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122,040 Commits over 4,048 Days - 1.26cph!

3 Months Ago
creativemode.freerepair updates the battering ram head flags correctly
3 Months Ago
creativemode.freerepair works with constructable entities
3 Months Ago
Reduced the collision damage horses can inflict on vehicles
3 Months Ago
Same idea as 111903 but with working code this time
3 Months Ago
Ballista projectile LOD & trail fixes. Impact FX prefabs.
3 Months Ago
Only use the ground alignment threshold when the tarrain normal variation is above 10 (rough terrain)
3 Months Ago
Added item counts and names to enforce_era_restrictions command
3 Months Ago
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3 Months Ago
Reduced arrow protection on metal shield (100% -> 90%), fixes metal shields taking 0 damage from arrows Fixed fire arrows bypassing shields entirely (just the direct impact, players will still take damage by standing in the fire spawned by these arrows)
3 Months Ago
Updated ballista bolts descriptions, fixed piercer using hammerhead desc Updated engine.json
4 Months Ago
Mark player as hostile after firing a loaded catapult Ballista comments
4 Months Ago
merge from aux2
4 Months Ago
Compile fix
4 Months Ago
merge from primitive
4 Months Ago
merge from primitive/ballista_projectile
4 Months Ago
Merge from primitive
4 Months Ago
mini crossbow sounds
4 Months Ago
Disabled projectile refraction on ballista piercer
4 Months Ago
Merge from primitive
4 Months Ago
Added very low anti-vehicle damage to all other bolts to trigger the addforce on impact
4 Months Ago
Piercer bolt, anti-vehicle damage Can pierce through armored vehicles
4 Months Ago
Removed references to mission rewards in dive master mission conversation (will need a phrase rebuild)
4 Months Ago
cookingv2 -> bees
4 Months Ago
Reduce some random clockwise rotations on mini crossbow
4 Months Ago
clientside effects now terminate at the distance of the hit target rather than carry on forever legacybow turret setup
4 Months Ago
Fire pos server validation
4 Months Ago
Parent merge
4 Months Ago
Merge from media_projects
4 Months Ago
split the magazine from the rifle for the world model
4 Months Ago
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4 Months Ago
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4 Months Ago
Piercer
4 Months Ago
merge from primitive
4 Months Ago
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4 Months Ago
merge from primitive
4 Months Ago
Hammerhead bolt, does explosion damage to doors only Hitting players will temp ragdoll them
4 Months Ago
Reverted BaseEntity.Parenting change from 111863, not intended
4 Months Ago
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4 Months Ago
Ballista incendiary bolt now creates a world model on impact
4 Months Ago
BasePlayer-Projectile: on impact, we now create the projectile world model before running the projectile item mods Fixes projectiles world model asserting when trying to parent themselves to a destroyed entity (a fire arrow landing on a twig wall for example, the radial damage mod was destroying the wall)
4 Months Ago
Copied spine avatar settings from main
4 Months Ago
primitive -> Aux2
4 Months Ago
Restore `ScreenText` functionality. FastDDraw has reached feature parity with DDraw. 🎉
4 Months Ago
Revert 'rock formation huge e' materials back to what they should be
4 Months Ago
Fix head pop, but had to disable the head look, need to find a way to order proc anim on spine and neck properly
4 Months Ago
Incendiary bolt, doesnt spawn its world model on impact for now
4 Months Ago
primitive -> Aux2
4 Months Ago
Fixed siege tower projectile and projectile scale issues (wrong hashes being generated due to duplicate names even though they had different parents) Wrote scripts for: - Resetting box collider transform but retaining position in centre & bounds of the collider itself - Resetting box collider scale but retaining position in centre & bounds of the collider itself - Resetting box collider rotation but retaining position in centre & bounds of the collider itself
4 Months Ago
detatch tow when horse swims
4 Months Ago
Added walking bee model, textures and materials