userandererandrecancel

12,275 Commits over 3,653 Days - 0.14cph!

9 Years Ago
Tweaked micro cliff and waterside decor spawn rules
9 Years Ago
Tweaks and fixes
9 Years Ago
Changed TerrainMap quad painting to a software rasterization algorithm instead of just using the bounding box
9 Years Ago
Resize the tangent array a well when resampling a path
9 Years Ago
Removed some duplicate work being done in PathInterpolator
9 Years Ago
Added arid forest type
9 Years Ago
Fixed some rocks spawning on roads
9 Years Ago
Merge from main
9 Years Ago
Tweaks
9 Years Ago
Added PathInterpolator (various interpolation methods along a 3D path) Refactored path code and switched everything to PathInterpolator Made roads more wiggly
9 Years Ago
Tweaks and cleanup
9 Years Ago
Fixed roadside / riverside topologies dilating into road / river Optimized some topology checks Fixed missing bridges
9 Years Ago
Added powerline topology around powerlines
9 Years Ago
Tweaks
9 Years Ago
Don't allow road slopes that would break the current Guinness world record
9 Years Ago
Added collider to high voltage pole
9 Years Ago
Tweaked wire shader
9 Years Ago
Tweaked some rock scales
9 Years Ago
New roads WIP Various improvements for the road and river terrain adjustments
9 Years Ago
Fixed early singleton initialization in standalone builds
9 Years Ago
Merge from main
9 Years Ago
Added big-ass high voltage powerlines
9 Years Ago
Only connect powerline poles if 3 or more can be connected in a row
9 Years Ago
When placing a roadside object fails try again as soon as possible (instead of waiting for the next node)
9 Years Ago
Increased road and river width Changed a bunch of stuff about how roads and rivers are generated
9 Years Ago
Made tundras grassy
9 Years Ago
Improved monument spawn filter checking
9 Years Ago
Improved sunrise / sunset time analysis Tweaked climate blending angle
9 Years Ago
Changed climate blending to use calculated sunrise and sunset hours and the sun zenith angle Fixed TOD_Sky.SunriseTime and TOD_Sky.SunsetTime being off by 12 hours
9 Years Ago
Changed terrain paint overlay to multiplicative so that it's visible on snow
9 Years Ago
Reapplied changeset 8383 but different
9 Years Ago
Subtracted changeset 8383
9 Years Ago
Improved splat mapping of post-generation cliff detection Multithreaded post-generation cliff detection
9 Years Ago
Forced river meshes to flow downhill
9 Years Ago
Updated cave prefab to LOD grid and the new non-raycasting setup
9 Years Ago
Updated rock prefabs to new non-raycasting setup Retired TerrainTopology.BLENDED
9 Years Ago
Major refactoring of procedural components Made ImageProcessing.Dilate2D more generic Removed the need for terrain raycasting step during load Added ProceduralObject system Added AddToHeightMap and AddToWaterMap scripts (replace raycasting) Improved cliff analysis (fixes some cases where grass would spawn midair)
9 Years Ago
Renamed PlaceInfrastructure to PlaceRoads Added PlacePowerlines barebones
9 Years Ago
Cleanup, minor cloud billboard fix when playing inside the editor
9 Years Ago
Fixed reflection probe orientation with rotated sky domes
9 Years Ago
Time of Day inspector fixes
9 Years Ago
Check distance between two power poles before connecting them
9 Years Ago
Wire shader and material tweaks
9 Years Ago
Working powerline wiring https://www.youtube.com/watch?v=e_DqV1xdf-Y
9 Years Ago
Even better without missing materials
9 Years Ago
Powerline wiring WIP
9 Years Ago
Post-merge fix
9 Years Ago
Merge from main
9 Years Ago
Merge from main
9 Years Ago
Changed TerrainColors to accept runtime changes in TerrainConfig