194,180 Commits over 4,079 Days - 1.98cph!

4 Months Ago
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4 Months Ago
- Minor mini crossbow animation cleanup - Reduced some noticiable flickering - Added more lerp time
4 Months Ago
Additional improvements: Fix download status icons being displayed before buttons load when changing pages. Fix blank buttons appearing on first load before page finishes refreshing.
4 Months Ago
merge from primitive
4 Months Ago
Make tiger weave less than wolves when attacking, as it doesn't fit its personality as much
4 Months Ago
Assign store icons
4 Months Ago
Updated pumpkin world model collider so they no longer roll indefinitely when dropped on the ground
4 Months Ago
Update fsm speeds, fix other roar NRE, reduce tiger sprint speeds
4 Months Ago
Update: DemoServer - properly dispose resources on playback end Tests: played back a server demo - no new errors
4 Months Ago
Removed ballista pulling interaction
4 Months Ago
Update tiger speeds
4 Months Ago
Fix NRE when roaring
4 Months Ago
4ShotMiniCrossbow -> primitive
4 Months Ago
Implemented new quicker animations
4 Months Ago
Added more visual flair and punch to tiger attack impact
4 Months Ago
Battering ram headlight toggle
4 Months Ago
Cleaned up ziggurat blockout FBX and other related assets. Cleaned up ziggurat scene. Started adding blockout bamboo scaffolding kits.
4 Months Ago
exported edited tiger gait anims
4 Months Ago
Merge: from main Tests: none
4 Months Ago
Update: new ProtobufCodegen bins + ran generation Moved my utility funcs for reading u64 from buffers from Rust project to the library itself Tests: played back craggy demo
4 Months Ago
Buildfix: remove no longer existing method Tests: editor compiles in Client+Server
4 Months Ago
Submitting panther rig to tiger branch
4 Months Ago
Cache workshop item state and only query if needed. Reduces workshop screen button Update() from over 4ms a frame to 0.04
4 Months Ago
Tweaked battering ram cockpit colliders
4 Months Ago
Ballista material fix
4 Months Ago
Have tiger often retreat into stealth after landing an attack
4 Months Ago
Make tiger slower 90% of the time (but keep explosive sprint), fix incorrect hurt anim direction, fix sharp speed changes, balance vision and encounter timer for stalking, reduce charge range
4 Months Ago
merge from main
4 Months Ago
Hook tiger prowl idle
4 Months Ago
Water and food handling
4 Months Ago
Merge from surrender_gesture_restart_fix
4 Months Ago
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4 Months Ago
Switch call to avoid rpc
4 Months Ago
Cancel any active gesture on player disconnect
4 Months Ago
merge from primitive -> aux2
4 Months Ago
merge from primitive_gm -> primitive
4 Months Ago
Fix tech tree buttons returning the wrong tier of tech tree
4 Months Ago
Refactor into `TechTreeData.IsAllowedInEra( era )` to keep logic clear
4 Months Ago
merge from lunar_new_year_2025
4 Months Ago
merge from isolate_Jan_wipe/LNY_merge_release_friendly
4 Months Ago
cherrypicking lunar_new_year_2025
4 Months Ago
Add rotation toggle and face cullmode options in foliage billboard shader. Update all relevant materials which had the old unused _Cull property with the default off.
4 Months Ago
When running "Populate T0" in tech tree editor tool, ensure that only items that are allowed in the era populate the tech tree
4 Months Ago
Scene backups
4 Months Ago
Merge from cmbrainenabled
4 Months Ago
Merge from cmbrainenabled
4 Months Ago
Fix cmBrainForceDisable convar running in edit mode
4 Months Ago
Merge from main
4 Months Ago
Spawning, initial stats
4 Months Ago
Ensure techtree filters out items that are not allowed in the era - items don't move into the correct location yet but at least you only see items you can craft in the current era Optimize opening tech tree to make it 4x faster - 500ms -> 130ms lag spike - 55MB allocation -> 13MB allocation - initially thought it was above changes causing it but was long standing issue