reporust_rebootcancel

106,016 Commits over 3,806 Days - 1.16cph!

11 Months Ago
Change local player to accept position data from the server the same as other clients do. Local client now moves with server-side movement inputs (but no prediction yet).
11 Months Ago
Properly kill the player instead of deleting the entity
11 Months Ago
Can now do very basic server-side movement (walking only, can't look around)
11 Months Ago
Signal setup
11 Months Ago
Update debug.testtutorialcinematic to spawn a kayak and mount the player so it can be used from anywhere on the island Added a test movement
11 Months Ago
Merge from main
11 Months Ago
Minor edit only
11 Months Ago
Fixed SetParent NRE
11 Months Ago
Merge from main
11 Months Ago
Now that we can compile both client and server, run code gen. + simplified an RPC.
11 Months Ago
Server side now compiling. Commented out a lot of input code for the moment. Wanted to get everything compiling before I move all the inputs out of PlayerWalkMovement and into a new client-side input section
11 Months Ago
A lot of replacing movement state with model state on the client
11 Months Ago
Client side now compiling again
11 Months Ago
Fixed issue with number lexing.
11 Months Ago
Added null and iif support to parser. Renamed lexer keywords. Added statement support Fixed binary epression bug Wrote basic interpreter Added system to run code wrote in game with editor Added null expression support
11 Months Ago
merge from main
11 Months Ago
Fixed Detail Layer breaking lighting when using normal blending with UV1 (tangent space mismatch)
11 Months Ago
Added global symbol table. Implemented support for variables and their identifiers into parser.
11 Months Ago
Added block expression support
11 Months Ago
Wrote basic recusrive descent parser. Added support for Unary Expressions,
11 Months Ago
First attempt: working ambient, main lighting and shadows
11 Months Ago
monument greybox progress
11 Months Ago
Merge from main
11 Months Ago
Added definitions for grouping, binary and literal expressions. Removed redundant token types. Forced all lower case input to lexer.
11 Months Ago
Attempt to fix triangle floor / triangle roof stability edge case after server restart
11 Months Ago
merge from modelviewerfixes
11 Months Ago
merge from main
11 Months Ago
Modelviewer fixes from August post-processing changes
11 Months Ago
merged 7075 shelf
11 Months Ago
Added lexing support for keywords.
11 Months Ago
Added lexing support for literals and single character tokens
11 Months Ago
Fixed caret. Added blinking and ensured it respects text editor width/height
11 Months Ago
Merge from main
11 Months Ago
fixed triangle up collision gap at top of hexagon roof tweaked distance for roof bottom line cull
11 Months Ago
removed leftover brick conditional corners from frontier foundation prefabs
11 Months Ago
fixed bumpyness on toptier/gingerbread/frontier foundation steps colliders
11 Months Ago
Fixed incorrect surface types on the movement collider of frontier stairs
11 Months Ago
merge from building_skins_4
11 Months Ago
changed gingerbread building skin to a nonconflicting unlock ID
11 Months Ago
Merge from experimental/release (Unity 2021)
11 Months Ago
Merge from experimental (Unity 2021)
11 Months Ago
Last WIP for today
11 Months Ago
Removing code, moving code, many "SSM TODO"s for later
11 Months Ago
Minor edit
11 Months Ago
11 Months Ago
Velocity/speed
11 Months Ago
More WIP. Still 95% removing code at this stage.
11 Months Ago
initial commit
11 Months Ago
Early initial work on moving player movement to the server side. Committing this progressively even if not compiling since it's going to be a lot.
11 Months Ago
Added a button to box, capsule, and sphere colliders - plus a context menu option - that automatically fits the collider to the size of any child renderers.