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106,930 Commits over 3,836 Days - 1.16cph!

2 Years Ago
Update import settings for libsqlite3.so to include Linux
2 Years Ago
merge from main
2 Years Ago
Cache CUI Textures & destroy on disconnect
2 Years Ago
Merge from async_loading
2 Years Ago
Add global.asyncWarmup as a convar for client too Defaults to true but when set to false it will turn off running asset warmup in the background and will add it back to the loading screen using the old logic Will only fully work if set on the command line
2 Years Ago
merge from main
2 Years Ago
merge from async_loading
2 Years Ago
Don't use async asset loading when spawning world with preloadConcurrency set to 1
2 Years Ago
Change monument unloading threshold to 24GB of RAM Call UnloadUnusedAssets even if we don't unload monuments, just in case
2 Years Ago
Road tunnel lighting prefab.
2 Years Ago
Fixed typo when using ent_who on signs
2 Years Ago
Road tunnels dressing + lighting progress
2 Years Ago
All airfield lights controlled by switches will also turn on during the day to prevent confusion
2 Years Ago
Arctic base / Made exterior lights that are controlled by light switches also turn on during day time to prevent confusion
2 Years Ago
Maybe a better way of smoothing the line
2 Years Ago
procedural_cave_entrance_a tweaking terrain parameters and topologies, trying to integrate into terrain hillside as seamlessly as possible adding a test map that only loads caves and environment for quick iterating
2 Years Ago
Reduced intensity of the blue color overlay in arctic biome
2 Years Ago
Slightly brightened BuildingDark environment volume type
2 Years Ago
Switched excavator environment volumes to brighter ones
2 Years Ago
procedural_cave_entrance_a scene and basic setup
2 Years Ago
merge from main
2 Years Ago
Merge from main
2 Years Ago
Merge from async_loading
2 Years Ago
Add server-only convar global.asyncWarmup to enable the async asset loader for asset warmup (default true, except on linux) Should revert to the old logic by default on Linux to improve server boot times
2 Years Ago
Fixed NRE when attempting to report offensive content when not in a server
2 Years Ago
More tweaks
2 Years Ago
Layout changes Made the seen/friendly/enemy buttons a toggle so it shows what the current state is (and prevents clicking on the same state)
2 Years Ago
A small fix on marketplace terminal
2 Years Ago
Made changes on marketpalce terminal
2 Years Ago
Merge from main
2 Years Ago
Road tunnels progress
2 Years Ago
Store desync of timeSinceLastTick in combatlog
2 Years Ago
Finally fixed all edge cases with mask generation
2 Years Ago
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2 Years Ago
skin approval
2 Years Ago
Road tunnel dressing WIP
2 Years Ago
Baked the spline extruded road tunnels down into standard unity meshes.
2 Years Ago
Fixed grass not growing around powerlines - redid the terrain modifiers a bit
2 Years Ago
vacuum tube anim setup to handle wagons of various heights
2 Years Ago
Testing spline extrusion methods on the mountain tunnels, so that they don't have to curve so much and become worth traversing.
2 Years Ago
Disabled road grass decor (look very out of place / not grounded at all, particularly with the new road specular)
2 Years Ago
fixed some material ID mismatch on lightpost_a
2 Years Ago
switched layers on the damaged brick wall set material
2 Years Ago
merge from main
2 Years Ago
Tweaked concrete_f_single set for damian
2 Years Ago
Fixed diving tank worldmodel not having LODs setup properly Added Tools/Optimizer/Convert LODGroup to RendererLod Added Tools/Prefabs/Replacer to replace a bunch of prefabs while keeping their position Removed most LodGroup components from fishing villages (results in visible meshes from a distance when usiong binoculars/scopes)
2 Years Ago
Cull speaker meshes on compound music stage Don't use the aggresiveShadowLod convar on renderers with only 2 states Cull CCTV static arm mesh Cull some small pieces of the marketplace workbench prop
2 Years Ago
Added marketplace terminal
2 Years Ago
2 Years Ago
Reapply train tunnel changes