128,970 Commits over 4,232 Days - 1.27cph!
    
    
    
        
        
            
            
            
                
                Added a set of medium sized hura crepitans trees / prefabs, meshes, colliders, textures, materials
 
                
                
                
                
                
             
         
        
            
            
            
                
                outofstock_log_fix -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remove is out of stock log
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                boomerang_rebalance -> jungle_update
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adjusted a bunch of values to be happier with the faster speed
 
                
                
                
                
                
             
         
        
            
            
            
                
                vine_performance_improvements -> jungle_update
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reduced work queue vine cost to 0 ms unless vines are moving
 
                
                
                
                
                
             
         
        
            
            
            
                
                First set of vine improvements: reduced budgeted vine loop ms by 35% 
Call better api calls in vine to let the physics rope retain some additional performance improvements (only calling updates when values have actually changed)
Close down and organise the physics rope api
 
                
                
                
                
                
             
         
        
            
            
            
                
                Jungle ak
- removed lods from mag drop fbx ( only renders lod0 )
- removed uneeded avatar from worldmodel fbx
- set up worldmodel prefab
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fix poison metabolism value not being serialized.
Makes the poison vital UI actually work.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Changed colliders in piper nigrum corner pieces to prevent player obstruction. Removed obsolate col meshes.
 
                
                
                
                
                
             
         
        
            
            
            
                
                3p jungle ak updates
- added anims and animator
- set up mag drop effect
- updated attachment positions
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                fix water rendering issue on reduced render scale
 
                
                
                
                
                
             
         
        
            
            
            
                
                Changed collision material type to rock for better sfx
 
                
                
                
                
                
             
         
        
            
            
            
                
                Basic support for multipe upgrade paths for a SimpleUpgrade entity.
Test data: external wooden walls can now be upgraded to stone, adobe or ice walls via hammer upgrades.
Still missing some functionality/checks.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Nerf animal hearing in general, and croc hearing even more
 
                
                
                
                
                
             
         
        
            
            
            
                
                First pass of proper schizolobium tree textures
 
                
                
                
                
                
             
         
        
            
            
            
                
                rigged 3p jungle ak, initial entity setup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Initial groundwork for multiple upgrade items.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix corpse fixed update NRE
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix croc thinking it's diving even though it's on land, big rewrite of all animal roam and flee eqs
 
                
                
                
                
                
             
         
        
            
            
            
                
                wip simple upgrade reskinning
 
                
                
                
                
                
             
         
        
            
            
            
                
                Doubled the throw and return speed
 
                
                
                
                
                
             
         
        
            
            
            
                
                vine_fixes -> jungle_update
 
                
                
                
                
                
             
         
        
            
            
            
                
                Some more sanity checks to ensure world raise end point is at the correct position when it needs to be
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                biome fog ambient comes from averaged atmospheric scattering, biome fog applies to billboard clouds and background sky more correctly
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                First pass view model camera animations for all explosives
 
                
                
                
                
                
             
         
        
            
            
            
                
                Invoke a refresh on the visual vine a split second after the mountable arrives - should prevent inaccurate vine end points
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▊▉▊ ▆ ▇▌▋ ▋▋█▊▊▉▄▋ ▌▇ █▅▄ ▌▊█▌ ▌▌▆▋▍▌▇▉▉, ▍▆▍▇█▊ ▋█▉▉▄▋▉ ▇▌▋█▇▋▋█
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed the alpha channel's blend settings for deferred mesh decal materials
 
                
                
                
                
                
             
         
        
            
            
            
                
                jungle_update -> vine_capsule_render
 
                
                
                
                
                
             
         
        
            
            
            
                
                Increased world model bounds sizing
 
                
                
                
                
                
             
         
        
            
            
            
                
                boomerang_fixes-> jungle_update
 
                
                
                
                
                
             
         
        
            
            
            
                
                boomerang_fixes -> jungle_update
 
                
                
                
                
                
             
         
        
            
            
            
                
                Restore animation and holster changes
 
                
                
                
                
                
             
         
        
            
            
            
                
                jungle_update -> boomerang_fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Handle 3p boomerang on/off in the boomerang script rather than via animation events
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixing clipping around knee for coco armour pants
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reset 3p anims on holster even if its not the local player
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix boomerang sometimes being unable to be thrown, this was because the thrown boomerang wasnt checking its id properly
 
                
                
                
                
                
             
         
        
            
            
            
                
                Smooth the last 5 segments when adding a new point
Fixed pooling issues
 
                
                
                
                
                
             
         
        
            
            
            
                
                Dont put boomerangs too deep into the ground
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed boomerang backpack position