reporust_rebootcancel

156,976 Commits over 4,566 Days - 1.43cph!

7 Months Ago
Fixing invisible male legs
7 Months Ago
Removed Old Small Kitchen Cabinet Blockout Models and Folders
7 Months Ago
Merge from monument_notification_sounds
7 Months Ago
Clean: simplify ProjectileWeaponMod code - get rid of 0 as default arg - mini bugfix: hook up bypassModToggles in one of Sum overloads - added non-GC mul and sum, but not plugged in yet Tests: compiles
7 Months Ago
- Run Clean Entity Labels - Deleted and readded OilRigResetNotification from prefab to get rid off serialized data pertaining to entities. S2P both oil rigs - Rebuild manifest and commit associated prefab changes
7 Months Ago
Adjusted I/O back to where it was previously before downscaling
7 Months Ago
3p medical syringe anim updates to match new viewmodel anims
7 Months Ago
Fix Outline Bunny suit WM mesh and prefab
7 Months Ago
medical syringe wounded animation update + audio event check
7 Months Ago
Merge from main
7 Months Ago
merge from new_console-ui
7 Months Ago
merge from main
7 Months Ago
Fixed recents items/vehicles acting weird, switched to a list
7 Months Ago
merge rust_relay_server -> main
7 Months Ago
merge main -> rust_relay_server
7 Months Ago
move away from wss (it allocates)
7 Months Ago
Fixed audio ugc button not resetting on close
7 Months Ago
Copying a row also copies the label, when relevant
7 Months Ago
Removed Owner Steam ID from admin panel, show team id instead
7 Months Ago
Fixed steam DLC price text layout issues
7 Months Ago
water wheel WB 1
7 Months Ago
console.erroroverlay 0 closes the error overlay
7 Months Ago
Pressing enter: - selects the search bar of the open tab - selects the input field in the console
7 Months Ago
Added a Tests section to BaseEntity and ItemDefinition inspectors, has buttons that will select or run the tests associated to this prefab Can also right click "Select Tests" on any prefabs
Rin
7 Months Ago
merge from save283 - Staging wipe
7 Months Ago
Merge from terrain_renderer
7 Months Ago
Add min radius for terrain culling
7 Months Ago
merge from main
7 Months Ago
Improve culling shadow bounds check accuracy and performance
Rin
7 Months Ago
Network++ Save++ persistance++
7 Months Ago
Don't apply the 0.25s early exit to the gesture viewmodel, still apply it to the third person
7 Months Ago
Added IK targets to microphone stand Added helper SetLeftHandIKTarget/SetRightHandIKTarget methods, would technically be faster than manually setting position and rotation
7 Months Ago
Enable animateVehicleAim360 on horse seats and add a blend tree (just one motion for now)
7 Months Ago
Merge from terrain_renderer
7 Months Ago
Remove unneeded map sample when culling terrain Remove terrain test scene
7 Months Ago
Merge from main Merged prefabs: Mannequin_deployed, huntingtrophysmall/deployed, fishing_rod_entity
7 Months Ago
Merge from main
7 Months Ago
Clamp uv for min/max height sampling
7 Months Ago
Updated armoured hatch anims to prevent wall clipping
7 Months Ago
Fix new scientists not playing movement animation in demos after the demo was paused
7 Months Ago
Possible Client_OnCassetteInserted NRE while spectating fix
7 Months Ago
merge from main
7 Months Ago
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7 Months Ago
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7 Months Ago
merge from main -> fix_server_browser_compression/http_client
7 Months Ago
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7 Months Ago
merge from fix_server_browser_compression -> main
7 Months Ago
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7 Months Ago
Fixed RW on FX meshes.