Cine weapon prefabs
2 Years Ago
Cleanup + backups
2 Years Ago
Fixed coaling tower active train car not clearing correctly on the client
2 Years Ago
Fix output label not set
2 Years Ago
Merge from trainyard_update
2 Years Ago
Add global.showItemPickupNotices for debugging Profiling
2 Years Ago
Removed old debug print
2 Years Ago
Adjusted the coaling tower unloading point to line up the fuel wagon perfectly
2 Years Ago
Increased NetworkPositionTick's ticksSinceStopped from three to six. Fixes train wagons still sometimes getting confused about interpolation when coming to a sudden stop after coaling tower shunting
2 Years Ago
Merge from nexus
2 Years Ago
Added LODs to the marketplace terminal and updated the prefabs
2 Years Ago
Fixed repopulation when out of range
2 Years Ago
Improve the ferry movement animation a bit Double the max speed of the ferry for testing Add some debugging features to the ferry (add FERRY_DEBUG to scripting defines to enable)
2 Years Ago
Merged rocket factory building door into the main exterior mesh / this was done to fix an issue where the door would disappear behind the player causing a light leak in the cubemap and brightening up the scene in a weird way Updated LOD texture on the rocket factory building Scene2prefab
2 Years Ago
Behaviour is closer to current setup
2 Years Ago
Deleted overlapping light in trainyard
2 Years Ago
Fixed foliage billboards not receiving new ambient light on procedural maps
2 Years Ago
A test for improved fish swarms
2 Years Ago
Tweaked trainyard environment volumes Added environment volume to the coaling tower
2 Years Ago
Gas station cave will now use buildingdark instead of buildingverydark environment volume
2 Years Ago
Distinct player preview cubemap (using PlayerPreviewCubemap asset, which is very basic; worth setting up something nicer looking?)
2 Years Ago
Instead of pausing reflection blending completely when standing still, just slow it down a lot to ensure things still update as the sun moves
2 Years Ago
Merge Main -> Trainyard Update
2 Years Ago
Updated save/load handling for coaling tower. Don't load in an active wagon - let it be re-detected by the trigger if there is one after loading. Clear all flags as well.
2 Years Ago
More collision damage tuning
2 Years Ago
Fixed locomotives just annihilating wagons even at reasonably moderate collision speeds
2 Years Ago
Fixed errors from RefreshMovementLightVisuals with WorkCarts
2 Years Ago
Instead of using the ItemDefinition from the unloadable wagon loot list directly, use its itemID to get the item from the ItemManager. Fixes NRE on itemMods when creating the item, which was caused by the fact that the version of the ItemDefinition directly from the list was never initialized. Curiously, it was initialised in the editor, so this bug only showed up in builds.
2 Years Ago
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2 Years Ago
LOD distance polish. Elevation bake. Cleaned all the spline source stuff. Mergable changeset.
2 Years Ago
Tunnel reverb zones. Decor & clutter autospawn fixes. Other small stuff
2 Years Ago
Enabled read/write on all coaling tower colliders
2 Years Ago
Tweaked ice lake materials to stop them from becoming too bright
2 Years Ago
Restored bloom threshold to its original value to help with snow becoming too bright Slightly lowered sunlight intensity Slightly darkened snow splat
2 Years Ago
Various tunnel fixes/polish
2 Years Ago
Added light switches to the trainyard Scene2prefab
2 Years Ago
Lighting iteration & terrain/underground volumes
2 Years Ago
Added ability to pause the ocean simulation at a specific time.
2 Years Ago
Loot spawns for new tunnels.
2 Years Ago
Updated trainyard lights Removed some old overlapping lights Scene2prefab
2 Years Ago
Trainyard lighting / increased view distance on exterior lights to prevent them from fading out too quickly
2 Years Ago
Remove the layout component (again) from GameUI.Hud.Vitals Merge commit 71034 didn't apply the removal in 70970 properly
2 Years Ago
Adding cave_procedural_entrance_c variation
2 Years Ago
Adding cave_entrance_c model - purpose is to offer an entrance that aims into the hillside for proc gen caves to come Adding cave_procedural_entrance_b variation
2 Years Ago
Narrowed the coaling tower's unloading bounds
2 Years Ago
Fuel wagon is now a lot more picky about where it's lined up to unload (has to be over one of the tanks). To facilitate lining up, the fuel wagons will soon have an automatic snap to position
2 Years Ago
Moved CurThrottleSetting back to TrainEngine
2 Years Ago
Prematurely end shunting if a player in any connected train engine applies throttle