reporust_rebootcancel

111,167 Commits over 3,928 Days - 1.18cph!

3 Months Ago
Unsaved changes
3 Months Ago
Added throw support to pose editor Removed right hand pose component entirely Added basic camera rotate and pitch controls to edit scene
3 Months Ago
merge from flashlightfixes
3 Months Ago
Flashlight fixes (safe version, ball fixes only).
3 Months Ago
Removed some leftover logs
3 Months Ago
Fixed some incorrect rig behaviour when entering and exiting edit mode
3 Months Ago
Remove dedicated right hand aim component (now builtin to AimPose component) Expose right hand aim offset per weapon
3 Months Ago
Fix train tunnel entrances not having `PreventMonumentBuildingTag` component added because they were not generated with S2P Ensured both train tunnel entrances were marked as "AllowBarricadePlacement"
3 Months Ago
merge from main -> fix_barricade_train_tunnels
3 Months Ago
Reduce ore count density target to match release values
3 Months Ago
Change the scene prefab remapping dictionary to be case insensitive
3 Months Ago
Normalize scene paths across windows and unix Remove code that looked for scene name by full path in editor
3 Months Ago
changed crate spawn positions on divesite_d and divesite_e so they are higher than the seaweed until the foliage_flattening is implemented
3 Months Ago
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3 Months Ago
Bunch of very WIP experiments
3 Months Ago
Phrase update
3 Months Ago
Fixed being able to place small I/O inside rock formations
3 Months Ago
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3 Months Ago
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3 Months Ago
Attempt to fix root motion anim asset being marked as changed when opened on another machine
3 Months Ago
world_update_2 -> main
3 Months Ago
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3 Months Ago
Increase second rad pool height so its easier to drink from
3 Months Ago
merge from main
3 Months Ago
Merge: from item_pooling Fixes NRE when saving a player that was killed while crafting items and returned items would stack with existing inventory items Tests: crafted low grade fuel with 1 extra fat in the inventory, killed before finishing the craft and saved the session on the server - no NRE
3 Months Ago
merge -> world_update_2 (have to do this again cause of last conflicts)
3 Months Ago
Refix: Had to remove due to merge conflicts
3 Months Ago
Merge: from main Tests: editor build
3 Months Ago
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3 Months Ago
Clean: remove CancelTask ReturnItems param Param was always set to true. Tests: Crafted to completion and with cancellation (voluntary + killing)
3 Months Ago
main -> world_update_2
3 Months Ago
Update: rewrite the same bugfix a bit better - More explicitly explained why it's needed Tests: none, trivial change
3 Months Ago
Fixed drinking from rad water sources just providing regular water
3 Months Ago
Bugfix: Release items that we've moved from crafting tasks back to inventory. Tests: Crafted low grade fuel with 4 fat in inventory, then killed self mid-craft and saved - no NRE
3 Months Ago
slightly increased hcr damage falloff distance and projectile velocity
3 Months Ago
bc - brought root motion strength on frontier hatchet up slightly from zero
3 Months Ago
3 Months Ago
Added more anchors to all hill cliffs to prevent terrain holes
3 Months Ago
world_update_2 -> main
3 Months Ago
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3 Months Ago
Nerf waterguns filled with radioactive water. It was over 400 rads per tank before
3 Months Ago
Fixed doubled up vehicle modules. Turns out rad code can work just fine without additional item calls
3 Months Ago
exported edited dpv player animations
3 Months Ago
merge from world_update_2
3 Months Ago
reapply 105536 Reduced river rocks density by 50 percent according to feedback
3 Months Ago
Labs draw some topology under themselves to prevent divesites from spawning on top of them. Divesites avoid monument topology
3 Months Ago
Set compression to Normal for all cliff textures
3 Months Ago
Fixed hardside wallpaper rarely considered inside when building rock bases
3 Months Ago
Moved TerrainHeightSet on the god rock to fix holes
3 Months Ago
merge from main