107,026 Commits over 3,836 Days - 1.16cph!
Magnet crane suspension edit. Less wobbly, more stable.
Fixed modular car lift panel not opening anymore when interacted with while there's no car on the lift
Don't auto select the held item when opening a loot container
Added more HasOccupant checks (catches if carOccupant is null) to ModularCarGarage.Server
Fixing issues with CPU sampling accuracy.
Improved magnet crane fuel calculation
updated import settings for new music clips
Brightened BuildingVeryDark, BuildingDark and Building environment volume types
Slightly lowered brightness transition speed between volumes
Changed gas station environment volume to BuildingDark instead of BuildingVeryDark
Finalizing northern splats WIP
Menu options are hidden based on Reflex availability. Implemented requested Reflex changes.
fixed loading screen text translation overflow issues
Height sampling on CPU updates
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Iceberg fixes & improvements
Fixed a number of overflow issues on the loading screen
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Fixed first person with arms perspective not working with first person spectate
Display state and clip name when using the cinematic_list convar
Should autopopulate in a build but also added a right click DoPrepare menu option on the PlayerModelCinematicList component on the player_model prefab
merge from LoadingScreen_02
minor loading screen sizing and layout tweak
Fixed missing passthrough name on DLC industrial wall lights
Finalized northern sculpts
Restored some background videos
Some refactoring, baking out sim loop for physics.
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Database class improvements
Rail terrain adjustments and mesh generation are done before the road ones (to match their layout / generation order)
merge from main/moremusic