reporust_rebootcancel

128,797 Commits over 4,201 Days - 1.28cph!

8 Months Ago
Fixed horse dung culling too early Converted LODGroup to MeshLOD
8 Months Ago
Added an actual modifier for horse dung scale instead of using digestion boost, will let us tweak it without impacting player boosts Added to bread
8 Months Ago
Horses poop faster with the digestion boost modifier
8 Months Ago
Tweaked apple world model collider so they don't roll too much when dropped on the ground
8 Months Ago
Changed some grading values
8 Months Ago
bees -> crafting_update
8 Months Ago
Buff bandit scrap exchange
8 Months Ago
Fixed NRE on beeswarm validate target
8 Months Ago
Added horse modifiers support Added horse gallop speed mod, added to apples
8 Months Ago
8 Months Ago
deleted bromeliad_d_billboard_spec
8 Months Ago
Setup honey consumable values
8 Months Ago
cookingv2 -> crafting_update
8 Months Ago
Send Network Update on gene change
8 Months Ago
Added gene modifier to chicken pie
8 Months Ago
Added better genes modifier, giving a chance to get better genes when planting a seed
8 Months Ago
fix cirrus fog, try to improve weather transition lerping
8 Months Ago
bees -> crafting_update
8 Months Ago
merge from item_ownership -> crafting_update
8 Months Ago
- Fix BeeSwarmAi disable convar - Ensure Bee Swarms can get to sleeping players
8 Months Ago
Apply D3D11 hack to fix IndirectDrawIndexedArgs.startInstance to Metal and OpenGL as well. Actually, the hack is now enabled for all renderers except Vulkan.
8 Months Ago
bee grenade viewmodel - anim updates - improved transition in animator - tweaked model position in viewmodel prefab
8 Months Ago
Missing bromeliad spec
8 Months Ago
Update phrases
8 Months Ago
merge from cookingv2
8 Months Ago
Update ownership phrase of corpses
8 Months Ago
wip tiger attack ledge anim editing so it works on low ledges as well as higher ones
8 Months Ago
Update metal detector phrase
8 Months Ago
bugfixes
8 Months Ago
Added collectible double yield modifier, giving a small chance to get double loot when picking up a collectible Enabled on pumpkin pie for now
8 Months Ago
merge from main -> item_ownership
8 Months Ago
merge from fix_runtime_profiling_container_url -> main
8 Months Ago
Fix runtime profiler not running when using the new upload container convars - required the SAS token convar to be set even if it was using the container upload method
8 Months Ago
Merge: from main Tests: none, no conflicts
8 Months Ago
Reduced normal intensity of mossy wood floor. Added WIP bespoke bamboo stairs to ziggurat. Committing missing mauritia meta. Replaced missing prefab links from zigg scene.
8 Months Ago
tool for checking trigger exclude layers for TriggerBase across assets
8 Months Ago
Horizontal header navigation
8 Months Ago
Merge from main
8 Months Ago
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8 Months Ago
Stop current anim on client when entity is recycled
8 Months Ago
Fix root motion NRE
8 Months Ago
Add convar to control if item ownership is shown on client - `show_item_ownership`
8 Months Ago
merge from coarse_grid_bounds_fix
8 Months Ago
pad CoarseQueryGrid bounds to handle offshore monuments properly - world size is not inclusive of these, just terrain
8 Months Ago
Fix client server compile errors
8 Months Ago
Fix potential animation invalid state (animation stopped, but still playing) Fix tiger potentially getting stuck out of navmesh
8 Months Ago
Bee atlas files.
8 Months Ago
Merge: from parallel_validatemove * Modifies Full Server Demo recording to grab more data + timestamps per packet * Adds editor-only "DemoServer" server backend that we can use in editor to play back full server demos. Switch editor to ServerMode and put path in GameSetup object * New server-side batch-update of players routine - disabled by default as it's not validated yet. Controlled by `server.UsePlayerUpdateJobs` * Added GamePhysics batch versions of OverlapCapsule and OverlapSphere * Couple unit tests to check Water's batch queries against non-batched versions Tests: A lot of server demos recorded and played back in the editor doing core activities (looting, harvesting, interacting). Made sure standalone server and client builds locally.