106,374 Commits over 3,806 Days - 1.16cph!
6P orientation debug ball is motion blended.
Merge Attack Helicopter -> Aux2
Fixed attack heli turret gun not getting correct location when not in listen server mode, just needed manifest rebuild
Update bagassignmode 'team' value to also include players from the same clan
More 6P smoke iteration/studying
Hide the crafting notice in the vitals area when disconnecting from a server
Tweaked 6point particle shader transmission behaviour
Fixed 6point particle shader errors when using motion blending
Added shadow pass to 6point particle shader when shader quality >= 100
Fixed clan table root bone reference being unassigned (StringPool warnings)
Fixed clan table jittery placement
Slightly better clan table deploy checks
Fixed 6point particle shader rotation edge cases + support for Flip
Fixed clan table collider layer
6P debug setup in particle scene
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Fixed Deferred Mesh Decal normal blending causing incorrect lighting
Another iteration of 6P smoke loops
Merge from experimental #
85384 (Unity 2021)
Fixed 6point particle material inspector
Merge from redirect_conveyor_max_fix
Merge from worldmodelupdates
Merge from august_art_bugfixes
Merge Main -> Experimental
Merge SpawnPointPopulationSpawners -> Main
Fixed population script type in file search. Fixed Tugboat population ID.
Stacked items that meet the threshold for a different world model will now regenerate the correct worldmodel
added internal shadow box to SlotMachine.Caboose.prefab
- updates the other static prefab variant too
fixed culling of the fencing on the tail of the attack heli for Paddy