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106,121 Commits over 3,806 Days - 1.16cph!

11 Months Ago
merge from main -> backpacks
11 Months Ago
SWR swap fix
11 Months Ago
Tiny fix for compile error in "Core/Generic" shader
11 Months Ago
Cherrypicked bypass procedural spawn.
11 Months Ago
3p rifle stance mask updates
11 Months Ago
lr300 - weapon prefab and override controller updates
11 Months Ago
holster position updates for a few rifles
11 Months Ago
Add bypass procedural spawn checkbox
11 Months Ago
Align player clientside forward to serverside forward on spawn.
11 Months Ago
Merge from main
11 Months Ago
merge from main
11 Months Ago
merge from main
11 Months Ago
merge from gnb_distance_convar_save
11 Months Ago
merge from halloween2023
11 Months Ago
merge from building_skins_4
11 Months Ago
Alternate concrete_generic_ao material to keep visual compatiblity with older tunnel segments
11 Months Ago
SWR collider tweaks
11 Months Ago
Single rack deploy guide meshes
11 Months Ago
Single rack item icons
11 Months Ago
Removed lettering from Small/Large trophy nameplates
11 Months Ago
Single item rack names
11 Months Ago
merge from main
11 Months Ago
Added the ability to clear a trophy, resetting it to it's original state
11 Months Ago
Show a name tag on trophies
11 Months Ago
Signals seems to be managing to find each other in all situations now, while ignoring each other if facing the wrong way.
11 Months Ago
Merge Main -> Experimental
11 Months Ago
Fixed corrupted 2module_flatbed prefab
11 Months Ago
Workbench description update
11 Months Ago
Server warnings to explain what's happening if the player ends the tutorial while god mode is active
11 Months Ago
Import Terrain to Mesh
11 Months Ago
Fixed bugs with signals getting the next signal
11 Months Ago
More signal WIP
11 Months Ago
Fixed distAlongSpline bug
12 Months Ago
Signal learns its block size
12 Months Ago
First pass on a way to bake foliage into a scene at edit time Uses new FoliageBaker component, use Bake and Clear buttons in editor to wipe the foliage and regenerate it Created new foliage.v3_tutorial foliage spawn config with the appropriate components added, still has all of the foliage on the foliage.v3 object
12 Months Ago
Signal can find the next signal and pass the info back
12 Months Ago
Accept stopAtSignal parameter
12 Months Ago
Added truck model blockout for a preview
12 Months Ago
Some more track spline code cleanup
12 Months Ago
Trees placed by hand in the editor will now display their LOD0 mesh instead of just being invisible
12 Months Ago
Reworked trophy head submit process
12 Months Ago
Merge rail_network_link -> TrainSignals
12 Months Ago
cherrypicking 88560
12 Months Ago
merge from main
12 Months Ago
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12 Months Ago
attack heli rocket reload sound attack heli turret reload sound tweaks
12 Months Ago
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12 Months Ago
Finished second tunnel entrance variant LOD0 Added a vertex AO pass to both entrances Material tweaks
12 Months Ago
Greatly improved rocking chair handling
12 Months Ago
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