reporust_rebootcancel

105,897 Commits over 3,806 Days - 1.16cph!

8 Months Ago
Ladder hatches no longer require ladders to repair
8 Months Ago
Repairs can now ignore a specific item - removing it from required resources
8 Months Ago
Removed offset from world model, world prefab updates, cleaned up entity prefab, added sound folder
8 Months Ago
Add some more loot items for test purposes.
8 Months Ago
6 light test version.
8 Months Ago
Proposed clientside fix to skip being ignored
8 Months Ago
merge from icon_size_fixes
8 Months Ago
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8 Months Ago
Capped burst module size to match other weapon mods
8 Months Ago
Merge from main
8 Months Ago
Tweak flag model offset and move amount.
8 Months Ago
Merged main - resolved conflicts
8 Months Ago
Added american truck models progress
8 Months Ago
tweaked flag position
8 Months Ago
Assign FlagModel on the dlag.
8 Months Ago
merge from quarry_updates
8 Months Ago
merge from prevent_launchsite_targeting_mlrs
8 Months Ago
merge from eoka_fire_chances
8 Months Ago
merge from industrial_transfer_abort
8 Months Ago
Unsaved deleted metas
8 Months Ago
Material meta files
8 Months Ago
Updated particle system IK to respect arc shape settings Not 1:1 for regular behaviour, but pretty close
8 Months Ago
Fixed deployed pump jacks not working, re-enabled old oil behaviour
8 Months Ago
Update unused mining quarry deployable (for modding, not vanilla)
8 Months Ago
White loading texture
8 Months Ago
Loading screen now works for clothing (not an entity)
8 Months Ago
Added constant particle emission to rocketlauncher entity for IK debugging.
8 Months Ago
Added loading spinner
8 Months Ago
Merge from backpacks/side_holster
8 Months Ago
Fixed wobbly text by increase UI plane distance (I think the UI was too small)
8 Months Ago
Fix server compile
8 Months Ago
Merge Main -> SkinViewer
8 Months Ago
Merge large backpack art -> backpacks
8 Months Ago
Set up initial individual backpack offsets for all weapons
8 Months Ago
Merge ParentIfValidFix -> Main
8 Months Ago
Merge from main
8 Months Ago
Remove backpack slot field
8 Months Ago
Use backpack specific offsets on each weapon holster info Apply specific rotation/offsets for both rocket launchers
8 Months Ago
metal detector shovel and site marker models, set up prefabs, icons. Needs some polish
8 Months Ago
Added a TODO to some old code
8 Months Ago
CheckAllParenting method confirms that early-parented corpses actually did enter the trigger, and boots them out of the list if not
8 Months Ago
Added an override bone option to WearableHolsterOffset, allows a piece of clothing to override which bone entities parented to a slot go into (eg. move back mounted weapons to spine4 while a backpack is equipped)
8 Months Ago
Basic working bounds check for ParentIfValid
8 Months Ago
Updated large backpack
8 Months Ago
Experimental fix for NRE in NPC death when in an invalid position
8 Months Ago
Removing my very buggy inside parent check in ParentIfValid for now. Will fix soon.
8 Months Ago
Avoid potential NRE in TriggerParent ParentIfValid
8 Months Ago
Catch any skin refresh failures, so we won't ever get stuck in skinRefreshInProgress forever