106,396 Commits over 3,806 Days - 1.16cph!
Merge PhysicsLayerRevamp -> save239
merge from ferry_terminal
Merge PhysicsLayerRevamp -> Aux2
Merge PhysicsLayerRevamp -> Main
prepared all diver ak prefabs
fixing blocker in trailer
Moved dropped items back to the Debris layer. Fixed "dropped" items that are stuck in ragdolls (e.g. arrows) causing ragdolls to fly away.
Merge from water5_final/shader-merge
Changeset merge from shader-improvements
added tanks variants 2 and 3 to diver hazmat prefab
Fixed FoliageGridBatch bounds calculation being incorrect (causing large foliage to pop in and out of view)
merge from ferry_terminal
Merge Tugboat -> Main. Adds driveable tugboats that spawn at harbour monuments.
Ik hands for tugboat, and visible arms when driving
Merge RHIB_IK -> Tugboat, so I can use some of the same system for the tugboat driver
Use a different, simpler system for tugboat wheel rotation
Tugboat steering wheel turns
Implemented rope climb animation
Enabled on all rope climb prefabs
Disabled the new "Forward" particle effect on RHIB until we have all changes merged (see Asana)
Merge from ferry_terminal
Merge from ferryterminal_media
Optimizing overly expensive underwater bubbles & plankton WIP
Fixed misassigned bones on new viewmodels
Unsaved viewmodels render update
Nixed late blue cast on water splashes, looks odd in certain weather conditions.
Fixed issue with throttle splash on rhib.
divingsuit world model, prefab setup, icons
Use the version of tugboat_dirt_leaks from Tugboat branch
One more tweak to controls LOD0 mesh
Finished tugboat and controls LOD0
Tugboat texture tweaks
New specular map for glass
Trying to profile an error that turned out to be corrupted asset bundles
Fixed SocketMod_InWater (was broken inside pools)
Fixed fishing rod (was broken almost everywhere)
Fixed various rendering issues with the torch on & off state.
Disabled the viewmodel flare for now because of compatibility issues, and tweaked the glass to get more traditional flaring to compensate.
Cherry picked
83701,
83708,
83709 => Standard override update, Decal Layer Masking