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106,126 Commits over 3,806 Days - 1.16cph!

12 Months Ago
attack heli rocket reload sound attack heli turret reload sound tweaks
12 Months Ago
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12 Months Ago
Finished second tunnel entrance variant LOD0 Added a vertex AO pass to both entrances Material tweaks
12 Months Ago
Greatly improved rocking chair handling
12 Months Ago
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12 Months Ago
added rifle pose, set lr 300 to use in overide controller
12 Months Ago
Added fire alarm models
12 Months Ago
socket/deploy tweaks
12 Months Ago
Fixed Infinity/NaN related errors
12 Months Ago
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12 Months Ago
sealed walls conditional corners from the top for better visuals
12 Months Ago
Assigned rock surface type consistently across all stone tier and stone tier skins instead of stone surface type
12 Months Ago
fixed some brick roofs not casting shadows
12 Months Ago
Merge from main
12 Months Ago
Dracula mask uses woodenhelmet hair deform settings
12 Months Ago
Assigned corrent renderer lod references in Dracula Cape/Ghost Sheet wearables Ghost sheet no longer hides legs in first person
12 Months Ago
Cherry picked 88542
12 Months Ago
Removed "Apply Vertex Color" from Blend4way, can't overlap with blendWeights
12 Months Ago
merge from metaldetector (easier than updating 2 year old branch)
12 Months Ago
WantedPoster server compile fix
12 Months Ago
merge from main
12 Months Ago
merge from halloween2023
12 Months Ago
Switched dungeons from Xmas themed to Halloween
12 Months Ago
merge from single_item_wrs
12 Months Ago
merge from base decor
12 Months Ago
merge from configs
12 Months Ago
12 Months Ago
Remaining item configs. Scene. Save.
12 Months Ago
legacy wood shelter art
12 Months Ago
merge from main
12 Months Ago
merge from threadsafe_protobuf
12 Months Ago
reapplying threadsafe_protobuf
12 Months Ago
merge from fix_team_invite_clientside
12 Months Ago
merge from halloween2023
12 Months Ago
merge from main
12 Months Ago
12 Months Ago
Factored out next/prev spline moves inside GetSplineAfterMove
12 Months Ago
Poster respects streamer mode
12 Months Ago
Similar encapsulation for inputs, using new MoveRequest and TrackRequest
12 Months Ago
Refactored GetSplineAfterMove results into a struct since the method signature was getting a bit much
12 Months Ago
WIP on signals finding their track block sections and the next signal
12 Months Ago
Set default light state to green
12 Months Ago
Another test map edit, adding a train
12 Months Ago
Train signals on my test map
12 Months Ago
Point lights for the signal lights, new Test FX debug optin
12 Months Ago
Merge from base_decor_dlc/poster
12 Months Ago
Missing file
12 Months Ago
Add BackpackContents container type to LocalPlayerItemContainer
12 Months Ago
Reduce signal light mat brightness