reporust_rebootcancel

138,670 Commits over 4,352 Days - 1.33cph!

1 Year Ago
merge from softcore_update/deployable_corpse
1 Year Ago
Fixed corpses not being oriented properly when falling
1 Year Ago
Updated workshop OBJ models - Water purifier, Garage Door, Vending machine, Long Tshirt, Tshirt, Reactive Target, Table, Stone Hatchet, Stone Pickaxe, Spinning Wheel, Thompson, MP5
1 Year Ago
Update: translate ValidateMove to batched ValidateMoves Internally it's the same logic for now, as I've yet to properly intergrate TickInterpolatorCache and need to convert a lot of internal methods Tests: played back staging demo - got same numbers and no new errors
1 Year Ago
merge from softcore_update/deployable_corpse
1 Year Ago
Added ignoredEntity support to DeployVolumeOBB, fixes corpses hitting themselves when looking for valid pos Show the placement error when attempting to repair a corpse on an invalid pos Fixed sleepers not blocking corpse repairing Cleaner checks
1 Year Ago
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1 Year Ago
Update: made some caches stable across frames Tests: played back staging demo - no new errors and stats match expected
1 Year Ago
Corpses landing on invalid positions aren't killed anymore, they're just not repairable This prevents loot from being destroyed
1 Year Ago
Clean: simplify call Tests: none, trivial change
1 Year Ago
vertical_storage_test
1 Year Ago
wall shelf deployable for Mauro
1 Year Ago
Merge: from parallel_validatemove Tests: none
1 Year Ago
Merge: from parallel_validatemove - bugfix for invalid transforms in the cache - fallout from previous bugfix Tests: played back staging demo - counts as expected and no more errors about transform cache inconsistency
1 Year Ago
Bugfix: fix transform cache rebuild loop Previously threw away dirty indices too early, missing on some player cache changes Tests: played back the staging demo - no more error logs about transfomr cache inconsistency
1 Year Ago
Update: consolidate debug logic - Also ValidatePlayerCache fixed to actually check for native-null players I'm hoping I won't need this after tomorrow, but keeping it fixed to use for testing on staging for a bit Tests: ran through the staging demo - notifced it's picking up an issue from the prev merge, will fix shortly
1 Year Ago
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1 Year Ago
Testing vertical storage, replacing shelves and dropbox for now
1 Year Ago
Set all corpses repair costs to match repair bench repairing costs
1 Year Ago
Merge: from parallel_validatemove Tests: none, no conflicts
1 Year Ago
Smaller TC corpses
1 Year Ago
Players do not collide with deployable corpses anymore
1 Year Ago
Smaller workbench 3 corpse
1 Year Ago
Merge: from parallel_validatemove - Bugfix for null players in PlayerCache causing UsePlayerUpdateJobs to get disabled Tests: played back staging demo - got similar results
1 Year Ago
Clean: fixing broken whitespaces that I spotted with the merge Tests: none, trivial change
1 Year Ago
Merge: from main Tests: none, no conflicts
1 Year Ago
Bugfix: PlayerCache now tracks players that are removed from the server Original impl left a space where it could miss some of the players, leading to rogue nulls. Tests: played back staging demo - had same numbers
1 Year Ago
Corpses can be picked up, gives you the associated item with 0 health
1 Year Ago
Owners can now open container corpses to retrieve the loot without repairing
1 Year Ago
Merge: from parallel_validatemove Tests: none (resolved into dest version)
1 Year Ago
Update: adapted code to PlayerCache change - FinalizeTickParallel now uses `player.StableIndex` as indirection, instead of iterator index - Updated validation checks - Transform caching job now checks for invalid transform accessses Tests: ran all relevant unit tests, played back staging demo - got comparable numbers
1 Year Ago
merge from softcore_update
1 Year Ago
Trying out some gameplay changes
1 Year Ago
Remove some logs
1 Year Ago
Added newly baked AO to tshirt materials
1 Year Ago
merge from save266 - Staging wipe
1 Year Ago
Merge from softcore_update
1 Year Ago
Fix NRE when creating TC and large wood box corpses
1 Year Ago
phrases
1 Year Ago
trawler ship dirty greybox, concept art mesh before cleanup and break down - folder structure
1 Year Ago
Make jungle building skin work with `upgrade_radius` and related commands
1 Year Ago
Merge from softcore_update
1 Year Ago
Added new MeshCombiner menu option Created combined meshes for storage barrels, vanilla tool cupboard, large wooden box gibs, set to mesh cull 100m
1 Year Ago
Merge from softcore_updates/bag_changes
1 Year Ago
Fixed being able to pickup destroyed bags/towels/beds
1 Year Ago
Fixed fridge not retaining half of it's items when destroyed/repaired
1 Year Ago
Merge from parent
1 Year Ago
Prevent TC from being repaired if it would overlap another TC once it's repaired