reporust_rebootcancel

157,558 Commits over 4,566 Days - 1.44cph!

7 Months Ago
merge from waterwheel_deployable
7 Months Ago
merge from atmosphere_workshop_error_fix
7 Months Ago
subtracting 147419 waterwheel headbob - Camera fuckery
7 Months Ago
UAV format support check for terrain culling
7 Months Ago
potential fix for obscure Graphics.CopyTexture error spam in editor
7 Months Ago
put vclouds/vfog stuff under sky dome prefab so all scenes that have the sky dome pick them up automatically. should get rid of all black sky issues and workshop error
7 Months Ago
Added playground.hair to test dye sets Added mid length dye materials Added mid-length gradient map
7 Months Ago
merge from main
7 Months Ago
fix water wheel pushing splash sound effect playing when the wheel is on land
7 Months Ago
tier 3 reinforcement plates, lods and prefab setup
7 Months Ago
Added mid-length style
7 Months Ago
Fix remove default unity terrain check from map render
7 Months Ago
Play poof particles when fuse becomes visible
7 Months Ago
merge from junkyard_greencard_fix - build
7 Months Ago
merge from wiretool_fluidtankboat_fix
7 Months Ago
merge from devtools_escape_fix
7 Months Ago
merge from adminui_copy_fix
7 Months Ago
merge from loadoutUI_refresh_fix
7 Months Ago
merge from waterwheel_deployable
7 Months Ago
merge from skinviewer_chickencostume_bc_fix
7 Months Ago
merge from sessionmodal_fixes
7 Months Ago
merge from vclouds_refl_error_fix
7 Months Ago
merge from storehero_text_fix
7 Months Ago
update from main
7 Months Ago
Make some progress getting Rust/Standard to work with BatchRendererGroup
7 Months Ago
Revert unnecessary changes to GetCloseConnections, HasCloseConnections, and HasConnections that was causing server perf issues
7 Months Ago
FlexVirtualScroll:GetItem NRE fix attempt
7 Months Ago
Added salvaged axe
7 Months Ago
merge
7 Months Ago
Fixed title text not showing if the url is empty (igno Url can now redirect to any store subtab
7 Months Ago
Fixed store hero title text not showing
7 Months Ago
Added and set up conditional meshes for wooden armor jacket and pants male and female
7 Months Ago
Bitumen roof texture set rework and masks
7 Months Ago
Renamed bitument roof textures for consistency
7 Months Ago
Updated ak variants to use custom spine and aim correctly (appears to have rollbacked at some point)
7 Months Ago
fix addfriend auth failure when TC/Privelege is not visible
7 Months Ago
Fixed chicken costume skin viewer burst cloth
7 Months Ago
Update: ServerProfiler.Init now resets managed internal state - also added handle cleanup to ScopeRecorder and SlowScopeRecorder dispose, in case double-dispose gets called This reduces test boilerplate slightly (as scope recorders have a timeout) Tests: ran unit tests - they pass. still chasing native storage corruption
7 Months Ago
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7 Months Ago
exported latest crossbow bowless viewmodel  anims
7 Months Ago
Bowless Crossbow - updated worldmodel LODs to match the base crossbow
7 Months Ago
Added machete sounds and butcher knife inventory sounds
7 Months Ago
creating crossbow bowless viewmodel  anims
7 Months Ago
added workbench tier 1/2 reinforced upgrades textures/materials + LODs (gibs still need to be made)
7 Months Ago
DDraw.Arrow passes distanceFade and zTest params to the Line() call correctly (was just repsected by the arrow head)
7 Months Ago
basis for bridge generation, just finding bridge segments on road paths and breaking down into entry/middle/exit sections
7 Months Ago
Bugfix: when exporting a snapshot from recorder scopes skip fast-forward logic to 0 callstack depth Tests: recorded coroutine, was able to see all 3 log calls (before yield, after 1st yield and before yield break). But something's corrupting memory for subsequent perfsnapshots
7 Months Ago
Added support for interleaved cached shadow rendering and added a new set of convars for controlling shadow caching settings
7 Months Ago
merge from playerrigupdate2
7 Months Ago
Merge: from serverprofiler_recordscope_pause Need it for experiments with profiling coroutines