reporust_rebootcancel

133,986 Commits over 4,293 Days - 1.30cph!

10 Months Ago
Allow setting a custom initial orientation for projectiles
10 Months Ago
Experiment with different spawning rules for tiger and panther, trying to avoid them spawning too close to each other
10 Months Ago
Removed Old Snake Raw Textures
10 Months Ago
Added in Snake Raw Meat and Cooked Meat Materials and Models Setup Snake Cooked Meat Materials and World Model
10 Months Ago
Set indirect specular render target's alpha to zero when subsurface scattering isn't in use to avoid rendered icons from having back backgrounds
10 Months Ago
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10 Months Ago
Enabled raycasting on egg spawned during the event
10 Months Ago
Easter egg hunt improvements and fixes: - Egg spawn pos is now raycasted instead of using the terrain height map - fixes eggs spawning inside rocks, player bases etc - Initial eggs spawn uses raycast commands and is budgeted and spread out during warmup time
10 Months Ago
Adjusted base clip distance
10 Months Ago
Prepped prefab for cull volumes.
10 Months Ago
merge from groundwatch_nre_fix
10 Months Ago
Fixed vending machine storage adaptor pipes always being blocked
10 Months Ago
merge from Easter_event_2025
10 Months Ago
prefab cleanup - added guard rails
10 Months Ago
- Server projectiles now properly prevent head clipping on throw - Rebound HideUntilMobile to a more realistic distance for current rust - Setup convars to be able to control server projectile clipping settings with overrides on a per projectile basis
10 Months Ago
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10 Months Ago
Merge from main
10 Months Ago
Fixed the issue with the skin's speculer when using subsurface scattering and deferred indirect lighting
10 Months Ago
added the new terminals and electric boxes to the scene
10 Months Ago
Zigg tank update
10 Months Ago
Merge from /main
10 Months Ago
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10 Months Ago
trawler ship - broke the mesh down into components/tasks - ladder triggers, doors, ship fully explorable
10 Months Ago
Add convars to control camera clip buffer time and if enabled
10 Months Ago
Optim: FinalizeTickParallel - use a burst job to gather players to validate for tick history - Cleaned up a bunch of code by switching to NativeList from NativeArray - more TickInterpolatorCache usage Tests: staging demo playback
10 Months Ago
merge from jungle_update
10 Months Ago
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10 Months Ago
renamed rustige egg g deployed prefab to use same naming conventions as previous versions
10 Months Ago
Hotfix: Clamp texture streaming budget to at least 4096 MB
10 Months Ago
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10 Months Ago
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10 Months Ago
edited tiger run animation
10 Months Ago
Added night eye FX to crocs, wolves (disabled until code) Moved tiger protection file to the right folder. Adjusted night eye color on the different species to be a little different.
10 Months Ago
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10 Months Ago
Missing file
10 Months Ago
Moved bear protection file to the right folder too.
10 Months Ago
Moved the croc protection file to the correct folder.
10 Months Ago
merge from invalidlanguage_fix
10 Months Ago
merge from server-subscribe-nre
10 Months Ago
merge from condition_bar_repair_fix
10 Months Ago
merge from fix_backpack_safezone_suicide
10 Months Ago
merge from frontier_unlock_fix
10 Months Ago
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10 Months Ago
Reduce buffer time
10 Months Ago
Experiment with turning the renderers off on client projectiles when spawned locally for a few frames Should prevent projectiles from clipping into the players eyes for the first few frames
10 Months Ago
Switch some more colliders over to the proper collision version (cranes) S2P both harbors
10 Months Ago
Fixed errors with handling has clothing under checks
10 Months Ago
- Rename scripts - Setup wood armor pants
10 Months Ago
Setup code system for conditional over/under clothing to be displayed if existing clothes are under it - Used notify system to keep logic to a minimum - Setup wooden chest plate