reporust_rebootcancel

106,111 Commits over 3,806 Days - 1.16cph!

11 Months Ago
merge from main
11 Months Ago
Halloween Score board fix
11 Months Ago
Added heightmap mesh for the second entrance
11 Months Ago
Location point generation and handling. UI distance clamping. Use radius for long range detection.
11 Months Ago
Added First Wanted Poster Variation Added First Wanted Poster Materials and Model Setup Basic Prefab
11 Months Ago
Fixed _ShadowMapTexture related errors in "Rust/Standard", possibly others
11 Months Ago
Cherry picked 88685, 88686
11 Months Ago
11 Months Ago
Fixed water not rendering properly on Scene View in play mode
11 Months Ago
Merge from main
11 Months Ago
Fixed "CopyTexture" error and "built-in RT type 15 not found" warning, when spawning players
11 Months Ago
merge from main
11 Months Ago
Merge from main
11 Months Ago
Merge from main
11 Months Ago
When no second rail path can be found when connecting a monument to the rail network, try pathing to our first rail path in an attempt to merge them + reuse the existing path (better than having a missing connection)
11 Months Ago
More foliage tests
11 Months Ago
Some progress bars
11 Months Ago
Fix cell size of backpack inventory
11 Months Ago
Cherry pick flatbed prefab fix to Aux2 + manifest rebuild
11 Months Ago
Merge rail_network_link -> Aux2
11 Months Ago
Fixed train signal lights at low LODs
11 Months Ago
Greatly sped up RefreshLightState by caching the splines that are part of each signal's block
11 Months Ago
Try commiting GameUI.Inventory again
11 Months Ago
Add GameUI.Inventory.Backpack to GameUI.Inventory
11 Months Ago
Add BackpackInventoryPanel Set backpack panel to resizable
11 Months Ago
Foliage baker can now bake down the currently loaded foliage into mesh assets to be saved to disk
11 Months Ago
TrainSignal class cleanup
11 Months Ago
Merge from tutorial_island/foliage
11 Months Ago
Reduced garbage gen in RefreshLightState to zero
11 Months Ago
legacy benelli (spaghelli) shotgun viewmodel and worldmodel with lods initial prefabs setup
11 Months Ago
Heli wreckage & related files.
11 Months Ago
Fixed smoothness inconsistencies in all the rock_formation_small materials.
11 Months Ago
Terrain detailing.
11 Months Ago
merge from main -> hackweek_backpacks_2
11 Months Ago
Second tunnel entrance progress / LODs/ collision /prefab changes
11 Months Ago
Set occupationOver of backpack to back
11 Months Ago
Cherrypick "prevent parenting"
11 Months Ago
Reassign entityPrefab of backpack wearable
11 Months Ago
Change default volume from `1` to `0` Rename `itemVolume` to `volume` as unity is confused after changing default value
11 Months Ago
Source, detection and UI basics.
11 Months Ago
Splat updates for 8 channels. Scene org & heightmap polish.
11 Months Ago
Initial states wip. Held entities can now block sprinting. Reduce movement speed and block sprinting when in sweetspot detection state. Initial UI setup/prefab/boilerplate code.
11 Months Ago
exported new player crouch set of unarmed anims
11 Months Ago
Merge from parent
11 Months Ago
Added console command to set player health, food and hydration.
11 Months Ago
skinning knife viewmodel and world model / lods materials and textures initial prefab setup
11 Months Ago
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11 Months Ago
Attempt at fixing contacts Graphics.CopyTexture error
11 Months Ago
exported new player rifle run and crouch animations