106,404 Commits over 3,806 Days - 1.16cph!
Added support for turning the main spotlight on and off with the light key
Disable write defaults on new turn on/off animator states, fixes foot jitter
Fixed light meshes disappearing when lights are off, and fixed some scripts not being set to IsDynamic
Removed colliders from Tugboat lights, since they'd be client-side only
Some tugboat lights now only on when engine is on. Left some on all the time tough, to avoid player inconvenience
Hooked up exhaust effect. Set all tugboat FX to the correct initial state.
Decrease frontWakeMinSpeed to 1m/s. Looks jarring when it starts up, otherwise
Only play tugboat front wake effect if submerged and moving at at least 9km/h (2.5m/s)
Added support to boats for a separate reverse throttle effect
Adjusted tugboat driving performance for slower acceleration, but higher maximum speed
Added Vehicle World and Vehicle Large layers to the default bounds check masks used by spawn handlers
3p diver torch - created holdtype override for diver torch, so both standard flame torch & diver torch can play independent on/off anims
updated entity to use new override.
Cherry picked
83656 => Restored Assets\Prefabs\Misc\Recycler.meta
Restored Assets\Prefabs\Misc\Recycler.meta
Merge from aux2/diversuit-merge (diversuit)
merge from main -> global_networked_bases
All guns consistent worldmodel orientation, with pivot/CoG shifted where it feels logical
Fix "Native Collection not disposed" error (forgot to dispose a NativeArray)
Fix compilation error on client
Cherry picked 83648: Fixed compile errors in Custom\StandardWithTwoDecal shader
Cherry picked 83648: Fixed compile errors in Custom\StandardWithTwoDecal shader
Cherry picked 83648: Fixed compile errors in Custom\StandardWithTwoDecal shader
Fixed compile errors in Custom\StandardWithTwoDecal shader
Merge from diversuit/shader-merge
Changeset merge from shader-improvements
exported unarmed player climb up and down rope in ferry terminal branch
Merge from aux2/ferry_merge (ferry_terminal)
Merge from ferry_terminal
Added pump model to the pumpjack
Updated tugboat door mesh
Tugboat interior mesh update
Cherry picked:
83634 Fixed forward shaders sampling light proxy volume (not used)
83635 Fixed broken atmospheric scattering on glass and other semi-opaque materials
Merge from ferry_terminal/shader-merge4
Changeset merge from shader-improvements
going through lists of checks for brick skin release
Fixed broken atmospheric scattering on glass and other semi-opaque materials
Fixed forward shaders sampling light proxy volume (not used)
disabling crunch compression on building parts texture atlases
disabling crunch compression on building parts texture atlases
Refactor `InstancedEntityRenderScheduler` into `InstancedEntityScheduler` and `InstancedRenderScheduler`
First cleanup of code
All instanced rendering commands restricted to admins
Fix windmill scale being wrong as we weren't taking the full scale of individual MeshRenderers into account
3p torch, melee override updates
Cherry picked
83457 => Fixed deferred decal lighting
Cherry picked
78436 => Possible fix for vehicle window shader bug
caves modules re-lighting (and fixing some OP lights along the way)
Fixed Cliff_LOD shader pragma