107,043 Commits over 3,836 Days - 1.16cph!
Fixed timer accidentally left to a debug value
Remove temp lights from the standard snowmobile, confirmed only the Tomaha needs them
Don't automatically turn ground vehicle lights on when the vehicle starts (revert to previous behaviour)
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Fixed hover loot not cancelling properly when the loot container changes over from the player to the corpse
Basic headlight and taillight setup for snowmobiles
When looting a player that is incapacitated, if the player dies (eg from a kill command) the player will automatically start looting the corpse
Enable saving on all vehicle mount seats (re Rohan's mounting changes)
Fixed Tomaha storage interaction not working
Snowmobiles:
- Get engine start failed RPC/sound working
- Add push + push flip support
- Add outdoor decay (indoor decay TBD)
Pick the cheapest path to the target tech when displaying the required scrap to unlock a tech
Fix icon disappearing on tool cupboard loot panel, added some text to explain slots
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Move OnPhysicsNeighbourChanged check into the BaseVehicle class. Enables GroundWatch neighbour detection for all vehicles (vehicle falls is ground under it is destroyed)
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Added two extra inventory slots to the tool cupboard that will only accept the hammer, planner and toolgun
UI still needs a little work
Update vehicle modules to handle the new client tick correctly (doesn't run when not moving or on anymore).
Fixed an issue where connected speakers would sometimes play audio while unpowered
Set up snowmobile audio system, plus some other changes.
Fixed the other set of gibs rotation
Fixed rotation for snowmobile gibs
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Improving river bank techniques WIP
fixed RF deployment stacking