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134,427 Commits over 4,444 Days - 1.26cph!

10 Months Ago
Add and setup low cannon wall. Added to boat planner.
10 Months Ago
Add ConcurrentBoolArray as a simpler (but more wasteful) form of ConcurrentBitArray to get things going quicker. Add a function to find contiguous regions of values efficiently.
10 Months Ago
floating city generic container 2
10 Months Ago
Fixed the rendering of the underwater lab windows
10 Months Ago
Move error log to where it actually is an error
10 Months Ago
broke up PlayerBoat monolith file
10 Months Ago
comitting to non-controlled sails and torque rudder control scheme for now
10 Months Ago
Merge from deployable_cannon
10 Months Ago
Fix cannon not appearing
10 Months Ago
Updated modular boat prefabs with art components, gibs
10 Months Ago
merge from decor_lighting_dlc
10 Months Ago
merge from locked_cabinet
10 Months Ago
merge from decay_scale_ui_fix
10 Months Ago
merge from pilotpack_store_fix
10 Months Ago
merge from /serverbrowser_duplicating_results_fix
10 Months Ago
Better node/data type registry
10 Months Ago
Fixed pilot pack store tile redirecting to exhibit pack page
10 Months Ago
merge from throwable_eggs
10 Months Ago
merge from hackweek_food_viewmodels
10 Months Ago
init branch for merging
10 Months Ago
UI for multiple input meshes
10 Months Ago
Casino modelling progress Organized casino interior objects
10 Months Ago
merge from ceiling_light_placement_fix
10 Months Ago
merge from wall_cabinet_storage_monitor_fix
10 Months Ago
merge from modded_monumentmarker_fix
10 Months Ago
merge from tugboat_team_bag_labels_fix
10 Months Ago
merge from main
10 Months Ago
merge from store-updates-sept2025
10 Months Ago
Fix the server browser duplicating listing results
10 Months Ago
Added stats display row for Anti-vehicle damage, removed vehicle damage from main "Damage" stat
10 Months Ago
added translations
10 Months Ago
Bugfix: ensure entities are subscribed to switched-to group before we transition it's children to new group - This resolves an issue when moving around fast with an item in hands, and it suddenly gets re-equipped Caused by backup of player subscription queue, which can "desync" player - they'll move to a new group they're not yet subscribed to. Tests: flew around at 100-speed noclip and monitored subscription queue size. despite backup, it no longer re-equipped my gun
10 Months Ago
Bicycle bunnyhopping basics https://files.facepunch.com/jacob/1b0411b1/Unity_tJ9ExIRjAG.mp4 Bicycle can now bunnyhop every 3 seconds by pressing right mouse button. - Todo: use the bike's angle in the jump - Todo: require bike stamina to jump - Todo: not jump when waterlogged
10 Months Ago
Merge: from main
10 Months Ago
Clean: comments, spans and names Tests: none, trivial changes
10 Months Ago
Progress on cleaning up all current conversation/mission changes
10 Months Ago
Optim: UsePlayerUpdateJobs 2 - merge partially ordered chains of snapshots - This reduces allocations (since we create less tasks), and should help with parallelization (reducing task scheduling overhead), but requires preprocess cost Tests: on craggy with UsePlayerUpdateJbos 2, flew out of bounds and respawned(this causes 500+ entity snapshots to be sent) 10 times in a row - no exceptions, disconnects and all entities seemed to be present
10 Months Ago
fix status effect vitals HUD overlay sorting under heavy helmet
10 Months Ago
Set dressing work from supplies barge
10 Months Ago
Fixed forever bug that caused the HAB to always have the hurt trigger active when it should turn off based on inflation and velocity
10 Months Ago
remove debug tex output
10 Months Ago
lod baker multiple source meshes support
10 Months Ago
Renamed killTriggers to crushTriggers and added the triggerMovePos to the list so it is activated/deactivated at the same time as the triggerHurt
10 Months Ago
waterpipe reload animation update
10 Months Ago
updated charity plushie 01 lods
10 Months Ago
Replaced blockout containers on supplies barge with generic floating city treatment container. Added static shelves prefab variant.
10 Months Ago
Bugfix: fix a missing profile scope in FoliageGrid Tests: used the profiler in editor, no more errors
10 Months Ago
Change hab.repair.item.prefab to use the hot air balloon avatar rather than the old placeholder bear rug so "Killed by X with a Hot Air Balloon" shows the correct icon
10 Months Ago
lr300 animation updates
10 Months Ago
Updated charity plushie meshes with LODs, and updated prefabs with new meshes