reporust_rebootcancel

107,045 Commits over 3,836 Days - 1.16cph!

3 Years Ago
merge from missing script hunting
3 Years Ago
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3 Years Ago
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3 Years Ago
River fork area WIP
3 Years Ago
Remaining inland cliffing north of river fork
3 Years Ago
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3 Years Ago
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3 Years Ago
more
3 Years Ago
missing script hunting
3 Years Ago
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3 Years Ago
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3 Years Ago
Fixed water clipping issues, various seam fixes etc.
3 Years Ago
River branch area WIP
3 Years Ago
manifest rebuild - build times
3 Years Ago
merge from save219 (Staging wipe)
3 Years Ago
Fish can now be sold for more scrap at fishing village exchange
3 Years Ago
MP5 NPC drop chance lowered slightly
3 Years Ago
persistance++ (Blueprint wipe)
3 Years Ago
merge from forest_density_testing - needs more testing but will tweak as needed
3 Years Ago
Raised excavator spawn priority S2P
3 Years Ago
merge from main
3 Years Ago
merge from nov_balance
3 Years Ago
Merge from main
3 Years Ago
Directory updates
3 Years Ago
Added a button to spectate a player in the player info panel of the server admin F1 tab
3 Years Ago
Hide hero interaction elements when using main menu navigation. Adjusted title texture position.
3 Years Ago
Merge from first person spectate
3 Years Ago
Add support for the title field of hero ads to use a url (500x500)
3 Years Ago
I investigated why snowmobiles constantly jitter but modular cars don't. Swapped parts around until I eventually determined that tall vehicles don't jitter, but short ones do. For instance, a modular car with only a flatbed would jitter, but a car with only a cockpit wouldn't, even if it used the flatbed entity script. Swapping the world colliders around made the difference. There are no bounds-based checks for vehicle physics in our code, so I looked at what Unity might set internally based on the collider setup. Rigidbody centre of mass was being set correctly, but we didn't set inertiaTensor. I've set an inertiaTensor here manually based on the one Unity calculated from a taller snowmobile, and it successfully removes the jitter. Ideally, we should do a similar solution for modular cars in case we ever add something like a low open cockpit, but I'll need to come up with a way of getting good inertia tensor values manually.
3 Years Ago
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3 Years Ago
Fix wheel calc on snowmobile too
3 Years Ago
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3 Years Ago
Fixed modular car wheel method issues
3 Years Ago
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3 Years Ago
Merge from main
3 Years Ago
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3 Years Ago
Secret front wheels. Realmed remove setup.
3 Years Ago
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3 Years Ago
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3 Years Ago
wip signal computer work
3 Years Ago
Working on snowmobile physics
3 Years Ago
Merge from main
3 Years Ago
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3 Years Ago
excavator signal computer WIP
3 Years Ago
Change MLRS username overflow mode from Ellipsis to Truncate, since the font we use now has no ellipsis.
3 Years Ago
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3 Years Ago
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3 Years Ago
2.5x increase in excavator production rate
3 Years Ago
Watch tower decay, health and craft time tweaks Table craft price changes - no longer need metal fragments Fixed missions UI enabled on first open and requiring double click to close
3 Years Ago
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