reporust_rebootcancel

107,043 Commits over 3,836 Days - 1.16cph!

3 Years Ago
wall external high ice default BP and craftable (only during the holiday period)
3 Years Ago
Can now left click and hold a tech on the tech tree to unlock it (1s)
3 Years Ago
▍▍▆▉▅ ▅▆▋▄▊▇▇ ▍▆ ▌▇▋▍▍▉ ▊ ▋▄▆▊ ▋▍▉▊ ▄▋▅▉ ▋▅▍▋▋▉▌ ▇▆▇▊ ▋▆█ ▇▊██ - █▆█▇▅▌▄ ▌▇▅ ▊▄▄▍▆▋▅▅ ▍▉▍█▄ ▆▇ ▇▇█ ▇▆ ▉▍▆▉ ▇▍▅▇
3 Years Ago
Added snowmobile placeholder sounds (these are recordings I created some time ago of my lawnmower)
3 Years Ago
Put snowmobile storage interaction above mount interaction in the heirarchy
3 Years Ago
Snowmobile hurt triggers turn off when not moving
3 Years Ago
Show much scrap is in the players inventory on the tech tree UI Show how much scrap is required to unlock the given item, including the cost of any locked items further up the tree
3 Years Ago
Merge Main -> Snowmobiles again
3 Years Ago
Buncha terrain sculpt polish. East inland ready for splatting.
3 Years Ago
Set the new dropsLoot bool to true by default on StorageContainer (match old dropChance behaviour)
3 Years Ago
Snowmobiles drop loot
3 Years Ago
Merge Main -> Snowmobile
3 Years Ago
Extra null check + convert EntityFuelSystem to used the typed version of EntityRef
3 Years Ago
Add a map marker for the patrol helicopter
3 Years Ago
Merge Main -> Snowmobile
3 Years Ago
Merge FloatingBackpack -> Main
3 Years Ago
Resized repair info popup to be a bit less intrusive
3 Years Ago
Remove dropChance parameter on all storage containers (and ContainerIOEntities) and replace with a simple dropsLoot bool. I've copied all the data over. The actual dropChance float was never used except as a == 0 bool check.
3 Years Ago
Show a down arrow next to a team mate that is downed as well as changing the colour
3 Years Ago
Only sub and boat loot floats - save on potential performance hit. Added separate floating loot prefab. Storage container can now set loot to floating or not. A few other edits to storage. Don't drop sub torpedoes, just the storage.
3 Years Ago
Merge from xmas_update_2021
3 Years Ago
Merge from main
3 Years Ago
Unsaved changes
3 Years Ago
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3 Years Ago
Merge from demo_lerp_fix (smooths out movement of entities in demos)
3 Years Ago
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3 Years Ago
Server compile fix
3 Years Ago
Fixed present drop flying back to the north pole after throwable/arrow attached
3 Years Ago
Snowman helmet now hidden in eyes view
3 Years Ago
Fixed candy cane club spec
3 Years Ago
Fixed double door garland blocking door deployment
3 Years Ago
Fixed santa sleigh having no reindeer
3 Years Ago
Xmas menu logo and bg video
3 Years Ago
merge from xmas_update_2021 (network++)
3 Years Ago
Missed some spots
3 Years Ago
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3 Years Ago
Finished east inland area
3 Years Ago
▅▅█ ▇▇▆▊▅▍▊▇▌ ▋▉▍▋▋▊██▄▋ █▆▄▄▍▆▌▅ - ▋▅▊ ▇▆█▉, ▍▋▉▉█▋▆ ▊▄▄█▄▌ ▋▋▌▌▍▇▋▅, ▆▇▇█▆ ▌▍▆▅█▇█▅▌▌ ▍▍▊▄▆▊▍▄█ ▅▄▇▍, ▇▌▇▌▋█▊ █▅▅▅ ▌▆█▌▉▅ ▊▋ ▍▌▍ ▍▇▇ ▉▉▇▇
3 Years Ago
Don't allow snowman helmet attire equip stacking
3 Years Ago
▊▇▇▋▄ ▊▇▊_▊▉▅▉▊▄_▌▌▉▋▇▆, ▊▄▍_▆▋▅▇█▄_▊▊▇█▆▅, ▇▄▌_▆▌▆▉▄▌_▅█▄█▋██▇▊▆▇▉ ▇▄▍▍▆▍▉ (▍▍ ▌▄█▌▉▋ ▊▉▉▄▄▍▄▅ ▇▄▍▊ ▉▆▆▋ ▆▌▉▍▄▍▇▉▇▄)
3 Years Ago
phrases
3 Years Ago
Added DoubleDoorDressing socket Updated double door garland and wall frame socket manifest
3 Years Ago
Building brick skin models progress
3 Years Ago
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3 Years Ago
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3 Years Ago
▌▄▊▇▄ ▄█▅▆▉ ▄▍▅▆▅ ▍▌▍▄ ▄▆▇ ▄█▊▄▍▊▄▌▉ █▄▍▇▌▍▇ ▇▉▋▉▋ ▊▇▋▆▆▋▄▅█▊ ▄▅▉▄ ▆▊▄▅▌▄ █▍'▊ ▌▅▍▆▄█▉█▆▊ ▉█▄▍▋▊▌▄▊ ▅▌ ▄▋▋ ▌▋▋▇█▍; █▇▊▊▌▅▆█▄▊ ▌▅ ▋█▍▉▅▋ ▆█▍ ▄▋▌▌ ▌▇▅ ▇▆▋▆▄▆▆▆▋ ▇▄▊ ▇█▄▍▆▊ ▆▆▌▇▊ ▍▅▍▄ ▇▉▌▌▄ ▋▅ ▄▋▍▊▅▉, ▆▊▌▋ ▊▉▄█▄▋▉▅▉ (▅▇▄ ▊▋▄▄ ▅▌▊▍▉ ▄▍▆█▆▄ ▊▉▋▄▅ █▌▇▉ ▍▊▇▋ ▆▋█▊▋▍▄▅▉ ▄▇ █▍▍ ▆ ▉▊▋▄▌ / ▋▍▊▌▄ ▅▉▋█▉▅▉█▍▊▋) ▊▇█ █▅ ▍▄█ █▉▆▉▊▋ ▌▅ ▉▉▄▇ ▅▉▉▊▇▇ ▊▄ ▍▋▍▄ ▇█▌▇ ▆ ▉▊▋ ▌▅ ██▌▍▅▊▊
3 Years Ago
▆▅▉▋▊ █▄▉_▌█▌▉▄▋▄▅▊▅ ▍ (▌▌▊▉▇▇▅▇ ▋▆ ██▊▌▌▆▋) █▇▌▌ █▊▄▇▋ ▄▆▆█▊ ▌▄ █▇ ▉▊▊ ▅▇▉▄▇▇█▍ ▅▋▅█▇▊▆ ▆▄▇ ▅▉▆▊▆▌▅▇ ▉▉▇▆█ ▇▉▅▇▄▆▋▅▇ ▉▇▉▇▄▋▅ ▄▉▌ ▇▄█▅▇▉ ▄▋▍▍▌▌▉▍ ▇▌▌▅▇▆▍ ▇▆▌ ▄▍▄▍ ▋▇▆▉ ▄ ▉▌█ ▌█▋▋▍▉ ▌▅█▊ ▋▉ ▄▅▌▍▊▇▌▄▌ (▊▅█ █▄ ▍ ▉▋▆ ▌▄▅▌▄██▉ ▆▇█▄ ▇▇▅▉▍ ▉▉▆▌ ▋▊▌▊▆▇ ▇ ▇▌▊▆▇▆, ▌▊▇▅▅ █▉ ▅▄█▉▋'▇ ▌▆▍▅ ▇▄ █▇▄█▇▆▌ ▄▄▆ ▇▋▅▊▄█ / █▅▋█▄▋ ▋▋▅▆ ▌▍▉▄▇)
3 Years Ago
▋▍▌█▆▉▊ ▄▋▄_▅▋▇▆▇█ ▆█▍█▊ ▇█ ▄▆██▅▍▊ ▄▇█▌▍▋▊ ▊▊▆▋██ ▅▅▆▍ ▆▇█▋▊▋▅▇ █▉▌▆ ▋▄█▅▅ ▍▋ ▇▉▆▊▌▉▋ ▊▋▆▌▆ ▌▄▉▆▌ █▍█▊ ▆█▉▆▌█ ▍▆▆ ▆▇▆█ (▌▇▍▊▊▅ ▌▄█▅ ▉▆▄ ▅▆▋▊▋▆▉ ▄▅▄▋)
3 Years Ago
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3 Years Ago
Dismounting mobile objects now requires a 0.5s hold (cars,helicopter, submarines, etc) Static mountables will still dismount immediately (chairs, sofas, etc) Added global.quickdismount to control the behaviour, setting this to false will go back to the old behaviour Added global.dismountHoldTime to control how long the hold takes (defaults to 0.5s)