128,636 Commits over 4,140 Days - 1.29cph!
Change taxi module script to storage type. Add trade sub-entity prefab
Fix for mummy wraps only being selectable for those who have the item AND the summer DLC
potential thunder NRE fix
North WIP & working in the ice lakes
Reduced car lift crafting cost
Reduced power requirement
Engine components no longer require HQM to craft
Tier3 engine components are now researchable and craftable
updated vehicle_parts model so it's visually differs from Tool Box which is confusing
cherrypicked
43474.. I swear these driftwood files are cursed
Reduced crafting cost of all car modules
One too many rows in rendererLOD - bush_medium_dense
More paths/material fixes
Fixed being able to stack telephones on top of each other
Manifest (previous one didn't show in plastic)
Repairing severed prefab connections in cave_small_easy and cave_large_sewers_hard
Added desire trails back into the World_setup prefabs
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merge from Halloween_2020_Patch
More material fixes and error fixes
Procmap now loads uninterrupted
Fixed a bunch of errors in caves prefabs to do with decals
Fixed rocks in swamp_b and swamp_c
Assigned main' road materials to ringroads in world setup
external lighting prefabs for Powerplant, WTP, Trainyard - Currently these are just backups
Re-installing sewer branch lighting (now under a external prefab to avoid future loss)
Removed lighting prefabs links to HDRP ones in MT, Trainyard, Lighthouse (replaced with non hdrp lighting prefabs already), Satdish, Sewer branch, Sphere tank
Adding HDRP lighting prefabs to help with conversion if needed. If not we will remove before merge to main.
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fix a couple localized weather ambiences playing under wrong conditions
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Assign the correct prefab to the taxi item
Add new presets to the chassis entities
Added two taxi module vehicle presets
Remove random modular spawner since it's broken and unused by anyone except me
Added missing module types to the randommodular prefab
Added taxi module item and icon. Set module parameters. Manifest update. Test map edit just to include a taxi module.