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144,804 Commits over 4,444 Days - 1.36cph!

8 Months Ago
merge from naval_update/island_scenes
8 Months Ago
Added Baked Shore Vectors component to Tropical3
8 Months Ago
ddraw_server_wrappings -> main
8 Months Ago
merge from naval_update/deep_sea
8 Months Ago
Disable fog in the deep sea, until we fix it
8 Months Ago
Add text,box,capsule server bindings
8 Months Ago
Add DDraw BasePlayer overrides to the Server (this lets you call DDraw.Line and pass in a player to forward the console command to) Add DDraw.BroadcastLine, DDraw.BroadcastSphere etc, this lets us forward the ddraw to all players automatically without specifing a player.
8 Months Ago
Changed boat shop location in floating city 2, ran S2P
8 Months Ago
merge from shore_vectors
8 Months Ago
s2p for tropical1 and tropical2 (3 is pointing at 2's prefab currently, not touching)
8 Months Ago
post-merge tropical scene 1/2/3 shore data rebake
8 Months Ago
merge from deep_sea
8 Months Ago
re-baked Tropical1 and Tropical2 to include waterheight data
8 Months Ago
WaterHeight support for baked shore data
8 Months Ago
Female Body LODs
8 Months Ago
Fix power not showing correctly in boat building UI. Display power to mass.
8 Months Ago
rpg skin anims updated
8 Months Ago
Merge from main
8 Months Ago
merge from naval_update/deep_sea
8 Months Ago
Added new 5GB memory budget for texture streaming as a test
8 Months Ago
Male body LODs
8 Months Ago
Fixed deepsea wipe NRE, kill scientists first before killing the rhibs
8 Months Ago
S2P on FC3
8 Months Ago
Added recyclers to food market and supplies barge
8 Months Ago
merge from hmlmg_improvements
8 Months Ago
resized hmlmg ao textures from 4k to 2k and 1k, changed skinnable asset so it allows 2k on main texture on workshop up from 1k
8 Months Ago
merge from naval_update
8 Months Ago
Codegen
8 Months Ago
Merge from naval_update
8 Months Ago
Fishing villages S2P
8 Months Ago
merge from deep_sea
8 Months Ago
merge from main
8 Months Ago
Merge from naval_update, keeping destination floating_city2.prefab
8 Months Ago
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8 Months Ago
subtract 116856, 116886 (unpacked all clothing prefabs to try and get around a bug for the vertical slice, seemed to be a local issue)
8 Months Ago
nuked the broken glass bits left improved the climbability of the nets into the bridge of the ships
8 Months Ago
Merge from parent
8 Months Ago
fixed blockers around FC2 bridge (for good this time)
8 Months Ago
Unsaved terrain prefab id's
8 Months Ago
Finally fixed snow material showing on deep sea island (for real this time, promise)
8 Months Ago
Merge from parent
8 Months Ago
Some missing topo.
8 Months Ago
Fixed beds on boats not triggering periodic refreshes of respawn options on the client
8 Months Ago
Beach tweaks.
8 Months Ago
Move tutorial islands further away from deep sea (only cover half of the map edge)
8 Months Ago
Fix terrainData list removing, clamp activeTerrainIndex to length, and move matrix setup into terrainData constructor
8 Months Ago
Fixed constant NRE's and profiler errors in WaterCamera
8 Months Ago
Merge from island_scenes
8 Months Ago
TerrainMesh now searches from the root of the island, should catch the various rocks using terrain blend shaders Added debug.printterrainconfig TerrainConfig is now a BaseScriptableObject so we can use FileSystem S2P both islands
8 Months Ago
Merge from parent