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106,921 Commits over 3,836 Days - 1.16cph!

2 Years Ago
Added ability to override the ocean scale via convar
2 Years Ago
enabling crunch compression on the tarpaulin textures changing tarp material to use standard + wind
2 Years Ago
Adjusted marketpalce_cloth material
2 Years Ago
An insignificant edit to TrainWagonC. Trying to wake the build server up to the latest changes
2 Years Ago
manifest update
2 Years Ago
Switched LOD system on prefab cubes to unity's LOD as it works in screen space instead of distance, this means large blocks will cull from further away Disabled batching (not compatible with Unity LOD) - all of these materials have GPU instancing enabled so they should still be reasonably efficient
2 Years Ago
Added clientperf_detailed to return up to last 1000 client frametimes, switched clientperf to StringRaw()
2 Years Ago
All tiled cube prefabs now use a RendererBatch and will get culled at 150m
2 Years Ago
End shunting prematurely if a collision happens
2 Years Ago
Merge from main
2 Years Ago
Add --json support to listtoolcupboards
2 Years Ago
Merge from listtoolcupboards
2 Years Ago
Show one signal light if there's a train car but it's not an unloadable one
2 Years Ago
- Coaling tower now detects train cars that aren't unloadable, and allows shunting them too. - Simplified the amount of possible interaction states in the coaling tower UI.
2 Years Ago
Average fps more accurate for first 60 seconds (not perf 6 fps) Log last 1000 frame times (rolling buffer)
2 Years Ago
Return current performance info (report isnt updated when menu is open) and fix json
2 Years Ago
Merge Main -> Trainyard Update
2 Years Ago
Marketplace tarpaulin meta file fix
2 Years Ago
- Trains now support shunting forward and back one wagon at the coaling tower controls. Still some work to do on it. - Added button press/release/failure sounds.
2 Years Ago
Added network version & protocol to serverinfo, status command can return json
2 Years Ago
PerformanceReport gathers all performance numbers, sends json blob & can include requestId to coorelate responses & can optionally return json
2 Years Ago
Fix compile error on client from effect_exploit_fix
2 Years Ago
Add --json option to most text table commands: stats, playerlistpos, listvendingmachines, players, teaminfo, subscriptions, pool, print_prefabs, print_assets, packetlog, rpclog, playerlistpos, scalars, weather.report, print_approved_skins, monuments, combatlog
2 Years Ago
Added tarpaulin to the marketplace terminal
2 Years Ago
Default forceUnloadBundles to true to match current release behavior
2 Years Ago
Include target entity id in content report
2 Years Ago
Use old behavior for FileSystem_Warmup.GetAssetList unless running asset warmup in the background
2 Years Ago
Revert some of the changes made to the non-async asset warmup implementation
2 Years Ago
Asset warmup will no longer use async asset loading when global.warmupConcurrency <= 1 global.warmupConcurrency and global.preloadConcurrenct default to 1 so async asset loading is not used anywhere by default global.asyncWarmup defaults to false, and will now enable running asset warmup in the background when set to true
2 Years Ago
Merge from cui_texture_cache
2 Years Ago
^Merge from effect_exploit_fix
2 Years Ago
Hooked up ocean scale to weather.
2 Years Ago
Possible fix for f96afe8f192318743adbf8e0d929e925 (WagonC) GUID error
2 Years Ago
Revert change to asset warmup's exclusion filter
2 Years Ago
Reorganize combatlog code, ensure FiredProjectile is pooled correctly
2 Years Ago
South tunnel dressing
2 Years Ago
Subtract 72472
2 Years Ago
2 Years Ago
Small furnace missing controls
2 Years Ago
Hardcode entity names in panels & remove auto updating panel name
2 Years Ago
Merge from nexus
2 Years Ago
Show the player position on the nexus map and make it support focusing on the player
2 Years Ago
Slit effects into 2 volumes. Blending grading and bloom strength based on depth, blur, wiggle and line and masked out based water level mask.
2 Years Ago
No terrain blend variant of the snow pile material.
2 Years Ago
Backup in case this is dumb
2 Years Ago
Adjusted effect settings
2 Years Ago
Set secondary colliders for stairs in the cargo ships / this should fix the issue of bullets not passing through the gaps in the stairs
2 Years Ago
Scene backup/south tunnel
2 Years Ago
Fixes and tidy up. Added keywords for some quality settings.
2 Years Ago
ConsoleSystem camphysicalfocallength default fix