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136,726 Commits over 4,324 Days - 1.32cph!

10 Months Ago
Safer SyncVar Implementation: Rosyln Source Generator creates: Weaver ID table (managed to make it free), read, write methods and backing fields. Run Weaving step based on the result of source generator, only bother hooking setter IL to run code created during the source generator phase Add source generator dependencies
10 Months Ago
better biome fog start height calculation, remove range clamp from some WeatherPreset sliders
10 Months Ago
outboard blockout
10 Months Ago
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10 Months Ago
Updated schizo tree COLs. Added first pass schizo sapling.
10 Months Ago
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10 Months Ago
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10 Months Ago
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10 Months Ago
Manual Anchor blockout and initial prefab setup
10 Months Ago
General Item Overlay design
10 Months Ago
RPC fix
10 Months Ago
minor changes to sails
10 Months Ago
Schizolobium second pass + feedback
10 Months Ago
Tightened up zigg collision
10 Months Ago
Merge from pickup_volume
10 Months Ago
Finished pickup volume code implementation Added volumes to half height bamboo shelf, bamboo wall shelf, regular shelves Enabled pickup on all of the above
10 Months Ago
merge from main
10 Months Ago
Steering Wheel Tier 2 Blockout placeholder
10 Months Ago
Female lods Male lod improvements
10 Months Ago
Functionality and code gen
10 Months Ago
merge from io_consistency
10 Months Ago
Fixed Couldn't create convex mesh error "rocking_chair_varient2_LOD0" A rocking chair worldmodel was using the wrong mesh for its collider
10 Months Ago
WIP friend authing. Assign dialog bog to tugboat privilege prefab now I've actually found it.
10 Months Ago
merge from trianglehatch_deploy_fix
10 Months Ago
Improved triangle ladder hatch deploy volumes, won't be blocked by random nearby deployables anymore
10 Months Ago
Fix frustum culling by skipping damage tracking as a temporary workaround
10 Months Ago
merge from swapseat_binds
10 Months Ago
merge from main
10 Months Ago
Put debug code behind conditionals, disable primitive rendering option, instancing now on by default, dispose all buffers on destroy, move buffers init to after all placements have been added to list, revert sections to main where possible, remove opt vertex macros and noise gen compute.
10 Months Ago
merge from vehicle_trigger_damage_fixes
10 Months Ago
moved trigger catcher prefab out from autospawn directories so the server stops complaining about it
10 Months Ago
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10 Months Ago
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10 Months Ago
Bootstrap page, Loading Screen design
10 Months Ago
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10 Months Ago
Added swap to seat 7 and 8
10 Months Ago
Fixed an oversight in swapseats
10 Months Ago
Merge from incap_dart_blur
10 Months Ago
merge from main
10 Months Ago
merge from main
10 Months Ago
Switching blunderbus and T1 SMG to use original camera movement
10 Months Ago
Trying a blur and darken combo for incap dart. Added a screen_blur_heavy post processing file.
10 Months Ago
WIP new PickupVolume system Works like a DeployVolume but denotes a space that must be clear of other deployables before an item can be picked up Setup on bamboo shelves for testing
10 Months Ago
Merge from targeting_attachment
10 Months Ago
Add a temporary icon, crafting costs Improved responsiveness of deleting pings, no longer wait for the double tap duration if hovering over an existing ping
10 Months Ago
New Targeting Attachment weapon mod, allows the player to use pings while the weapon with this attachment is equipped
10 Months Ago
Merge from new_silencers
10 Months Ago
Adjusted new silencer position on custom smg, spas12 and pump shotgun