reporust_rebootcancel

106,377 Commits over 3,806 Days - 1.16cph!

1 Year Ago
Added global.blockServerEmoji convar to allow clients to opt out of receiving server emoji
1 Year Ago
Merge from global_networked_bases -> aux2
1 Year Ago
Fix MaterialPropertyBlocks not having new ComputeBuffers assigned when the ComputeBuffer is "resized"
1 Year Ago
Merge Main -> TugboatJuly
1 Year Ago
Shockwave + ground effect tests
1 Year Ago
Merge from global_networked_bases -> aux2
1 Year Ago
More cleanup & hopefully fixes
1 Year Ago
Explosion iterations
1 Year Ago
Added screwdrivers
1 Year Ago
fixed missing base color in a couple of materials
1 Year Ago
Added missing ambient light to festive garland window
1 Year Ago
fix for ramp/steps blocker
1 Year Ago
Explosion tonemapping iterations
1 Year Ago
Merge from global_networked_bases -> aux2
1 Year Ago
merge from main
1 Year Ago
merge from safezone_viewmodel_fix
1 Year Ago
merge from skull_trophy_fix
1 Year Ago
merge from august_art_bugfixes
1 Year Ago
Explosion files & research backup.
1 Year Ago
Update global_networked_bases/2021
1 Year Ago
Cleanup
1 Year Ago
merge from main
1 Year Ago
merge from building_skins_3
1 Year Ago
collision update
1 Year Ago
brutalist skin roof colliders tweak
1 Year Ago
Fix stackoverflow from typo Fix setting DrawCallCount to material count instead of submesh count
1 Year Ago
Refactor & fix writing IndirectArgs
1 Year Ago
Always add an initial pass when creating tool instance.
1 Year Ago
Pause water system too. Added button to open screenshots folder in explorer.
1 Year Ago
Refactor & fix initialization / cleanup of arrays + compute buffers Fix IndirectArgs not being rewritten after expanding the compute buffer Support renderers that have more submeshes than materials Remove redundant testing convars
1 Year Ago
large oilrig S2P
1 Year Ago
re-applying 84964
1 Year Ago
merge from main
1 Year Ago
merge from building_skins_3
1 Year Ago
updated roof conditionals models, gibs, colliders to fit whithin bounds of vanilla tiers
1 Year Ago
Test chaining screenshot capture. Set timescale to 0 before starting so that the shots are all the same, and back to 1 after.
1 Year Ago
Merge from main
1 Year Ago
Fix exception when opening the map with a sleeping bag cluster
1 Year Ago
Remove some unused temp outline code
1 Year Ago
merge from weapon_racks
1 Year Ago
Fixed weapon placement effect not working for some weapons. Placement effect for weapons using SkinnedMeshRender now also work correctly.
1 Year Ago
Setup Abyss items to work with weaponr acks.
1 Year Ago
merge from main
1 Year Ago
pumpjack static prefab - fixed ladder volume being too short added single collider for the fuel engine as the global metal mesh collider is removed added some missing box colliders on bones and rotated some for a better fit
1 Year Ago
merge from main
1 Year Ago
merge from august_art_bugfixes
1 Year Ago
merge from main
1 Year Ago
merge from fish_gut_notification_fix
1 Year Ago
merge from main