reporust_rebootcancel

106,016 Commits over 3,806 Days - 1.16cph!

11 Months Ago
Added client-side only cube thing
11 Months Ago
Optimisations
11 Months Ago
Trespass protection
11 Months Ago
Unsaved
11 Months Ago
Lowered rhib to water level Added a debug root that shows helpers for water height/centre of players view, this can be toggled via the Show Debug Root on the prefab and will always be disabled in builds
11 Months Ago
Parent merge
11 Months Ago
Remove debug print
11 Months Ago
Fixed ducking animating as if it was being pressed intermittently
11 Months Ago
Merge from tutorial_island
11 Months Ago
Client compile fix
11 Months Ago
Don't allow players on the mainland to assign bags to players that are mid-tutorial Don't allow players to reassign sleeping bags if they are in the tutorial Clear all bags that a player is assigned to when starting a tutorial
11 Months Ago
Player body direction now working correctly. Let's allow the client to set body direction for now, like it used to - since it's closely associated with aiming. Server will control position. Repurpose tickViewAngles to get body rotation without needing new data.
11 Months Ago
Don't show mission marker on compass or map if no icon is assigned
11 Months Ago
Merge from tutorial_island
11 Months Ago
Store tutorial network groups in a more easily accessible and cached list
11 Months Ago
Let unity update the Terrain to mesh dll, stops it complaining Fixed some gizmo rendering warning spam, possibly unity upgrade related
11 Months Ago
Merge main -> HackWeekServerSizePlayerMovement (update to Unity 2021)
11 Months Ago
Fixed printing issue. Fixed issue with parser clearing tokens. Parser now listens for end of file token.
11 Months Ago
Interpreter now runs multi line expressions as well as statements. Parser now returns list of expressions rather than single one. Added AST printing.
11 Months Ago
Removed some #if UNITY_2021_3_OR_NEWER defines now that we've finally updated
11 Months Ago
Added assignment expression.
11 Months Ago
Clear symbol table between code runs. Broke variable assignement. Print statement just runs on evaluation. Fixed lexer issues between runs.
11 Months Ago
Split stone wall into 16 segments (4x4 grid) Explosive damage applied to each part of the stone wall individiually When a piece reaches 0 hp, it is destroyed Stone wall deletes when every "voxel" is destroyed When a voxel is destroyed it spawns gibs for that specific piec
11 Months Ago
Fixed parser skipping last token. Added debug print for symbol table Lexer numbers handled better. Fixed issue with variable declaration.
11 Months Ago
Fixed a bunch of lexing errors.
11 Months Ago
monument greybox progress
11 Months Ago
reflection settings
11 Months Ago
merge from modelviewerfixes
11 Months Ago
Added options for Anti-Aliasing, God Rays, Motion Blur Reflection probe can now render on frame 0 using time slicing options
11 Months Ago
scene cleanup, ready for fixing 2021 issues
11 Months Ago
Actually invert the check...
11 Months Ago
Added Daytime state. Updated AI design to check !IsNight AI event and switch to Daytime state
11 Months Ago
Add IsNight AI event and action UI
11 Months Ago
Exclude a couple of pre checks for scarecrow attacks
11 Months Ago
Separate wave scarecow design file, hooked it up to WaveScarecrow prefab brain
11 Months Ago
Codegen so AI designer appears for WaveScarecrow
11 Months Ago
Commit all the material changes because it's a hackweek project
11 Months Ago
merge from mfm test
11 Months Ago
test merge from main
11 Months Ago
merge from building_skins_4
11 Months Ago
enemy spawning, etc
11 Months Ago
Runtime AnimSaver scripts
11 Months Ago
Merge from main (to a sub branch for some checks first)
11 Months Ago
Align the kayak over time so it always lines up with the cinematic
11 Months Ago
Unsaved
11 Months Ago
Hooked up cinematic so it runs when the tutorial is finished normally, and not via convars Fixed player respawning on the mainland if they die
11 Months Ago
Parent merge
11 Months Ago
Cinemachine update
11 Months Ago
Player is now able to run again
11 Months Ago
Remove debug print