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106,107 Commits over 3,806 Days - 1.16cph!

11 Months Ago
updates to push gesture asset and gestures animator
11 Months Ago
Dracula outfit lods
11 Months Ago
Merge from rail_network_link
11 Months Ago
GenerateRailLayout improvements CreateRailCostmap improvements
11 Months Ago
merge from main
11 Months Ago
merge from halloween2023
11 Months Ago
scoreboard fixes (again)
11 Months Ago
Removed redundant print statements
11 Months Ago
disabled wind on Dracula Cape
11 Months Ago
Fixed broken vertex alpha in all train tunnel stairwells and corridors
11 Months Ago
Waistcoat fix for DraculaCape_Cinematic
11 Months Ago
Cherry picked #88828
11 Months Ago
Added shirt/vest to Dracula cape Improved cape setup
11 Months Ago
Reverted back to using line renderers for camera frustum.
11 Months Ago
merge from main
11 Months Ago
merge from wire_tool_reconnect
11 Months Ago
Updated Player Image and Name Position for First Wanted Poster Variation
11 Months Ago
Added Second and Third Wanted Poster Variation Added Second and Third Wanted Poster Materials and Models Setup Basic Prefab for Second and Third Wanted Poster
11 Months Ago
Updated First Wanted Poster FBX to have correct position, so shouldn't clip through walls anymore.
11 Months Ago
merge from cinematic_tools_changes
11 Months Ago
Proto gen
11 Months Ago
merge from main
11 Months Ago
merge from main
11 Months Ago
merge from main
11 Months Ago
merge from base_decor_DLC
11 Months Ago
Update island prefab
11 Months Ago
Updated all triggers that needed the new Physics Debris layer. Required S2P on excavator and junkyard.
11 Months Ago
Fix up kayak tutorial stage Delay recycling the island until the player has respawned on the island, fixes a heap of bugs and looks a lot nicer
11 Months Ago
Parent dropped items on trains. Even though item behaviour when entering or leaving a trigger isn't great, they get very confused about the kinematic movement without being parented.
11 Months Ago
Bar door tweaks
11 Months Ago
Dropped items now use Continuous Speculative collision all the time, the only usable mode for vehicle<->item interaction @ 16Hz. The mode can occasionally cause small dropped items to fall through terrain, so DroppedItem has a new terrain check that activates if required and puts them back on top (will not affect intentionally dropping items under terrain as admin).
11 Months Ago
Setup push gesture, assign to double door and adjust timings to match
11 Months Ago
Added HalloweenMummy cinematic textures/materials
11 Months Ago
Prevent wanted poster saving debugging screenshots in builds
11 Months Ago
Increased wanted poster collider thickness, prevents it from getting blocked by the wall collider in some cases Fixed not being able to update wanted poster after clearing it
11 Months Ago
Fixed trophies not loading properly when entering/exiting network range Fixed trophy nametag displaying incorrectly when no trophy has been inserted
11 Months Ago
Also fix wanted poster pickup
11 Months Ago
Fixed single weapon racks getting picked up as horizontal racks
11 Months Ago
Added fancy new torch fx when mounted to a wall, not enabled if using the diving torch
11 Months Ago
Dracula cinematic setup 4k materials for Mask, Cape and Vest materials
11 Months Ago
Fixed heads not being valid after being dropped in the world
11 Months Ago
Fixed several abyss hazmat issues on trophy mount (randomizer will always pick option 0, disable tanks and animators)
11 Months Ago
Parent merge
11 Months Ago
Adjusted the eyelids on the small trophy so the eye doesn't clip through the eyelids and give me nightmares Only save clothing on the head item if it covers the various head slots
11 Months Ago
Added a tooltip for the dynamic range compression option
11 Months Ago
Loot fix
11 Months Ago
Added a placeholder menu item for BaseGiggableEntity to allow items to be "dug" via interaction (until spades work...) Flag markers grant items when dug up.
11 Months Ago
merge from main
11 Months Ago
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11 Months Ago
Diggable entity wip stuff