reporust_rebootcancel

134,410 Commits over 4,444 Days - 1.26cph!

54 Days Ago
merge from cpu_batching_submesh -> main
54 Days Ago
Fix merge conflicts on meshCache submeshes
54 Days Ago
Fixed batched shipping container losing color - caused by some meshes missing vertex color and not adding any default vertex color causing the batched color to not be correctly applied when the meshes were merged
54 Days Ago
binoculars_ui_refresh -> main
54 Days Ago
Merge from main
54 Days Ago
main -> binoculars_ui_refresh
54 Days Ago
- Change rangefinder palette to white - Fix dodgy material
54 Days Ago
Added Freestanding Sink Prop Models and Textures Setup Freestanding Sink Prop Folders, Prefabs, Materials, Colliders and LODS Removed Old Freestanding Sink Prop Blockout Model
54 Days Ago
- Further shader improvements - Added scratch and lens dirt - Styled rangefinder - Seperate out new font material - Further minor changes
54 Days Ago
Updated a variety of drop mag effects to single frame parenting & setting simulation space to world (instead of local)
54 Days Ago
Updating ghost sheet skinning
54 Days Ago
Salvage cleaver animation updates
54 Days Ago
Mortar anim updates, IK hand fix and viewmodel camera animations
54 Days Ago
Updated wip floorpapers, icons, textures. Updated skins list, manifest, localization
54 Days Ago
merge from automated_testing
54 Days Ago
Autoturret tests cleanup and fixes
54 Days Ago
- New supress HUD system - Supress HUD whilst you have it out - Add clicks that correspond to distance - Hide crosshair - Shader fixes and improvements
54 Days Ago
* Sample first before adding navmesh agent, to avoid warning spam when navmesh is not there yet * Prevent entering recast code paths when unity agent is null but convar indicates to use unity, instead do nothing
54 Days Ago
merge from main
54 Days Ago
Potential fix for "can't do X on agent not on navmesh" error spawn when toggling useUnityNavmesh convar
54 Days Ago
Make sure all modifications of navPos (through property or warp) also update the world position if updateWorldPos is enabled, before warp would not update worldPos
54 Days Ago
set crouch n ne and nw speed to 1 in player controller animator and exported wip crouch anims
54 Days Ago
HBHF sensor tests fixes
54 Days Ago
merge mortar_prototype
54 Days Ago
Fix mortar compile error
54 Days Ago
merge from hbhf_power_fix
54 Days Ago
merge from automated_testing
54 Days Ago
Wait for Application.isLoading to be false before starting test on cold boot and batch mode SendNetworkUpdate early returns when Rust.Application.isLoading is true
54 Days Ago
Fixed HBHF sensor retaining its detection state if powered off while detecting someone
54 Days Ago
merge from gamephysics_schedule_improvements
54 Days Ago
- Revert MitigateSphereCapsuleCommands - Remove JobsSkipLocalQueue convar (shouldn't need it) - gamephysics/antihack consistency tests pass
54 Days Ago
main -> binoculars_ui_refresh
54 Days Ago
merge from mortar_prototype
54 Days Ago
Fix occlusion popping on mortar, add condition loss on shot
54 Days Ago
Merge from workbench_upgrades
54 Days Ago
Fix defensive upgrade description.
54 Days Ago
Merge from Main
54 Days Ago
Merge from main
54 Days Ago
- ExecuteOverlapSphereCommands uses a NativeArray for commands (again) - Use dependsOn jobhandle as a dependency for validateJob when in debug mode
54 Days Ago
Industrial Storage - corpse meshes, gibs tweak
54 Days Ago
merge from main
54 Days Ago
set skin id on crypt building skin to 10472 which is the same as the steam pack id
54 Days Ago
merge from storepage_crypt
54 Days Ago
Fixed crypt store page building tier icon
54 Days Ago
merge from main
54 Days Ago
vanity cabinets a/b/c/d lods and prefab setup collisions
54 Days Ago
merge from main
54 Days Ago
workbench upgrades can no longer be crafted for researched
54 Days Ago
merge from main
54 Days Ago
merge from mortar_prototype