reporust_rebootcancel

106,013 Commits over 3,806 Days - 1.16cph!

11 Months Ago
Merge from tutorial_island
11 Months Ago
Compile fix
11 Months Ago
Fixed voxels NREing or reseting when neighbor building block changes Various fixes and changes
11 Months Ago
Merge from tutorial_island
11 Months Ago
Increased the size of the global LOD grid to account for tutorial island placement, fixes everything on the island getting culled
11 Months Ago
Move islands closer to the edge of the map
11 Months Ago
Minor fixes
11 Months Ago
Add some logs to the MeshTerrainRoot process to try and catch what's going wrong in the build
11 Months Ago
Add the unity timeline package to the link.xml to prevent il2cpp from stripping the classes
11 Months Ago
Skin viewer scene edit
11 Months Ago
Skin viewer basic UI for loading info etc
11 Months Ago
Explosion post process
11 Months Ago
Tamagotchi LCD and input set up
11 Months Ago
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11 Months Ago
Contact shadows respecting shadow intensity (foliage) and no longer overly dark; tweaked settings
11 Months Ago
Setup stack system for messages and errors.
11 Months Ago
Fixed clothing items removing their bone setup in the skin viewer, causing them not to show
11 Months Ago
Added console and basic instructions to in game code editor.
11 Months Ago
Update new avatar meta guid
11 Months Ago
Merge from PlayerRIgUpdate/unity2021
11 Months Ago
Try applying skin to clothing in preview
11 Months Ago
Merge from tutorial_island
11 Months Ago
Added editor in game.
11 Months Ago
More bundle assigning for cinematic, removed terrain to mesh dll at runtime
11 Months Ago
Fix skin viewer lighting layer issues
11 Months Ago
Manually include the end cinemative in the asset bundle
11 Months Ago
Fixed ores appearing at the wrong scale on tutorial island (used wrong ore prefab) Fixed incorrect number of metal ores
11 Months Ago
m4 shotgun - added admire
11 Months Ago
Added scripting menu item
11 Months Ago
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11 Months Ago
Fixed insufficient cloth spawning on island
11 Months Ago
Added in game WIP version of the programmable chip. Removed strings for the time being. Prevented a couple of infinite loops in the parser.
11 Months Ago
gammagotchi model and textures
11 Months Ago
Fix walls not resetting when sent to pool Fix voxels being reset when a nearby building block is destroyed Fix splash damage being inconsistant with voxels Set health of building block to average health of all voxels
11 Months Ago
Fixes
11 Months Ago
Radial PostFX & ExplosionScreenBounceFade
11 Months Ago
WIP gammagotchi entity setup
11 Months Ago
New explosions
11 Months Ago
Done for now until we get Light.useViewFrustumForShadowCasterCull fixed for cascades
11 Months Ago
merge from building_skins_4
11 Months Ago
fixed missing construction skin on roof.traingle.gingerbread
11 Months Ago
Add 3x3 voxels to stone floor (since it looks nicer artwork wise to line up with the 3x3 tiles)
11 Months Ago
Fix destroyed entities NREing because voxel entities can technically be hit multiple times
11 Months Ago
Make the end of tutorial end via a wide trigger rather than a move point objective Make a new trigger type mission objective
11 Months Ago
Merge main -> HackWeek-SkinViewer
11 Months Ago
Cinemachine package
11 Months Ago
Parent merge
11 Months Ago
Added client-side only cube thing
11 Months Ago
Optimisations
11 Months Ago
Trespass protection