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105,883 Commits over 3,806 Days - 1.16cph!

8 Months Ago
Set dressing harbor2 progress materials decal layer #
8 Months Ago
Merge main
8 Months Ago
Added base
8 Months Ago
merge from main
8 Months Ago
player update. edited building plan anims and set planner to use rprop bone instead of rhand bone
8 Months Ago
Reposed hide shoes to match updated player rig
8 Months Ago
Set dressing harbor2 progress materials decal layer #
8 Months Ago
merge from main
8 Months Ago
Set dressing harbor2 progress
8 Months Ago
shifted a bunch of materials' decal layer to #3
8 Months Ago
mossy ground decal
8 Months Ago
Glass & rock impacts
8 Months Ago
merge from metal_detector
8 Months Ago
HQM ore will no longer drop from nodes in the tutorial Updated some help prompts Fully hide workbench tech tree button, don't just make it non-interactable
8 Months Ago
Add extra bit of dialogue to the first conversation so it's clear that it's a multiple choice Fixed broken kayak prefab after merge Added a big invisible collider under the jetty to stop kayaks getting stuck after placing them
8 Months Ago
Codegen
8 Months Ago
Merge from main
8 Months Ago
Change item store item prefab to fully use flex layout so it handles the changing column widths Update Facepunch.Flexbox (dynamic column width, aspect ratio)
8 Months Ago
Server compile fix
8 Months Ago
Another autospin fix
8 Months Ago
Fixed pivot point issues on subsequent runs. Fixed autospin not ramping up.
8 Months Ago
Allow disabling interaction
8 Months Ago
Remove skybox from test scene
8 Months Ago
Fixed some skins still not loading in the skin viewer test scene
8 Months Ago
Various changes to allow the skin viewer models to show up in the item icon slots without needing the separate modal window
8 Months Ago
Reduced GC in cluster generation by preallocating a bunch of appropriately sized MapMarker lists Made tooltips use pooling
8 Months Ago
Instant flags and rate check.
8 Months Ago
Merge from main
8 Months Ago
Pooling fix
8 Months Ago
Applied subtle fade in and out to backpack UI when opened/closed
8 Months Ago
Parent merge
8 Months Ago
Merge from main
8 Months Ago
Use a HashSet when calculating marker clusters, makes generation twice as fast (3ms = 100 vm's goes to 1.5ms) Prepool 25 shop markers and clusters so first run is faster
8 Months Ago
merge from main - RC
8 Months Ago
merge from backpacks
8 Months Ago
Fix compile error of editor holster tool
8 Months Ago
Set dressing harbor2 progress mossy tire stacks material variant
8 Months Ago
Fix cloth on projectiles and world models having the wrong gravity direction Probably fix stretching of cloth when teleporting large distances
8 Months Ago
larger detector flags white lantern unlocked by red lantern show flag health detector spots in tundra
8 Months Ago
Source Updates
8 Months Ago
player update. exported building plan animations
8 Months Ago
Reposed hide shirt to match updated player rig
8 Months Ago
backpack wb1
8 Months Ago
City hall colliders / glass colliders
8 Months Ago
Potential fix for Particle Accum Layer breaking when rotating object
8 Months Ago
Set dressing harbor2 progress
8 Months Ago
mossy containers mossy rubble piles mossy plywood walls
8 Months Ago
Moved legacy shelter icon layer to be the same as sleeping bags
8 Months Ago
Restore the additional detection distance range
8 Months Ago
rebuilt manifest