reporust_rebootcancel

127,429 Commits over 4,109 Days - 1.29cph!

1 Year Ago
Added grounded flag. Remove now unused inventory item related stuff. HAB equipment items can now be flagged as equippable only on ground. Radial menu options now only display when they pass the correct checks.
1 Year Ago
Testing Deckard Render
1 Year Ago
Coverage query flares working in edit mode
1 Year Ago
exported rig and rough animations for testing on the homing missile launcher viewmodel and setup anim clips in unity
1 Year Ago
Removed several texture assets from server content.bundle
1 Year Ago
merge from main
1 Year Ago
bugfixes
1 Year Ago
Added colliders, LODs, set prefabs, and updated the texturing for the metal briefcase models
1 Year Ago
Whitespace / debug log cleanup
1 Year Ago
Removing unused variable
1 Year Ago
Removing old server GamePhysics performance workaround
1 Year Ago
Attack heli now shows damage FX on the rocket pod texture too
1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
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1 Year Ago
merge from ConvexDeployables
1 Year Ago
Use Distance2d, it's cheaper
1 Year Ago
Increase patrol helicopter push back force when flying over water, should prevent it getting too close to water Fixed patrol helicopter getting in a stuck AI state when targeting a player that is on the surface of deep ocean (the helicopter still disengages if its target is too deep underwater, but it will continue patrolling and looking for targets)
1 Year Ago
Merge from main
1 Year Ago
Add UpgradeOptions implementation. Upgrades now applied via radial menu options. Menu option runtime generation. Switched to RPC implementation for equipping/using items.
1 Year Ago
Increase size of parachute renderer bounds
1 Year Ago
Fixed the parachute not appearing properly in demos after scrubbing
1 Year Ago
merge from main
1 Year Ago
Add debug.deleteEntitiesByShortname, eg. "debug.deleteEntitiesByShortname parachuteunpacked" Deletes all entities with a matching shortname/prefab name More performant than the "del" command
1 Year Ago
Merge from main
1 Year Ago
Client compile fix
1 Year Ago
When seconds_until_shore_drift or seconds_between_shore_drift convars change, the values are now correctly updated on existing boats.
1 Year Ago
More efficient vehicle finding in fixcars convar
1 Year Ago
Fixed chinook ground fx always playing and improperly positioned
1 Year Ago
Merge Main -> Experimental
1 Year Ago
Don't reset boat shore drift start time when restarting server. Save the value.
1 Year Ago
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1 Year Ago
Adjusted layer check
1 Year Ago
Supply drops now disengage their parachute if they hit a tugboat (no changed behaviour for other vehicles like helicopters)
1 Year Ago
Added boat position to boatdriftinfo convar
1 Year Ago
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1 Year Ago
Merge from airpatch_media
1 Year Ago
Parent merge
1 Year Ago
Merge from main
1 Year Ago
Add empty UVs for meshes without UVs (shadows) so vertexID always references the correct UVs Try to setup shadows with procedural rendering but it has shader error
1 Year Ago
Fixed broken parsing of player names on in-game twitch rivals trophy UI
1 Year Ago
Merge from heli_flares. (F15 FX update)
1 Year Ago
F15 flare iteration to bring it more in line with the choppers.
1 Year Ago
Merge Main -> Experimental
1 Year Ago
Full manifest rebuild
1 Year Ago
Added a text filter to the loadout tab of the rust editor window WIll always show the currently selected loadout regardless of filter
1 Year Ago
Merge Main -> Save241
1 Year Ago
Rearrange some classes around Store UVs in compute buffer (but they don't exactly work)
1 Year Ago
Merge Main -> Experimental
1 Year Ago
New boatdriftinfo convar gets info on shore drift status for all boats on the map (and why they have or haven't drifted)