198,677 Commits over 4,140 Days - 2.00cph!

4 Months Ago
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4 Months Ago
standalone leaks decals for the zigg + prefabs
4 Months Ago
Merge from env_volume_performance_testing
4 Months Ago
closed up holes in bamboo scafholds set tubes
4 Months Ago
rope_0ft_fix -> main
4 Months Ago
Stop vending machines from showing rope as '0 ft'
4 Months Ago
re-enabled backface culling on bomboo kit mat disabled ladder volumes on ladders on the floor in zigg
4 Months Ago
inventory_order_radprotection_fix -> main
4 Months Ago
Fixed inventory radiation protection amount moving up/down depending on order of items in armour slots
4 Months Ago
Tweaked frontier gate code lock and door controller socket pos
4 Months Ago
merge from main
4 Months Ago
furnace_heat_icon_fix -> main
4 Months Ago
merge from visualcooking_monuments_fix
4 Months Ago
S2P all waterwells, they are using static hobo barrels
4 Months Ago
Proper fix. Calll same on item checks as base oven
4 Months Ago
Add an extra check to items removed from the electric furnace. Should help prevent a bug where the item retain the cooking icon
4 Months Ago
beehive_debug_log -> main
4 Months Ago
Remove 'opened' debug log
4 Months Ago
crossbow_arrow_fix -> main
4 Months Ago
merge from visualcooking_monuments_fix
4 Months Ago
Updated Water Treatment Tank Model, Materials and Textures
4 Months Ago
Fixed visual food cooking not working on monument static bbqs S2P: - Large oil rig - Outpost
4 Months Ago
Merge from main
4 Months Ago
Fixed visual food cooking not working on monument static hobo barrels S2P: - Gas station - Supermarket - Ferry terminal - Launch site - Lighthouse - Radtown
4 Months Ago
cherrypicking 115931 from erosion - topology sampling with radius moved to a burst job, brings GenerateShoreVector on craggy from ~73s to ~5s
4 Months Ago
Merge from env_volume_performance_testing
4 Months Ago
merge from ballista_itemwield_fix
4 Months Ago
Fixed ballista mountable allowing items to be wielded
4 Months Ago
Merge from jungle_update
4 Months Ago
Merge: from item_allocs - Simplifies stacking logic to be cheaper and get rid of potential allocation Tests: various stacking scenarios from belt to inventory with wood stacks(incomplete stacks, full stack + incomplete, full stack only)
4 Months Ago
- Double volume of tiger growls when sneaking - Ensure player gets at least 3 chances to hear the growls before being attacked
4 Months Ago
Merge: from main Tests: none, no conflcits
4 Months Ago
Subtracked environment volume related changesets to test the performance
4 Months Ago
Optim: don't sort items when trying to stack them This saves us the potential allocation in Sort + less iterations over the array + can avoid doing slightly more expensive logic if we randomly jump around in item container. Tests: various stacking scenarios from belt to inventory with wood stacks(incomplete stacks, full stack + incomplete, full stack only)
4 Months Ago
Fixed NRE when previewing F1 grenade in first person in workshop
4 Months Ago
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4 Months Ago
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4 Months Ago
- Tigers are more likely to flee than to charge if they think they are threatened, unless very close - Tiger takes longer to decide to charge
4 Months Ago
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4 Months Ago
Make tiger retreat faster after successful hit on prey
4 Months Ago
Fix panthers spawning underwater
4 Months Ago
Fix tigers spawning underwater
4 Months Ago
fixed bamboo scafholds ladders volume
4 Months Ago
Fixed the average frame time on the performance UI
4 Months Ago
ziggurat scene update and S2P
4 Months Ago
new bamboo scafholding block - 200x200 walkway mossy electrical box mat variant
4 Months Ago
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4 Months Ago
Merge from main
4 Months Ago
Merge from high_walls_skins