250,000 Commits over 3,959 Days - 2.63cph!

2 Months Ago
Tweak HE grenade, little bit higher fuse time, bit more bouncy, emits temporary bounce sound, has rolling restitution
2 Months Ago
Fix particles no using model Photomode Fixed sound in scene
2 Months Ago
Update: notify that a snapshot was taken when no delay was requested Tests: none, trivial change
2 Months Ago
Basic end game showdown
2 Months Ago
Hackweek/documents (#17) * Adds documentation section
2 Months Ago
Merge: from main Tests: built all modes in editor, exported snapshot from editor's Craggy 5 times in a row, built standalone release server and exported snapshot 3 times
2 Months Ago
Fix links Move api changes to this
2 Months Ago
Edit link
2 Months Ago
Dev header, move api
2 Months Ago
Document entity Syncing KeyVaultService Add Document section, sidebar Keep that order Fix newlines, attachments Fix code styles Parse videos Expander styles Fix internal links Don't show deleted
2 Months Ago
Keep track of which players are in each cell
2 Months Ago
Player clothing Send player state updates to server
2 Months Ago
Initial commit Add juicebox-api library
2 Months Ago
Restored hibox, protection, mounting logic and corpse
2 Months Ago
Post timings
2 Months Ago
More refined screen shake
2 Months Ago
deployable targets type a and type b type a is more human-like type b is like a dueling tree will need a programmer to look over stuff, again
2 Months Ago
wip: Kill sync var tick on object death
2 Months Ago
Clean debug text
2 Months Ago
wip: Automatically sync vars should any change. Uses a polling method for now: - Invoke poll in fixed repeat time - Syncvar handler no longer requires default value
2 Months Ago
Code cleanup Collision damage tweaks
2 Months Ago
Receive player name / clothing on join
2 Months Ago
Perform type checks on initial sync var generation pass
2 Months Ago
wip: Added bidirectional client -> server / server -> client var sync. Syncvars can be declared as chaving client authority
2 Months Ago
Update: Add chat feedback when perf snapshot is being taken It'll warn users if they're in the middle of something important Tests: exported in editor with no delay and default standalone delay
2 Months Ago
Switch to built-in player controller
2 Months Ago
Fix vertex memory allocation for capsule and spheres in PhysiscsShape::Triangulation
2 Months Ago
BaseRagdoll compile fix
2 Months Ago
Splitted the code in client/server files Updated naming and moved everything in the right folders
2 Months Ago
wip: working server -> client syncing
2 Months Ago
wip: Took me a day to realise there were seperate writer methods for client and server
2 Months Ago
Replaced the metal bonk effect for something more appropriate
2 Months Ago
Clean: remove unnecessary params in ProfilerExporter Tests: none, trivial change
2 Months Ago
Update: Add commandline argument support to explicitly turn on profiler instrumentation - Added log to explicitly confirm if it's enabled or disabled Tests: ran in editor and server standalone with and without it being enabled
2 Months Ago
Collision damage Ragdoll the rider when taking too much damage (hitting a tree at full speed, running off a cliff etc)
2 Months Ago
Bugfix: avoid a rare case of dealocating main thread's Allocs storage - Code is written with the assumption that it's always there, but if 1 frame didn't record any allocs, it would nuke the storage, tripping up the profiler. Discovered when doing additional testing in standalone (somehow editor was unaffected) Tests: did 6 snapshots of standalone server with 6k map - no crashes
2 Months Ago
properly disposing native structures in-editor when stopping play in editor
2 Months Ago
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2 Months Ago
Track birds scared Update .gitignore Update player particles
2 Months Ago
Allow ParticleModelRenderer to choose material groups and body groups https://files.facepunch.com/layla/1b1411b1/sbox-dev_JYc5358JqI.png
2 Months Ago
merge from native_mesh_simplification
2 Months Ago
cleanup and logging procedural mesh stats with a logmeshstats convar
2 Months Ago
Add missing await in Navigation test
2 Months Ago
Horse head and body bounciness, so we don't lose too much speed when bumping on trees
2 Months Ago
merge from ragdolling
2 Months Ago
Physics tweaks, updated grounded checks
2 Months Ago
Fix potential race condition in NavMesh initialization
2 Months Ago
NavMesh: Use RealTimeSince/RealtimeUntil for delays
2 Months Ago
merge from Twitch_Rivals_24
2 Months Ago
super tea effect changes