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106,343 Commits over 3,806 Days - 1.16cph!

1 Year Ago
merge from ch47_protection
1 Year Ago
homing launcher durability tweaks
1 Year Ago
reduced scrap transport heli damage V antivehicle
1 Year Ago
cctv_manpad added (missing file)
1 Year Ago
cctv_manpad profile added
1 Year Ago
First draft of the launcher digital display, prefabbed like the AH cam.
1 Year Ago
1 Year Ago
More manpad UI stuff
1 Year Ago
Eyepiece post FX
1 Year Ago
UI progress & files
1 Year Ago
Fixed mesh compression issues.
1 Year Ago
NVG overlay mask properly round instead of having four pinched corners.
1 Year Ago
Scope progress
1 Year Ago
merge from main
1 Year Ago
merge from HomingMissileLauncher
1 Year Ago
Added microwave models
1 Year Ago
merge from main
1 Year Ago
merge from parachute
1 Year Ago
merge from Attack Helicopter
1 Year Ago
Attack Helicopter menu background video
1 Year Ago
SeekerTarget NRE prevention
1 Year Ago
fix missing sounds on chinook (copied sound behavior from pre-refactor BaseHelicopterVehicle.cs to CH47Helicopter.cs)
1 Year Ago
attack heli flare sounds, rocket dryfire sound, rocket launch sound tweaks, and damaged fire sound position update
1 Year Ago
set up viewmodel prefab to use viewmodel renderer script, and set materials set up
1 Year Ago
3p launcher - updated positional offset & tweaked holstered position
1 Year Ago
Parachute backpack texture updates
1 Year Ago
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1 Year Ago
Manpad rocket uses the new model and airburst explosion. Further tweaks.
1 Year Ago
Update global_networked_bases/2021
1 Year Ago
further player anim skydiving updates
1 Year Ago
update to player skydiving anims
1 Year Ago
Moved the main rocket out of the launch group, which was causing premature FX killing on the Manpad rocket.
1 Year Ago
Drag adjustments for the updated lifetime.
1 Year Ago
Unparent on destroy timing fixes.
1 Year Ago
More trail tweaks.
1 Year Ago
Added detail layer to parachute materiall
1 Year Ago
Regular rocket smoke lifetime tweaks.
1 Year Ago
Merge from main
1 Year Ago
Regular rockets engines don't cut out at its parabolic apex anymore, but keep running until the end -- for clarity purposes. Sliightly darkened the smoke on them.
1 Year Ago
Manpad rocket trail tweak.
1 Year Ago
Timing, shader and clarity improvements/fixes for the manpad rocket and firing.
1 Year Ago
merge from main
1 Year Ago
merge from global_networked_bases
1 Year Ago
Cherrypick 87026 (--normal-rendering order change)
1 Year Ago
merge from main
1 Year Ago
When both --instanced-rendering and --normal-rendering are set, keep instanced rendering on (this allows us to enable it for testing while it's disabled globally through Steam)
1 Year Ago
fixed flickering mesh in fbx for the wall rack
1 Year Ago
Added parachute bag world model
1 Year Ago
updates to player and chute anims