reporust_rebootcancel

128,879 Commits over 4,232 Days - 1.27cph!

47 Days Ago
Merge from naval_update
47 Days Ago
- Fix for third person attack hit not playing whilst crouching - Reload (unscrew cap) and chain pull sounds now play in third person - Move some visual update logic from OnFrameWhileHeld (local player only) to PostLateClientCycle
47 Days Ago
PT_Boat -> naval_update
47 Days Ago
Use unitask for async operations
47 Days Ago
created a new material for the junkpiles that can be used on barges updated farm barge material overrides
47 Days Ago
- Added more control over the emission blinking feature by adding a power that controls the sharpness of the blink, and min and max values for remapping the extents of the blink wave. - Renamed the Remap function in VolumeCloudBase to ClampRemap as it was causing conflicts with the new one in common as some shaders include both files, it also performs a clamp on the values, so this makes the name more specific.
47 Days Ago
Adding updated climb and sky diving anims
47 Days Ago
moved HeightMap and TopologyMap query jobs to be deterministic
47 Days Ago
switched erosion jobs to FloatMode.Determinstic for cross-platform determinism with procgen (minimal performance impact in this case)
47 Days Ago
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47 Days Ago
Added two new plywood dressing variants for improv walkway kit
47 Days Ago
merge from naval_update/deep_sea/cargoship
47 Days Ago
Vehicle whitelist for deep sea portals Added a debug convar to ignore the whitelist for testing purposes
47 Days Ago
Added empty Edit/finish editing menu options to the steering wheel. Godegen.
47 Days Ago
s2p bluecard monuments airfield powerplant trainyard watertreatment
47 Days Ago
burst update 1.8.18 -> 1.8.25
47 Days Ago
added additive judding layer for when the vm chainsaw is switched on and edited 3p attack idle animation
47 Days Ago
- Added a scroll velocity for the emission mask. - Made the emission mask UVs separate from the emission UVs.
47 Days Ago
Wheel placement rotation
47 Days Ago
pump shotgun animation updates
47 Days Ago
floating city 2 initial idea layout
47 Days Ago
Steering whell placement prefab setup
47 Days Ago
merge from landmarkinfo_revert
47 Days Ago
Removed untranslatedName in LandmarkInfo, wasn't necessary
47 Days Ago
Cargoship merge fixes
47 Days Ago
merge from deep_sea
47 Days Ago
Clean codegen
47 Days Ago
merge from naval_update
47 Days Ago
ClientIOLineEditor server compile fix
47 Days Ago
Merge from parent
47 Days Ago
Codegen
47 Days Ago
merge from main (needs codegen)
47 Days Ago
Merge from parent
47 Days Ago
moved the bridges between food and farm barges out of barge prefabs as it is likely to be connected differently in other floating cities
47 Days Ago
centered pivot of medical barge
47 Days Ago
merge from cargopath_map_smooth2
47 Days Ago
baked convex colliders for ring1 and ring2 prefabs, improved bumper tire chain collider accuracy
47 Days Ago
Clean codegen
48 Days Ago
merge from main
48 Days Ago
merge from main
48 Days Ago
moved the static doors out of doors category in the ghostship variant art prefabs
48 Days Ago
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48 Days Ago
Changed console system class and function min length to 1 character (from 2) (modding request)
48 Days Ago
Add HeightOffset to foliage placements, and force refresh in editor now recreates buffers for foliage instancing to allow for realtime placement adjustments
48 Days Ago
Tweaks & inst flips.
48 Days Ago
Polish
48 Days Ago
Ground clutter
48 Days Ago
Merge from main
48 Days Ago
Setup shader params on the terrain mesh.