reporust_rebootcancel

113,619 Commits over 3,959 Days - 1.20cph!

10 Months Ago
Ensured start spinout is called on death enter instead Fixed some extra unwanted state transitions
10 Months Ago
When in debug camera, instanlty disable nightlight instead of fading it out over a few seconds (if nightlight_debugcamera_enabled is false)
10 Months Ago
▌▍▇▄▇▄ ▌▊▆▇▇▄▆▄▄ ▉█▍▋▍▍ ▍▆▊ ▉▍▊▍▋█▌▍ ▋▌█ ▅▇▋▋▋▅▉ █▅█▇▄▊▅▌ ▅▆▌ ▌▋▌▊▋██▇▍, ▍▋▉▇▆█▊▍ ▆▋▆▄▋█
10 Months Ago
Fixed 'env.nightlight_enabled' convar not being evaluated during the whole night Added 'debugging.debugcamera_nightlight' to disable nightlight when using debug camera, off by default
10 Months Ago
▋▋▉▆▉▉ ▄▊▋▍▇ ▍█▍▆ ▄▌█▊▇ █▍ ▉ ▆▆▇▆█▊ ▆█▍▅▋▄▍
10 Months Ago
Prepare world item prefabs, updating the physic mat on all of them to the new one. The new physics mat is a specific one for dropped items, so if we want to edit it again, we'll be able to just edit the mat instead of every world item
10 Months Ago
Merge from cargo_double_dock
10 Months Ago
S2P bandit town
10 Months Ago
merge from promote_leader_update
10 Months Ago
merge from vms_missing_renderer_scripts
10 Months Ago
merge from mission_improvements_may_24 (bandit_town.prefab kept source changes, will need another S2P)
10 Months Ago
merge from junkpile_aizs
10 Months Ago
merge from tree_serverside_movement
10 Months Ago
merge from viewmodelrenderers
10 Months Ago
Fixed misconfigured viewmodel renderers on: Cake Flashlight Beancan grenade Molotov cocktail Water bucket
10 Months Ago
Fixed both flamethrowers not being correctly marked as using the viewmodel renderer Update FlameJet component so that it works in viewmodel renderers, just need to tick external update on the component and the parent EffectParent will handle updating it in the correct world space
10 Months Ago
Fixed gmod toolgun beam not using the right viewmodel space
10 Months Ago
Add legacy crane colliders (crane_tower_a_COL and crane_base_a_COL) from 60177 as new assets (junkyard_crane_base_a_COL and junkyard_crane_tower_a_COL) and apply them to the junkyard_crane_a asset
10 Months Ago
Update hard-coded string ref to the old material
10 Months Ago
Fixed promote button not working if player wasn't looking at the player they were promoting (now uses new promote_id convar)
10 Months Ago
Reduced dropped item friction a small amount so they're not so absolutely set on never sliding. Using 0.9/0.95 instead of 1, and using Average instead of Maximum for friction. Bounce settings unchanged.
10 Months Ago
Switched attack heli and minicopter from Continuous Dynamic to Continuous Speculative collision. Seems to behave better with dropped items (which also use speculative)
10 Months Ago
Attack heli collider edit
10 Months Ago
Impact cleanup
10 Months Ago
Layout fixes
10 Months Ago
Hide the bullet in the magazine if the player has one bullet loaded
10 Months Ago
Final tweaks
10 Months Ago
Conversation screen styling updates
10 Months Ago
S2P bandit town, fixes missing misison marker Remove mission/vending icon resizing due to proximity and just make a new toggle for showing missions
10 Months Ago
▆▋▍█▄▊▋ ▅▊ ▋▅▍▆ ▊▉█▉▄█▉▄▌▊▍ ▅▄▍▄▆▆ ▆▅ ▊▊▋ ▅▄▄▄▅▉▄▋ ▄▋▋▋ ▍▋▌▍▍ ▅▊▋▇ - ▄▍▆▄ ▊▊▌█ ▉▄▆▉▍▇ ▇█▄▇▍▍▅▉▆ █▆▄▆ █▇▇▍▄▍▇▅▄ ▌▍ █ ▍▆▇▉▊█ (▅▄█) ██▌▌▋ ▋▆█▋ ▋▌▊█▇▅ ▅▅▆▊▉ ▆▇▊▄▌ ▍▋▌▄ ▉▄▅▍▌▍ ▍█▅▆▅ (▄▊▆) ▄▅▌▉▌ ▆▇▉▆ ██▅▅▋ ▌▍▋▄ ██▆▋▊▊ ▉█▅▋▍▍▉█▉ ▄▊▌▄█ ▍▊▊▍▋▊ █▊▋▅▉▅█▅▊ ▆▄▆█▅
10 Months Ago
Disable temp fix in unity 2021 that got rid of UI pooling for lists >1000 elements
10 Months Ago
▆▉▅▉▆▅▍▄ ▅▇ ▆▌▉▉▋▍▍▉▇ ▍█▍▍▉▋ `█▉▉▅▄▋▄▄▉▇▄▋▇▇▌▉▍█▊▊▅▇▍▇▇()` █▅▆ ▌▍▆▉▉▌▌▊▇▍▅
10 Months Ago
▊▆█▇ ▌▇█▉ "▄▍█▄▌▄▄▇ █▍▇▉▇" ▊▌▅▊ ▋▊▍▍ ▆█▋▊ ▉▄ ▍▍▊▅▇▋▊▌▉▅ ▇▄▌▆ ▆▇▊ ▉▊▋▄█ ▆▊ ▄▊▉▊▌▉ (▊▇▆ ▄▄█▋▋▄ ▌▋▋ ▇▄▇▋▌▊▊▌▋)
10 Months Ago
▅▍▋ ▅▇█▄▄ ▍▉▋▆▅ ▉▇ ▊▄▇▇ ▅▆█▊▌▉▅▌▇▊ █▄▉▆▉▊▍ ▄▄▄▋▍ ▇▇ █▉█▊ ▌▅ ▄▆ ▆▌ █▉▋▆▌ ▉▆▊▋ - █▉▉▆▍▊▌ █▊▄▇▉▅▌ ▅▆▆▅█▍ ▅▉▆▌ ▋▌▍▍▊▅█▋
10 Months Ago
Merged doorcontroller_mergefix into main
10 Months Ago
Fixed NRE when clearing wire connections
10 Months Ago
Automatically refresh clan data occcaisionally so the server doesn't send very old info if all that changed was the score Updated FP.Nexus to expose refresh method
10 Months Ago
Prevent wall from being rotated when an explosive is attached to it (grenade, satchel, c4) https://files.facepunch.com/jakerich/LNQthAh9I0tju90N/u5THoZxmUFpVoSSX.mp4
10 Months Ago
Allow random move point usage as fallback
10 Months Ago
Support old uncompressed tags alongside newer compressed tags
10 Months Ago
player update. exported/set up 3p hmlmg weapon anim set
10 Months Ago
Fixed problem with monument crashing when there are no monuments in the map Increased danger zone size Flee positions have set height now
10 Months Ago
Fix nexus.transfer command incorrectly transferrying the ferry with you if you're standing on it Fix transfer triggers near islands being able to transfer things parented to ferries Fix transferring entities with a parent set incorrectly including the parent entity in the transfer
10 Months Ago
Patched issue where heli could go and orbit a random zone far away for no reason
10 Months Ago
April 18th - Skins and scene changes
10 Months Ago
Pooling
10 Months Ago
Tesla Coils and Igniters no longer take damage when picked up
10 Months Ago
Merged doorcontroller_mergefix into main
10 Months Ago
Merge from favorites_fixes
10 Months Ago
Re-applied stone and wood gates changes