userandererandrecancel

12,273 Commits over 3,653 Days - 0.14cph!

9 Years Ago
Refactored world initialization Added support for procedural components to custom maps
9 Years Ago
Enabled terrain painting in editor play mode (allows looking at procedural terrain maps, cc petur)
9 Years Ago
Fixed underwater bridges (properly) Fixed lighthouses interrupting bridges (avoid bridges when placing them)
9 Years Ago
Ghetto fixed possible initialization error in custom levels
9 Years Ago
Various spawntable fixes Network++
9 Years Ago
Reset cloud parameters (no use in tweaking those while I change them on a daily basis)
9 Years Ago
Cloud shader tweaks
9 Years Ago
Fuckup
9 Years Ago
Fixed bridges sometimes spawning underwater
9 Years Ago
Added level info to procedural map Made test prefab mountain less shitty
9 Years Ago
Removed bush type 3 from the procedural map (source no longer exists)
9 Years Ago
God ray experiment (apply post-fog)
9 Years Ago
Vignette experiment (apply pre-tonemapping)
9 Years Ago
Cloud tweaks & fixes
9 Years Ago
Latitude tweak
9 Years Ago
Fixed cloud billboards getting culled (wrong layer)
9 Years Ago
HLSL fix
9 Years Ago
Night brightness tweak
9 Years Ago
Trying stuff
9 Years Ago
Time of Day update
9 Years Ago
Network++ Save++
9 Years Ago
Merge from terrain-improvements
9 Years Ago
Ghetto fixed radtowns 2 and 4 being randomly scaled
9 Years Ago
Added LegacyLevel to build settings
9 Years Ago
Moved LegacyLevel to release folder
9 Years Ago
Various small fixes in the custom map Prefab cleanup
9 Years Ago
Merge fuckup
9 Years Ago
Merge from main
9 Years Ago
This shouldn't exist
9 Years Ago
Added checksum calculation to custom maps Moved editor size and seed from game setup to terrain generator Disconnect on checksum mismatch
9 Years Ago
Added refresh to spawn handler context menu
9 Years Ago
Render overlay alpha channel as white
9 Years Ago
Switched biome paint preview to overlay
9 Years Ago
Added decor quality slider
9 Years Ago
Enabled trees in LegacyLevel
9 Years Ago
Added terrain painting overlay to terrain and terrain blend shaders
9 Years Ago
Silly me, doing it all complicated
9 Years Ago
Ignore spawn handler position
9 Years Ago
Removed the need for WorldSetup
9 Years Ago
Trying an alternative height map encoding
9 Years Ago
Merge from custom-map-backend
9 Years Ago
Merge from main
9 Years Ago
Baked / painted all required CraggyIsland info, is now a fully working custom map
9 Years Ago
Removed need for terrain splat prototypes at load Removed some stuff from the world class that shouldn't be in there Fixed SpawnHandler on non-procedural maps
9 Years Ago
Finished up topology painting
9 Years Ago
Added topology painting test
9 Years Ago
Added biome painting Refactoring and cleanup
9 Years Ago
Terrain painting prototype
9 Years Ago
Added blended mesh support to editor height baking