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106,585 Commits over 3,836 Days - 1.16cph!

1 Year Ago
added more loops to warhead cones so they smooth nicer on LOD0
1 Year Ago
fixed elevator cabin button travel
1 Year Ago
merge from itemskins_convar_restrict
1 Year Ago
cherrypicking 81128
1 Year Ago
Added wood braces to the adobe skin interior walls
1 Year Ago
merge from nuclear_missile_silo
1 Year Ago
merge from main
1 Year Ago
Cherrypick 81122 to NMS. Fixes chair showing as mountable when it has no valid dismount.
1 Year Ago
Added UsesAsOffset bool to LerpBetweenPointsBool to force offsetPosLocal to actualy work as an offset (defaults to false to preserve old behaviour)
1 Year Ago
cherrypicking 81009 - disable easter
1 Year Ago
Cherrypicking 81009 - disable easter
1 Year Ago
updated office elevator cabin call call buttons
1 Year Ago
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1 Year Ago
OnDestroy() not Destroy()
1 Year Ago
Fix spawn groups not being removed from SpawnHandler when destroyed
1 Year Ago
Range indicator
1 Year Ago
Fade the damage indicator in and out a bit more
1 Year Ago
UI damage indicator
1 Year Ago
Reinstate changes that 80221 merge ("merge from gameplay_metrics") accidentally stomped. Client and Server ValidDismountPosition calls now match exactly again. Also using discards ("_") instead of creating a Collider for some TestNoClipping calls.
1 Year Ago
Merge from nuclear_missile_silo
1 Year Ago
Merge from main
1 Year Ago
Add 'radial_menu_mode' convar Add option to change radial menu from hold to toggle mode so it works on trackpads
1 Year Ago
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1 Year Ago
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1 Year Ago
Fix pumpkin being equipped on head when you right click it from inventory
1 Year Ago
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1 Year Ago
Added a detailed exterior culling volume / this will cull the exterior of silo when you are inside the tunnels
1 Year Ago
Accidently put #if UNITY_EDITOR instead of reverse
1 Year Ago
Only developers & admins can use 'graphics.itemskins' to disable workshop skins
1 Year Ago
Updated elevator cabin mesh to support the new buttons
1 Year Ago
Moved a few props that you could get stuck on
1 Year Ago
Moved ground_junk_straight_b and ground_junk_straight_c props to the caboose folder since those prefabs were made specifically for the Caboose and didn't work with culling volumes due to using LODGroup Created new variants of the ground_junk_straight_b and c and added RendererLOD to them Replaced the old prefabs in the scene with the new ones Replaced some other props that used LODGroup Scene2prefab
1 Year Ago
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1 Year Ago
unlock_all_skins disabled by default convar no longer saved (so it resets to false default)
1 Year Ago
Tweaked radio tower mesh Added ladder trigger to the radio tower Scene2prefab
1 Year Ago
Add menu option for to toggle using steam nicknames for friends
1 Year Ago
Tweaks to the underground lighting. New worklight fixture to further highlight the warhead + surrounding tweaks. Disabled all light occludees because cull volumes handle it. Blanket increased light LOD distances also because the cull volumes will handle that.
1 Year Ago
Changed bulletin board glass material to a decal to fix lighting glitches
1 Year Ago
Fix escaping in JSON serialization
1 Year Ago
Merge from Main
1 Year Ago
Finished splitting off all large culling volumes Scene2prefab
1 Year Ago
Merge from experimental
1 Year Ago
Merge from main
1 Year Ago
Merge from main (previous attempt failed to include a few moves)
1 Year Ago
Merge from main
1 Year Ago
merge from nuclear_missile_silo
1 Year Ago
Fixed terrain poking through garage door Added road connection near garage door Scene2prefab
1 Year Ago
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1 Year Ago
resized building skin atlases to 2048 max. enabled crunch compression
1 Year Ago
UI RC