106,374 Commits over 3,806 Days - 1.16cph!
More mission setup, better crafting stage and more spawners on the island
Fixed deploy item mission objective type, now works with building blocks and added support for showing progress counts
New mission to build first base, includes building planner, foundations, walls and a doorway
Reworked tutorial building guide process, no longer requires modifications to building blocks and is fully handled by the tutorial island component
Added Tugboat population spawn, based on harbor spawn points
New SpawnPopulationBase. Renamed SpawnPopulation to DensitySpawnPopulation, now inherits from SpawnPopulationBase. New SpawnPointSpawnPopulation that spawns a population based on defined spawn points in the world (also inherits from SpawnPopulationBase).
Don't suggest that clan tables are only in bandit camp or outpost because they're deployables
Static clan table prefab set up
Update bandit camp and outpost with new static clan table
Fixed industrial conveyors not respecting maximum amount in output when transferring several different redirect hazmat skins
Added diversuit skeleton prefab. Updated existing nomad prefab + menu list
Merge from hackweek-chat-emoji
Set showEmojiErrors to false and expose it as a convar
Expose block emoji, block emoji animations and block server emoji in the options menu (User Interface tab)
Merge Main -> Experimental
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Deployable clan table set up
Allow leaving your clan from anywhere instead of only at the clan table
Pass player controlled clan related text through the chat filter
Only show the "try again" message for errors which should just need a retry
More agressive slope angles for testing
Allow loading clan info for bot players in the editor for easier testing
Load clan info for players when they spawn instead of only when they connect
Load clan info for all sleepers when starting up the server
Merge from craft_queue_saving
Simplify the check to see if another player is in the same clan as you when showing nametags
Don't cancel the whole crafting queue when the player goes to sleep anymore
Make sure crafting doesn't update while the player is sleeping or transferring
Don't allow crafting queue changes while transferring
Work on building guides, guides now snap building blocks and disappear once a building block is placed
WIP saving and loading for the crafting queue
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Grab initial attempt at gpu culling from a shelf
Final air explosion sans 6P smoke