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135,551 Commits over 4,474 Days - 1.26cph!

2 Years Ago
Fixed another bug with hazards Commented out debug spheres
2 Years Ago
Reduced serverside max steer angle to a more realistic maximum Swapped right indicator use flags that are actually free Setup hazard lights on pull over Prevent explosives from being able to be placed on the vendor Fixed issues with right indicator
2 Years Ago
Merge from runtime_profiling_update_markers -> main
2 Years Ago
Add script execution time for Update(), LateUpdate() and FixedUpdate()
2 Years Ago
Added wallpaper conditional models to all stones building block prefabs
2 Years Ago
Damaging wall removes attached wallpaper (only one hit atm)
2 Years Ago
Set last wounded start time when handcuffs are broken out of
2 Years Ago
Merge from main
2 Years Ago
Improved detail size on some cliffs. Reworked eroded edge
2 Years Ago
Fix handcuffs appearing unlocked and held incorrectly in third person and for other players after a downed handcuffed player is revived.
2 Years Ago
Merge from main
2 Years Ago
feedback for the license plates. reworked composition in storage warehouse.
2 Years Ago
Fixed Normal Scale display in inspector
2 Years Ago
Fixed texture tiling/offset not working (deferred decal shader)
2 Years Ago
vm_screen atlassed emissive
2 Years Ago
Added "Alpha Source" option to allow separate alpha map on deferred decal
2 Years Ago
emissive tweaks. less ring around the indicators
2 Years Ago
merge from doorcontroller_fixes
2 Years Ago
Fixed pulsed door controllers ending up in the wrong state in some cases
2 Years Ago
Added inspector foldout for in-place editing of the material assigned to a deferred decal component
2 Years Ago
Added normal scaling to deferred decal shader
2 Years Ago
Increase indicator speed
2 Years Ago
radtown redux set dressing progress backup
2 Years Ago
merge from main
2 Years Ago
Fixed IOEntity editor tool spawning wires with missing materials
2 Years Ago
updated unique textures
2 Years Ago
Flipped indicators
2 Years Ago
Removed doublers
2 Years Ago
Added buttons to Vehicle Light to allow them to be toggled in editor
2 Years Ago
Added "Albedo Tint Mask" option to all layers of standard blend4way shader
2 Years Ago
Block movement server side too when downed and handcuffed
2 Years Ago
Travelling Vendor -> Main
2 Years Ago
Removed unused RendererLOD
2 Years Ago
Added null check on IsPositionClear - should prevent NRE's
2 Years Ago
merge from wire_slacking/optimisations
2 Years Ago
Fixed some wire parenting update issues when a single line is attached to multiple doors
2 Years Ago
set up left indicator - functions great other than going black when off. right indicator not working yet
2 Years Ago
Merge from travelling_vendor/dynamic_vendor_pricing
2 Years Ago
Clamp npcvendingmachine.intervalHours between 1 and 120 hours
2 Years Ago
merge from main
2 Years Ago
Merge Bikes -> main
2 Years Ago
applied brake material colour changing across lods
2 Years Ago
Added damage masks for the pedal bikes
2 Years Ago
All bikes feeling decent to drive, no more speed wobbles. Tweaked various other parameters also.
2 Years Ago
better brake light and tail light colours
2 Years Ago
unbroke the brakes
2 Years Ago
twitch drops
2 Years Ago
Increased pitch stability val
2 Years Ago
better tail lights especially on lods
2 Years Ago
Weekly skin renders