reporust_rebootcancel

136,944 Commits over 4,352 Days - 1.31cph!

10 Months Ago
added open version of wood storage box apple material variant for testing apple crate using what we already have (needs optimising)
10 Months Ago
Decay menu options
10 Months Ago
further adjustment
10 Months Ago
Set large furnace and small refinery as demolishable for initial testing.
10 Months Ago
Codelock leak tightness improvements.
10 Months Ago
10 Months Ago
Electric furnace tweaks.
10 Months Ago
cloud/atmosphere/fog interactions, shadows on biome fog
10 Months Ago
Settings scrollbar Toggle tweaks
10 Months Ago
IO bugfixes batch 1
10 Months Ago
erosion changes - retuned erosion again to allow better channel carving, while maintaining control - new method for terrain splatting that relies on calculating delta gradients from erosion heightmap delta, allows control to paint thin channels without painting large flat sections
10 Months Ago
Wallpaper floor & ceiling pack - added and removed items, cleaned up folders
10 Months Ago
Wallpaper floor & ceiling pack - updates and tweaks
10 Months Ago
Removing extra default material from coco torso fbx
10 Months Ago
Jungle biome distribution teaks & fixes
10 Months Ago
Settings menu progress
10 Months Ago
Added material design icons font for RustIcon The icon picker doesn't work with that character range though, can only select them by name for now
10 Months Ago
Cocoknight setup
10 Months Ago
WIP moving demolish functionality from StabilityEntity to DecayEntity so more things can use it.
10 Months Ago
Cocoknight update
10 Months Ago
Cocoknight update
10 Months Ago
Re-enable texture streaming jobs
10 Months Ago
main -> new_menu
10 Months Ago
Updating coco armour female torso prefab with new mesh
10 Months Ago
Re-enable bootstrap check
10 Months Ago
main -> syncvars
10 Months Ago
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10 Months Ago
texture resize + optimisation
10 Months Ago
Add inventory page
10 Months Ago
10 Months Ago
bee catapult bomb basic prefab setup LODs
10 Months Ago
Improved terrain blend map and pushed road connections away from jungle_ruins_c in order to limit terrain deformation from nearby paths
10 Months Ago
Separating coco armour torso mesh and updating viewmodel prefabs
10 Months Ago
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10 Months Ago
Setup options styling on main menu
10 Months Ago
Missed files
10 Months Ago
Tab system Wired up home and play Animation transitions
Rin
10 Months Ago
Updated inventory move sfx Added phys impact sfx (item pickup is no longer silent)
10 Months Ago
Merge from foliage_instancing
10 Months Ago
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10 Months Ago
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10 Months Ago
Fixed navigation architecture Setup Page system
10 Months Ago
Settings dropdown
10 Months Ago
* Restore damage tracking for command and instance buffers * Skip RemoveDestroyedMeshes() as it doesn't seem to be needed anymore and it was taking well over 3 ms
10 Months Ago
Add check for AsyncGPUReadback support
10 Months Ago
GenericSkin Overlay sub header and styling
10 Months Ago
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10 Months Ago
Settings menu search bar
10 Months Ago
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