250,000 Commits over 3,959 Days - 2.63cph!

2 Months Ago
Revert ProjectSettings
2 Months Ago
Trying a wheel collider approach to reduce unwanted friction when riding on uneven terrain
2 Months Ago
Added the kick command (can only be used by the host.)
2 Months Ago
Added INetworkListener.AcceptConnection( Connection, ref string reason ) and Connection.Kick( string reason )
2 Months Ago
merge from main
2 Months Ago
Add CameraComponent.ScreenToWorld
2 Months Ago
Lobby Config / Friends Only Lobbies (#1696) * Can optionally pass LobbyConfig to CreateLobby. Right now only contains LobbyPrivacy. Add LobbyPrivacy.FriendsOnly. * Separate overload as not to mess with any existing game packages * Make old CreateLobby method obsolete. Add LobbyConfig.MaxPlayers (defaults to package config.) Add LobbyConfig.Name (defaults to hostname for Dedicated Servers, or the owner's Steam Name for P2P) * Fix lobby config max players
2 Months Ago
On Dedicated Server you can pass a path to a .sbproj with +game to load a local project. Hotloading works as usual for connected clients.
2 Months Ago
Fix lobby config max players
2 Months Ago
Optimize Navmesh agent ground trace not to run every frame
2 Months Ago
Leaderboard backup, run #15389
2 Months Ago
adjust particle text size
2 Months Ago
particle text
2 Months Ago
Merge from localcoord-blend-layer
2 Months Ago
Fix player surface reference
2 Months Ago
Buff Squirt Fire Fix wiggle bullets Can't outrun coins when getting sucked in Controller Support
2 Months Ago
Dive jump particle
2 Months Ago
Fix DamageTrigger logic Update ShopItem in OnStart for connected client Suck coins into player
2 Months Ago
play item sound on get
2 Months Ago
Fix ItemComponent NRE Fix silly mistake Player no longer has friction when running against walls Enemies no longer have friction against walls
2 Months Ago
Fix heal NRE
2 Months Ago
Fix players not colliding with enemy bullets lol Enemy projectiles are now entirely client-side so there's much less load on the host and gameplay is much more fair for each client
2 Months Ago
Update server uri
2 Months Ago
Shop items are greyed out if you can't afford them Speed the player up 1.5x when not in a room with enemies
2 Months Ago
Replenish item room for number of players
2 Months Ago
Hide pre-spawned shop doors on the map, revealing once discovered
2 Months Ago
If a player disconnects, their player gets removed but state is regained when reconnecting (so they dont lose everything) Fix ShopItem desync for connected clients Fix item shadows Force enable player during retake Don't show dropped players in the list Fix medkit not healing for connected clients Fix recoil networking Projectiles can't leave the room they originated in, and doors block all bullets Prevent any movement when map is generating
2 Months Ago
Added talk_06 anim as cinematic gesture
2 Months Ago
deployable target will need a programmer to look over stuff again
2 Months Ago
Fix CPhysicsBody::FindClosestPointOnConvexShapes not working for Spheres and Capsules Resolves Facepunch/sbox-issues#6909
2 Months Ago
work around horrible flickering when in 2D editor view
2 Months Ago
Fix knife swing sound, amongst other fixes
2 Months Ago
Can optionally pass LobbyConfig to CreateLobby. Right now only contains LobbyPrivacy. Add LobbyPrivacy.FriendsOnly. Separate overload as not to mess with any existing game packages Make old CreateLobby method obsolete. Add LobbyConfig.MaxPlayers (defaults to package config.) Add LobbyConfig.Name (defaults to hostname for Dedicated Servers, or the owner's Steam Name for P2P)
2 Months Ago
Keep the accumulator. Fix the issue properly.
2 Months Ago
[DONT MERGE] Cupertino: Hardcode some paths and fix trailing slashes, note that outside windows steam_api64 dll is just called steam_api
2 Months Ago
bigger jump window, flow map wip, sound tweaks, remove duplicate map from legacy season,
2 Months Ago
Revert to old fixed update logic. It appears the root issue was synchronized server time causing more fixed updates than it should due to Time.Now changing. This resolves the issue I was trying to solve initially, and also fixes Facepunch/sbox-issues#6906
2 Months Ago
Fixed some grenade refs
2 Months Ago
chicken coup deployable test will need looking over with an actual programmers eyes just in case
2 Months Ago
pitch music on death adjust stages
2 Months Ago
Add rendermesh resource Add rendermesh asset type Allow sceneobject to be created from rendermesh Add MeshRenderer Add vmesh asset preview Don't hide vmesh assets
2 Months Ago
Cupertino: Libvideo, libSkiasharp, libmpg123 binaries Cupertino: libHarfBuzz and libdxcompiler, configdefaults.osx.vcfg ( do we need this? :S ) Game boots again
2 Months Ago
melee enemies
2 Months Ago
unicycle sounds, menu music, ui tweaks
2 Months Ago
Rewrite to be a console app
2 Months Ago
Make flex controller names case insensitive again Optimizations for weapon autorefresh in spawnmenu Fix branch specific build error
2 Months Ago
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2 Months Ago
Only use networked velocity for entities that set it serverside Physics entities such as props, vehicles, SENTS do not set their velocity, since its all handled by the physics engine, so it ends up not actually being networked Make particle preview background slightly lighter (32,32,32) Fixed more crashing issues to do with particles
2 Months Ago
Check if Interactable is valid on ShopItem (should fix NRE when entering new floors)
2 Months Ago
Added basic chatbox Basic Voice Chat (no UI)