136,876 Commits over 4,444 Days - 1.28cph!

2 Years Ago
Protocol++
2 Years Ago
Default to sending replicated convar to server instead of telling me I can't run it clientside
2 Years Ago
Add replicated convars to scale player movement speed clientside - movement_speed - sprint_speed - jump_height - fall_damage_threshold
2 Years Ago
Remaining spawnicons for HL2 props shipped with the game HL2:Episode 1 spawnicons FIxed Spawnicon Editor move speed not loading on open EP2 Spawnicons Updated spawnlists to include All HL2 base props shipped with the game This took way longer than expected. Also added Episode 1 and 2 spawnlists if they are mounted.
2 Years Ago
Ensure scientists won't be targetted by heli
2 Years Ago
Compile fix
2 Years Ago
Rigidbody and speed information now applied to wheels on the clientside
2 Years Ago
Allow grenades & explosives to be modded
2 Years Ago
Protobuf
2 Years Ago
Only stop for bradley
2 Years Ago
hackweek codpiece files
2 Years Ago
Fixed vendor not restarting properly after stopping
2 Years Ago
FP.ArrayPool fixes to not return too small buffers
2 Years Ago
vm sks - added walk state & forward param to anim controller
2 Years Ago
added missing skin models and cleaned up scene, sorted alphabetically
2 Years Ago
Merge main
2 Years Ago
Initial work on stopping for bradders
2 Years Ago
Setup vehicle pusher in front of vendor - shunts cars away
2 Years Ago
Fixed "not enough space" deploy problem
2 Years Ago
Pool table correct deploy mesh
2 Years Ago
roadsign gloves
2 Years Ago
Pool table item fix
2 Years Ago
redemption vest
2 Years Ago
vm sks - fix for long ironsight lerp when sprinting
2 Years Ago
roadsign kilt
2 Years Ago
setting up more textures
2 Years Ago
add weekly skins
2 Years Ago
Unsaved meta change
2 Years Ago
Event updates
2 Years Ago
Watching you / eyes on you gesture
2 Years Ago
Pool table item name/description
2 Years Ago
Better vector system
2 Years Ago
Update the hit vector when passing through to a ball, or else it's always just the up normal of the table
2 Years Ago
Merge from main
2 Years Ago
Hits near - but not actually touching - the balls now still move them. Makes spear-pool much easier. Something still not quite working right here though.
2 Years Ago
Pool ball physical interaction work
2 Years Ago
Zeroed out run bob amounts on sks viewmodel, fixes inconsistent weapon height when sprinting
2 Years Ago
Notify the viewmodel that the player has jumped immediately, don't wait for the player to become not grounded Added a jumped trigger so that we can leave the land anim early if the player has already jumped again
2 Years Ago
Split 3p gestures into individual fbx anims
2 Years Ago
Added player avatar mask for referencing entire bones in anim clips
2 Years Ago
Added TreeLOD tests
2 Years Ago
Fixed unharvestable 'ghost' trees, making sure killed trees are not added back to the LODGrid
2 Years Ago
Fixed prefab ID shenanigans
2 Years Ago
Compression updates to vm anims
2 Years Ago
Recreated the pool ball entity structure. Ball 1 is now the base prefab, all others variants
2 Years Ago
Split vm crude gestures into individual fbx files. Various anim tweaks - scaled down middle fingers a bit
2 Years Ago
Tests for a standalone LOD baker using the UnwrapBaker system
2 Years Ago
Better colliders so the holes aren't blocked
2 Years Ago
Visual studio automatically adding incorrect using statements
2 Years Ago
Manifest rebuild for pool table entity