reporust_rebootcancel

153,547 Commits over 4,536 Days - 1.41cph!

7 Months Ago
Ensure Scientist boat AI will be left enabled if the driver is killed. Prevents AI from not shooting when the driver dies
7 Months Ago
Temporarily disable preventbuilding volume on floating city 1. Test placement of a static bbs in floating city 1.
7 Months Ago
inventory_commands_streamermode
7 Months Ago
Ensure a bunch of inventory.give commands respect streamermode - hiding the giving players name
7 Months Ago
merge from supplydrop_boat_fix
7 Months Ago
merge from scientist_rock_fix
7 Months Ago
Slightly shifted one scientist spawn point of Ruins C - it was causing it to spawn inside a cliff on one of the islands
7 Months Ago
Prefab variant, more setup. Manifest.
7 Months Ago
merge from main/salvaged-sword-audio-rework
7 Months Ago
merge from main/salvaged_icepick_new_sounds
7 Months Ago
Re-added indirect instancing multi-compiles
7 Months Ago
merge from main/salvaged_axe_new_sounds
7 Months Ago
merge from main/butcher_knife_new_sounds
7 Months Ago
Golfcart read write/golf driver mesh and textures
7 Months Ago
wip
7 Months Ago
Folder cleanup, renamed some classes
7 Months Ago
catapult_bee_worldmodel -> main
7 Months Ago
Add worldmodel script to bee ammo for the catapult
7 Months Ago
Deleted all the old main menu code, updated some old references Moved some stuff around and renamed some classes
7 Months Ago
syncvar_improvements_3 -> main
7 Months Ago
Merge from main
7 Months Ago
materials first pass, texturing start on apartments exterior
7 Months Ago
Merge from main
7 Months Ago
Merge: from hackweek_pool_analyzer - New: static code analyzer for invalid use of Pool.Free and related methods - Bugfix: a bunch of fixes for detected pooling problems, about 40 cases Tests: internal unit tests, compile simulator in editor, built C & S standalones (last week tho)
7 Months Ago
Merge from main
7 Months Ago
Update: PoolAnalyzer - switch to release version - Release binary built from b189abf6 Tests: internal unit tests, started unity and ran compile simulator
7 Months Ago
Separate sign for Kiosk B
7 Months Ago
Merge: from main
7 Months Ago
Client Unity version to 635cbaf/2022.3.41x1, build servers should have the deps now
7 Months Ago
Deleted and moved more stuff
7 Months Ago
Compile fix post merge
7 Months Ago
Merge from main
7 Months Ago
merge from main
7 Months Ago
Fixed client/server serialized field mismatch in HeldEntity
7 Months Ago
Separate paintable signs for rentable shop kiosks
7 Months Ago
merge from deepsea_fixes
7 Months Ago
Test setup
7 Months Ago
rolled client Unity version back while buildservers are missing the dependency, will push again in the next couple hours when they're ready
7 Months Ago
RHIBs cannot enter the deep sea
7 Months Ago
Fixed players not being notified by IReceiveDeepSeaNotifications when leaving/entering deep sea We weren't calling it for passengers of vehicles
7 Months Ago
Deep sea is closed when the server just wiped Convared under deepsea.openOnServerWipe
7 Months Ago
Charcoal Box - texture and icon update
7 Months Ago
Merge from redirect_tests
7 Months Ago
Compile fixes
7 Months Ago
Merge from main
7 Months Ago
Added an attribute to allow optional bypass of mandatory callback system
7 Months Ago
rotated penthouse bath door to prevent blocking path
7 Months Ago
Merge from naval_update
7 Months Ago
- SyncVars now call their callback method on Network Load - First parameter of SyncVars callbacks can now be null. This only happens in cases where the callback runs on load - Updated all existing scripts
7 Months Ago
rebase on main