249,983 Commits over 3,959 Days - 2.63cph!

2 Months Ago
Fix mistake in ParticleModelRenderer upgrader
2 Months Ago
Fixed 32bit builds crashing when creating decals on certain models
2 Months Ago
Update loading image Fix minimap with new tile scale Update bullet sprites
2 Months Ago
brake skid sound, coasting sound tweaks, flow map changes
2 Months Ago
AcceptConnection and Kick Support (#1698) * Added INetworkListener.AcceptConnection( Connection, ref string reason ) and Connection.Kick( string reason ) * Added the kick command (can only be used by the host.)
2 Months Ago
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2 Months Ago
Player Sprites Updated Tileset Update Money Pickups More tileset updates Coin pickups have different size with their associated value Update Key/Bandage Sprites Updated Box + Chest sprites Updated enemy sprites Fix enemy sprite issues Upscale tileset
2 Months Ago
Fix weapon spawnmenu autorefresh adding icons to nil parent
2 Months Ago
Temporarly ragdoll the horse when colliding at high speed (wip stupid code)
2 Months Ago
Fix weapon spawnmenu autorefresh adding icons to nil parent ClientSignOnStateChanged is no longer called for HLTV clients util.IsValidModel uses meshcount to determine useless models If mesh count is 0 - it's a useless model, instead of using hardcoded model name substrings. This fixes certain valid models being unable to be spawned in Sandbox
2 Months Ago
ci adjustment
2 Months Ago
Name plates
2 Months Ago
Merge: from profiling_improvements - This brings ServerProfiler over, our own tool to generate server profiling snapshots - To activate, start your server with "-enableProfiler", to take a snapshot use admin server command profile.perfsnapshot (files in <root>/server/<ident>/profiler/) Tests: Exported multiple snapshots from Editor running Craggy, Release server running 6k Procgen world and a couple from Debug server.
2 Months Ago
No ammo state for Crosshair
2 Months Ago
Send player info when first seeing, add EchoPlayerPositions option
2 Months Ago
Remote player clothing
2 Months Ago
Bugfix: avoid leaking repeating invoke when taking snapshots - Also avoids ambiguity of taking multiple snapshots Tests: generated 2 snapshots in editor back to back with a delay
2 Months Ago
Crosshair types, alpha interpolation Add Equipment.CrosshairType
2 Months Ago
Fuck off
2 Months Ago
Prebuilding menu project halves startup time
2 Months Ago
Adjust Crosshair to show in thirdperson if we're locally controlled, or disappear if we're not locally controlled
2 Months Ago
- Truncate menu tip text so it doesn't overrun loading screen - Filter rich text tags from menu tip text except color, b, u, and i - Added string extension method for escaping specific tags - Updated StringView to allow StringComparison options when comparing to a string - Track queue wait times and reasons for exiting the queue
2 Months Ago
Load fonts in parallel Open the game window in SourceEnginePreInit instead so there's not that awkward 1-2 second of nothing
2 Months Ago
Use Overlay for viewmodels
2 Months Ago
Broadcast player states
2 Months Ago
Show remote players
2 Months Ago
animated bounce on frenzy letters, flow map work, new menu music, adjust camera sensitivity, rolling sound tweaks
2 Months Ago
Fixed game status display flicking the time up repetitively
2 Months Ago
Fixed size inconsistency between round team display
2 Months Ago
Fixed bomb icon showing up for everyone when it shouldnt
2 Months Ago
Make the Generating Map UI look nicer
2 Months Ago
I'm turning off AO for now
2 Months Ago
Use pixel font for damage numbers Rename minimal.scene -> game.scene Basic MainMenu with FrontPage More front page work Started Lobby Menu Move GameResources into Roomlite category Added CharacterResource Proper Lobby Menu Basis Lobby Menu shows current character stats and allows you to change characters Fix minor issue Game now starts when everyone is ready in the lobby Hooked up the Main Menu play buttons Update StartupScene Associate Icon with WeaponResource, displayed in Lobby menu Add StartingSpeed to CharacterResource Add BulletCount to WeaponResource Player starts with Character's starting weapon Added Shotgun Weapon Added shotgun sprite and some other stuff Start with random character if testing in game scene without starting from lobby menu
2 Months Ago
Tweak HE grenade, little bit higher fuse time, bit more bouncy, emits temporary bounce sound, has rolling restitution
2 Months Ago
Fix particles no using model Photomode Fixed sound in scene
2 Months Ago
Update: notify that a snapshot was taken when no delay was requested Tests: none, trivial change
2 Months Ago
Basic end game showdown
2 Months Ago
Hackweek/documents (#17) * Adds documentation section
2 Months Ago
Merge: from main Tests: built all modes in editor, exported snapshot from editor's Craggy 5 times in a row, built standalone release server and exported snapshot 3 times
2 Months Ago
Fix links Move api changes to this
2 Months Ago
Edit link
2 Months Ago
Dev header, move api
2 Months Ago
Document entity Syncing KeyVaultService Add Document section, sidebar Keep that order Fix newlines, attachments Fix code styles Parse videos Expander styles Fix internal links Don't show deleted
2 Months Ago
Keep track of which players are in each cell
2 Months Ago
Player clothing Send player state updates to server
2 Months Ago
Initial commit Add juicebox-api library
2 Months Ago
Restored hibox, protection, mounting logic and corpse
2 Months Ago
Post timings
2 Months Ago
More refined screen shake
2 Months Ago
deployable targets type a and type b type a is more human-like type b is like a dueling tree will need a programmer to look over stuff, again