reporust_rebootcancel

154,401 Commits over 4,536 Days - 1.42cph!

8 Months Ago
Fix client compile error
8 Months Ago
Improve the way scientists search after losing sight of their target, todo fix scientists peeking too often instead of staying put
8 Months Ago
Subtract 141960 fix_npc_flanking
8 Months Ago
Merge from main
8 Months Ago
Merge from artist_pack_dlc
8 Months Ago
Update some damage protection properties for paintball damage type Similar to the water gun the server already sets damage to 0 if we're not hitting the right kind of entity, but made sense to update these anyway These damage protection properties also had not been configured correctly for bee stings and water
8 Months Ago
Updating skinning for egg suit
8 Months Ago
Merge from naval_update
8 Months Ago
Merge from client_parenting_callback_fix
8 Months Ago
outbreak scientist npc player v4 rig anims exported
8 Months Ago
Merge from bbs_player_limit
8 Months Ago
scientist_boats_gameplay_pass_4 -> main
8 Months Ago
- Buff PT Boat loot - Buff RHIB Loot
8 Months Ago
snowmobile, zipline and paddling anim updates
8 Months Ago
Swap PTBoat loot door to a regular dry box
8 Months Ago
- Wrap setup effect in try/catch - guard against transform parent being null
8 Months Ago
hideifaiming_nre_fix -> main
8 Months Ago
work in progress on block prefabs - bespoke collisions
8 Months Ago
head_animation_debug_command -> main
8 Months Ago
Added buttons for switching between each shadow preset on the editor window to make it easier to test
8 Months Ago
Added exit time transitions to head animations incase the lack of exit time or condition is stopping the transition on build
8 Months Ago
merge from main
8 Months Ago
Add a command to debug cannon/ptboat head animations not working
8 Months Ago
Adding player skin component to overalls
8 Months Ago
Adding skeleton skin component to paintball overalls arm mesh
8 Months Ago
Fixed paintball overalls clipping camera when doing gestures
8 Months Ago
Updating paintball overall prefab with new arm mesh
8 Months Ago
Adding arm mesh back to paintball overalls
8 Months Ago
Increase bounds of sleeping volume, to help prevent sniping sleeping AI, will investigate better solution post naval
8 Months Ago
Hide scientists healthbar
8 Months Ago
Make BBS hold to deploy and fix warning not appearing during placement if you already have a BBS somewhere.
8 Months Ago
Paintball overalls colour lookup tweaks
8 Months Ago
work in progress on block prefabs backup
8 Months Ago
Merge from fix_npc_flanking
8 Months Ago
Per-player max boat building station limit wip
8 Months Ago
Merge from naval_update
8 Months Ago
Hook up new flanking algorithm to fsm
8 Months Ago
Paintball Gun - missing viewmodel adjustments
8 Months Ago
Paintball Gun - swapped hopper shader and material adjustments to avoid exploits
8 Months Ago
Regraded everything for the changes. End result is less crushed darks.
8 Months Ago
Updating snowmobile driving anims
8 Months Ago
Added wearable tag to overalls prefab Icon update
8 Months Ago
merge from bot_sleeptarget_collider_fix
8 Months Ago
8 Months Ago
Merge from decal_layers_fake_transmission
8 Months Ago
Brightened overalls so their multiplied colour better matches the paintball colour Other minor texture fixes
8 Months Ago
merge from main
8 Months Ago
Added simple CPU and GPU timing tests for the shadow presets along with a simple editor window for configuring settings
8 Months Ago
Merge from naval_update
8 Months Ago
Merge from main