reporust_rebootcancel

106,377 Commits over 3,806 Days - 1.16cph!

1 Year Ago
Give name to the the instanced CommandBuffer & CommandBuffers created by `CommandBufferSystem` It now renders with the command buffer, just gotta figure out incorrect lighting, multiple meshes overlapping & lighting turning off every 1s
1 Year Ago
Cannon impact explosion WIP Muzzle iteration & naming consistency.
1 Year Ago
Merge from main
1 Year Ago
Updating macOS launcher for macOS Sonoma support
1 Year Ago
Default to development realm while testing in editor Add nexus.serverListRealm convar for overriding the realm to show in the server browser Update FP.Nexus to get the development realm
1 Year Ago
Submit DrawCalls via `CommandBuffer` instead of `Graphics.DrawMeshInstancedIndirect()` Hook `MainCamera.OnPreCull()` via a `InstancedCameraComponent` instead of static Action Change shaders to use a commandBuffer to get the start index of each drawcall instead of passing an index into each MaterialPropertyBlock (not completely done, more of a stash)
1 Year Ago
Remove instanced rendering from furnace & planters as they require an extra color to be passed in Some materials missed
1 Year Ago
Disable nexus.serverListEnabled by default in builds
1 Year Ago
merge from main
1 Year Ago
merge from auguest_art_bugfixes
1 Year Ago
reverted lootpanel.bbq prefab to known good version - Global S2P broke this?
1 Year Ago
merge from weapon_racks
1 Year Ago
Set correct textures for LargeWideWeaponRack.mat
1 Year Ago
merge from weapon_racks
1 Year Ago
Merge from main -> global_networked_bases
1 Year Ago
Merge from global_networked_bases -> aux2
1 Year Ago
See if small tweak fixes "virtual mesh not found"
1 Year Ago
Enabling material instancing on a few electrical materials (not custom instancing)
1 Year Ago
Main & coax muzzle FX.
1 Year Ago
Missed the other CS files for `print_prefabs` changes
1 Year Ago
Print number of prefabs added, removed & sort `print_prefabs` by number of prefabs missed
1 Year Ago
updated animator speed change parameter on the pumpjack static prefab to 0.4
1 Year Ago
Merge from main
1 Year Ago
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1 Year Ago
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1 Year Ago
Client build fix
1 Year Ago
merge from main
1 Year Ago
merge from cleanup
1 Year Ago
merge from main
1 Year Ago
merge from august_art_bugfixes
1 Year Ago
Fixed a wild pooling/input field bug that was making the autocomplete emoji popup options sometimes insert the incorrect emoji when clicked
1 Year Ago
BaseMountable now calls ModifyCamera on it's VehicleParent (if it has one) Better camera control on parachute, lock the players eye position to it's actual model eye position
1 Year Ago
Fixed gutting fish resulting in incorrect item pickup notices if the resulting items were placed in a stack
1 Year Ago
Introduce drag gradually over a second as the parachute is deployed for a more natural look
1 Year Ago
Refactor foot ik to have less huge blocks of copy and pasted code Fix foot Ik caching a bad position if the foot IK raycast does't hit anything, leads to better responsiveness when landing
1 Year Ago
Merge AttackHelicopterPreTurret -> Aux2
1 Year Ago
1 Year Ago
Fix missile pos negative collider scale complaints
1 Year Ago
Adjust interruption rules on jump animation for better responsiveness when landing on the ground
1 Year Ago
A complex merge from Main -> AttackHelicopter with 56 reconciled conflicts
1 Year Ago
Merge from global_networked_bases -> aux2
1 Year Ago
Fix initializing & destroying instanced rendering system not working (at least in editor)
1 Year Ago
Added freefalling blend tree animation, normalize forward and right animation parameters when falling with a parachute equipped
1 Year Ago
Added an AnimatorLOD to the mining quarry
1 Year Ago
Add animatorSpeedChange quarry variable to control animator ramp up/down Fixed missing animator and renderer connections
1 Year Ago
Cannon related FX & some more random stuff Unused file cleanup.
1 Year Ago
Moved the exhaust to the real location, and adjusted the texture so that it doesn't look like a window. Muzzle tweaks.
1 Year Ago
Firing effects WIP & related temp files.
1 Year Ago
pumpjack scrolling material update