reporust_rebootcancel

136,661 Commits over 4,324 Days - 1.32cph!

10 Months Ago
bee_spawnrate_reduction -> main
10 Months Ago
Missed oak_e... Lives in a different folder
10 Months Ago
Add Flash [ON]/[OFF] display to camera UI Control flash with standard F light on/off Wider flash Created a new bulb icon (light one)
10 Months Ago
Merge from main
10 Months Ago
10 Months Ago
Merge from lr_deploy_speedup
10 Months Ago
Fixed CurveStateSpeed component not resetting animator speed to 1 when the state ends
10 Months Ago
Merge from main
10 Months Ago
Merge from tea_time
10 Months Ago
Fixed missing initial 50% roll when calculating armor slots leading to all armour pieces having a slot even if no tea was consumed
10 Months Ago
Merge from main
10 Months Ago
Add Buttons.DirectionalDrop, hold to use directional dropping.
10 Months Ago
Correctly include any inherited drop velocity, and the original velocity variance
10 Months Ago
Some more rough wip changes, some cleanup and sever side validation
10 Months Ago
Climate & post for remaining biomes.
10 Months Ago
Item set view model anim updates and added missing .viewmodel content
10 Months Ago
Added and updated more floor wallpaper materials for testing
10 Months Ago
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10 Months Ago
merge from vehicle_trigger_damage_fixes
10 Months Ago
missing prefab
10 Months Ago
Network flash effect Minor prefab changes
10 Months Ago
configured LootContainer damage for modular cars and bikes
10 Months Ago
tier 3 boat steering wheel blockout
10 Months Ago
added simple trigger-compatible collider to barrels for vehicle damage, leaves original collider setup the same
10 Months Ago
added additional damage multiplier for LootContainer entities to TriggerHurtNoChild for vehicle damage
10 Months Ago
Added a usable flash to the instant camera
Rin
10 Months Ago
Fixed Oil filter world model outline using Soda can Adjusted worldmodel collider
10 Months Ago
Shotgun & bow view model anim updates and added missing .viewmodel content
10 Months Ago
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10 Months Ago
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10 Months Ago
reduced jungling sapling health and wood yield to be inline with other biome saplings - lower health means cars run through them more naturally like in other biomes
10 Months Ago
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10 Months Ago
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10 Months Ago
merge from main
10 Months Ago
merge from building_los_fix
10 Months Ago
Added new LOS check positions for floor frame and floor triangle frame
10 Months Ago
merge from main
10 Months Ago
merge from hbhf_adjustablerange
10 Months Ago
Code cleanup, formatting
10 Months Ago
Can now adjust HBHF sensor range, similar UI to the seismic sensor Max range unchanged
10 Months Ago
Male lods
10 Months Ago
Fixed techtree position of Handmade SMG after adding silencer
10 Months Ago
Merge from emoji_player_lookup_fix
10 Months Ago
Fixed a pointless player lookup in emoji ownership check
10 Months Ago
Merge from industrial_crafter_5_slot
10 Months Ago
Added a 5th input slot to the industrial crafter to allow high external wall crafting
10 Months Ago
large sail blockout update
10 Months Ago
phrases
10 Months Ago
Rifle view model anim updates and added missing .viewmodel content