140,223 Commits over 4,505 Days - 1.30cph!

2 Months Ago
merge from skinviewer_turret
2 Months Ago
Fixed auto turret missing cover in the skin viewer
2 Months Ago
Merge from main
2 Months Ago
Merge from main
2 Months Ago
Merge from parent
2 Months Ago
Handle non-deferred cases Validate options against different renderpaths Make MotionVector AO settings consistent Use shared statics with original AO
2 Months Ago
Lighting WIP
2 Months Ago
Only allow one shop at a time
2 Months Ago
Fixed currency not being deposited in vending machine inventory
2 Months Ago
Remove duplicate COMPILE_TIME_ASSERT macro (oopsie)
2 Months Ago
Implement partial prediction latch resets from TF2 SDK/CS:GO * Makes prediction errors with weapons not reset every predictable variable, causing player position jolt. This is what HL2DM does now. Make player health non predictable * This makes sense, right? No other health/armor related variable is predicted, and you can't really predict health changes since they come from serverside only events. Fixed status bar scaling in Hammer Minor cleanups Fixed PCF particle colors using swapped endian-ness + Minor cleanups Fix ammo/net library not resetting serverside on disconnect Added cyclic reference test to net.WriteTable and util.TableToKeyValues Implemented chained command auto complete (Community Contribution)
2 Months Ago
Cobalt Statue - Added cobwebs and foliage to the prefab
2 Months Ago
merge from airfield_maintainable_features -> PlayerMaintainedMonuments
2 Months Ago
airfield scene to prefab - added mockup maintanables to monument for playtesting
2 Months Ago
merge from fix_compile_sim_parallel -> main
2 Months Ago
Fix compile simulator being slower after adding props file - rewriting prop file each time causes every project to be marked as dirty
2 Months Ago
fixes and improvements, created mockup prefab for playtesting
2 Months Ago
merge from videoplayer_fix
2 Months Ago
merge from fix_deepsea_terrain
2 Months Ago
merge from fix_compile_sim_parallel -> main
2 Months Ago
Time how long it takes to fetch define constants
2 Months Ago
Cherrypick CS 152617 (prevent dotnet processes lingering & fix MSBuild error messages not being printed)
2 Months Ago
Rename vent blocker entity for consistency Rebuild manifest
2 Months Ago
Fix monument blocker resource dispenser not respecting its melee protection stats Fixes an explosive damage only monument blocker still being able to take melee hits
2 Months Ago
Set correct motion vector shader in RRP settings
2 Months Ago
force runtime lookups to rebuild from the updated asset
2 Months Ago
Fix compile simulator not working in parallel mode - use CustomBeforeDirectoryBuildProps parameter to pass in a custom props file to overwrite BaseIntermediateOutputPath - accomplishes the same thing as passing in the BaseIntermediateOutputPath parameter used to - each platform is now in /Temp/CompileSimulation/{Platform} again like it used to be
2 Months Ago
delete leftover file from tropical 4, plastic somehow forgot it
2 Months Ago
Bugfix: accidentally used ducked instead of ducking modelstate, whoops Tests: ran consisntecy unit tests
2 Months Ago
Cobalt Statue - Added colliders and modified prefab settings
2 Months Ago
Optim: ServerCachePlayerInfo - stop caching isDucking Tests: AH consistency unit tests
2 Months Ago
Add TerrainToMesh source, simplify terrain baking process for deep sea + add it to s2p.
2 Months Ago
Fixed the final bloom pass's render texture size
2 Months Ago
Optim: ServerCachePlayerInfo - don't cache isOnLadder Tests: ran AH consistency unit tests
2 Months Ago
2 Months Ago
demo_compatability_layer -> main
2 Months Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
2 Months Ago
Also set telephones to be always powered - was setting them to not require power but that was only applying on the server
2 Months Ago
Implement camera motion vectors
2 Months Ago
Empty compat file so it gets included in builds
2 Months Ago
Set bowless crossbow item category so its correctly set as a store item by the repair bench external link button
2 Months Ago
Set fridge as powered by default inside apartments
2 Months Ago
Prevent players from picking up deployables inside monuments when they require building permission to pickup (aka all the beautiful entities I spawned inside apartment rooms)
2 Months Ago
Bugfix: missed a couple places where ModelState.Blocking is updated Tests: none, trivial change
2 Months Ago
merge from attachment_charms
2 Months Ago
Fixed skinviewer vertical drag clamping not clamping for real Tweaked charms lighting
2 Months Ago
vending_stats_text_fix -> main
2 Months Ago
Stop the text going blurry in the vending stats page
2 Months Ago
office light prefab & related files
2 Months Ago
Clean: fix up formatting crimes in BasePlayer-SaveLoad.cs Tests: none, trivial change