reporust_rebootcancel

140,028 Commits over 4,383 Days - 1.33cph!

9 Months Ago
Fix SHDO baking with with muliple materials and when no material has been assigned. Add baking scene and baking prefab.
9 Months Ago
Compile fixes
9 Months Ago
More gesture wheel fixes
9 Months Ago
Polished gesture list, split assigned and unassigned gestures
9 Months Ago
Apply delta time
9 Months Ago
Expose a MovementMultiplier slider to SimpleFloatingEntity
9 Months Ago
Reapply the subtraction 124982 124983 of the other subtraction (revert_metabolism)
9 Months Ago
Compile fix
9 Months Ago
UI_Window warning editor only
9 Months Ago
Gesture menu progress
9 Months Ago
Restored store cart button
9 Months Ago
Small fixes and tweaks
9 Months Ago
Restored F1 item menu
10 Months Ago
Subtract 124976
10 Months Ago
Subtract 124978
10 Months Ago
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10 Months Ago
▋▊▍██ ▇▉▉ ▇█▇▍▊▍▍ ▋▄▊▋▊▍▊█▋▆
10 Months Ago
revert_metabolism -> main
10 Months Ago
Properly revert
10 Months Ago
compile error
10 Months Ago
revert_metabolism -> main
10 Months Ago
Revert 123078
10 Months Ago
Baseline
10 Months Ago
Fixed workshop scene using jungle color grading if the camera is in a particular spot
10 Months Ago
Update: BaseRaidBench - emulate timed explosive fuse Not really important for now, but later once rockets fly upwards and have a chance to miss, this should make it match reality closer Tests: ran the scene
10 Months Ago
Fix scientist breaking their spine to look at a player behind them while they are sprinting away
10 Months Ago
- Better vislog for neck rotation limit - Lerp rotation instead of snap
10 Months Ago
Update: BaseRaidBenchmark - expose batching mode via component Tests: none, trivial change
10 Months Ago
Convars for aboard player and auto close sails checks.
10 Months Ago
Update: BaseRaidBench - disable camera shake and hurt effects Tests: ran the scene
10 Months Ago
Bunch of thrust position calculation improvements. Makes turning much more reliable on a bigger variet of boats for now.
10 Months Ago
Constrain angles the scientist can turn their virtual head at (on server, where there is no animation)
10 Months Ago
Removed test arg in initial home navigate
10 Months Ago
Gesture menu progress, some refactoring and polish
10 Months Ago
Water pump idle loop audio is now affected by occlusion.
10 Months Ago
Server Browser design changes
10 Months Ago
Thrust position calculation fix
10 Months Ago
Update: Add BaseRaidBench to build scene list and mark it for maps bundle - Also removed the nuked Foliage scene - forgot to clean it up Tests: none
10 Months Ago
ghost ship interior progress
10 Months Ago
Update: BaseRaidBench - unblock pooling Takes the edge off halfway through the benchmark, but initial 5 seconds are still rough. Tests: ran the scene
10 Months Ago
Add support for building block-specific padding offsets (eg increase y padding on shipping container foundations, or on the outer side of wood walls) (Ensures more accurate alignment of deployables on specific building block types.) Introduced a static dictionary mapping prefab names to custom Y and normal padding values. Added support for padding modes: StrongsideOnly, WeaksideOnly, and Both. Applied padding logic during downward placement and wall/corner snapping.
10 Months Ago
Mark a bunch of collision meshes as R/W
10 Months Ago
Update: BaseRaidBench - reposition camera to above the circle Tests: ran scene
10 Months Ago
Bugfix: BaseRaidBench - fix NREs by loading game manifest on start Tests: ran scene
10 Months Ago
Pilot Codelock - updated icon, fixed material order in LODs
10 Months Ago
Update: BaseRaidBench - players now animate and produce muzzle flashes Tests: ran the scene
10 Months Ago
Add auto-save paintings option
10 Months Ago
Bugfix: BaseRaidBench - track weapon cooldown properly - also account for animation delay for weapons that have it The benchmark is now much more tame. Tests: ran the scene
10 Months Ago
Fix error with turret lerpspeed when compiling in NONE configuration
10 Months Ago
Update: BaseRaidBench - stagger initial weapon cooldowns More realistic, and avoids spiking specific frames Tests: ran scene