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121,394 Commits over 4,018 Days - 1.26cph!

54 Days Ago
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54 Days Ago
- Croc dives after fleeing into water instead of staying on the surface, right now the dive snaps the depth we need to look into it - Make crocs float lower under the water so only snouth and back are visible - Prevent croc from using land animations in water, and vice-versa - Fix error from OnValidate - Run codegen to fix compile error
54 Days Ago
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54 Days Ago
Update: addding perf tests to GetWaterLevel/-s - Doesn't have cases that have water volumes, so slowest path not stressed in both cases On 1k locations batch version is 10x faster than serial(130micros vs 1.18ms) with no waves, with waves - 3x faster(3ms vs 9ms) Tests: not applicable
54 Days Ago
merge from main
54 Days Ago
merge from main (115898)
54 Days Ago
Merge from main
54 Days Ago
Fix error because of OnValidate firing during gameplay
54 Days Ago
merge from crafting_update - (Molotov fireball has a sparking effect on players fix)
54 Days Ago
merge from graphics_settings_extra_tooltips
54 Days Ago
merge from crafting_slots_rolls
54 Days Ago
merge from beehive_hammer_pickup_hotfix
54 Days Ago
merge from bee_occasional_fire_fix (what a bug)
54 Days Ago
merge from bee_nuclei_grade_fix
54 Days Ago
merge from ragdoll_squeezing_fixes
54 Days Ago
merge from amd_dlss_crash
54 Days Ago
set rustige egg g steam sitem.asset to retired-nocrate-notrade and updated manifest
54 Days Ago
refreshing terrain blend textures of jungle ruins - they are correct but somehow were not applied in procmap
54 Days Ago
strangler fig color and transmission tweaks in situ
54 Days Ago
merge from alt_food_stacking_rule
54 Days Ago
merge from cookingworkbench_fix
54 Days Ago
merge from mixing_table_ui_fix
54 Days Ago
merge from harvesting_tea_fixes
54 Days Ago
merge from master_swarm_not_dying_fix
54 Days Ago
merge from checkeggdrop_nre
54 Days Ago
merge from explosiveammofix
54 Days Ago
merge from fix_start_looting_nre
54 Days Ago
Fix NRE causing players to get kicked when they loot an empty loot container in primitive
54 Days Ago
Unsaved backups
54 Days Ago
First set of refinements to the rest of the slash details
54 Days Ago
Improvements to impact effects to alow non uniform scaling. Applied to some standard hit effects with greater variety in rotation and scale https://files.facepunch.com/ianhenderson/1b0711b1/Photos_5N3eHM2sXK.jpg
54 Days Ago
Fix master swarms not killing themselves after a period of time without a target
54 Days Ago
Harvesting tea now applies when gutting fish (will only affect the meat parts, not the bonus chance items like cloth, flares, bullets, etc)
54 Days Ago
Fixed harvesting tea accidentally applying 1.5x the resources, should be 0.5x Fixed UI displays, is now in line with other harvesting teas
55 Days Ago
Fixed harvesting tea not applying to every resource when harvesting
55 Days Ago
Possible alternate spoiling food stacking rule: add server.normalisedFoodSpoilTimeStackThreshold convar If both food items have a normalised spoiling amount greater than this convar, they will be allowed to stack Default to 0.9, meaning that raw meat can be stacked in the first 36m of it's life and cooked meat can be stacked in the first 2 hours (and change) of it's life When food stacks like this the more spoiled item takes priority so some life will be lost from the fresher meat Should help some unfotunate stacking side effects when harvesting meat
55 Days Ago
Merge from main
55 Days Ago
revolver skin description fix
55 Days Ago
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55 Days Ago
Possible fix for CheckEggDrop NRE
55 Days Ago
Optim: replacing GetWaterLevels hot path with burst jobs - Converted some internal NativeArrays to persistent, lazy growing ones to reduce allocation overhead On a 25 player case shows a 25% improvement/5micros, though the sample size is too small(not enough players to check). I need a good way to test this at larger scales, or these 5min waiting times will murder me. Tests: ran unit tests, ran staging demo multiple times, water checks counters in the expected range.
55 Days Ago
Bugfix: properly access count from CoarseQueryGridBoundsJobIndirect Tests: ran unit tests
55 Days Ago
Updated layer for crocodile ragdoll
55 Days Ago
Porabola utils Incase I want to use it
55 Days Ago
Initial crappy curving logic
55 Days Ago
Merge from main
55 Days Ago
Texture streaming workaround (make sure it's disabled at startup under any circumstances until the graphics qualities are loaded, so it's at most only changed once from disabled to enabled, never from enabled to disabled)
55 Days Ago
Added Rustige Egg G variant animations, set prefabs, item and steamitem
55 Days Ago
merge from main
55 Days Ago
fixed stables scrap refilling way too fast fixing missing rad exposure ceiling ( 50 )